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Author Topic: LCS 4.06.5 Download (Bank Heists, Mar 2013)  (Read 93643 times)

Little

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Re: LCS 4.06.5 Download (Bank Heists, Mar 2013)
« Reply #435 on: April 09, 2013, 09:40:08 pm »

On gangs, I continue to support the ideas posed in this thread.

I clicked the link and realized I wrote that thread four years ago  :P
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Grimith

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Re: LCS 4.06.5 Download (Bank Heists, Mar 2013)
« Reply #436 on: April 10, 2013, 04:29:54 am »

Looks like the Firemen/Firefighter shenanigans and the Enemy/Trap wharrgarbl I reported in my last post are mutually exclusive.

http://www.youtube.com/watch?v=d2OfP824gPM

At 3:02 in this video, I go to the Nuclear Power Plant for the "first time," just one in-game day after I repelled a siege from Conservative automatons, and it once again displayed wharrgarbl. This siege, however, actually worked properly.

It's worth noting that I managed to get the map to display properly after I closed down the site and it reopened; perhaps it was refreshing the map? *shrug* At any rate, I thought I'd share that tidbit just in case.

Jboy2000000

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Re: LCS 4.06.5 Download (Bank Heists, Mar 2013)
« Reply #437 on: April 10, 2013, 05:00:29 am »

Oh Grimith, Im sure this is going to be your glitchiest LGWI yet. Only about 15 episodes in and two glitches already. If its not your glitchiest Ill be surprised.
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"Wanna be a better liberal? Go get shot in the fuckin' face."

Just goes to show, even a Male Doctor that Looks Like a Female and a Criminal with Poor Hygiene Habits can fall in love.

usr_share

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Re: LCS 4.06.5 Download (Bank Heists, Mar 2013)
« Reply #438 on: April 10, 2013, 11:41:15 am »

The game, apart from the five usual policy levels, also has a sixth one, labeled C++ in dev/lawrefrence.cpp and actually used when the country has been Reaganified as a result of the Arch-Conservative Amendment.

Sadly, one can't see the text of these policies, as the losing (or winning) screen doesn't support using the arrow keys to switch between tabs, like the regular "Liberal Agenda" screen.

Shouldn't this be fixed?
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KA101

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Re: LCS 4.06.5 Download (Bank Heists, Mar 2013)
« Reply #439 on: April 10, 2013, 11:40:23 pm »

Looks like the Firemen/Firefighter shenanigans and the Enemy/Trap wharrgarbl I reported in my last post are mutually exclusive.

http://www.youtube.com/watch?v=d2OfP824gPM

At 3:02 in this video, I go to the Nuclear Power Plant for the "first time," just one in-game day after I repelled a siege from Conservative automatons, and it once again displayed wharrgarbl. This siege, however, actually worked properly.

It's worth noting that I managed to get the map to display properly after I closed down the site and it reopened; perhaps it was refreshing the map? *shrug* At any rate, I thought I'd share that tidbit just in case.
Yeah, that's a map refresh.  In 463 at least, you visit a site after either game start (to be clear: if you've never visited the site, so this is your first time this game) or it Closes Down, it'll refresh the map.  Since that was that file's first visit, I'm not sure why it imported the safehouse stuff (should be a clean mapgen/csv load) but I'm glad the refresh fixed it.
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Jonathan S. Fox

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Re: LCS 4.06.5 Download (Bank Heists, Mar 2013)
« Reply #440 on: April 11, 2013, 01:09:24 am »

Yeah, that's a map refresh.  In 463 at least, you visit a site after either game start (to be clear: if you've never visited the site, so this is your first time this game) or it Closes Down, it'll refresh the map.  Since that was that file's first visit, I'm not sure why it imported the safehouse stuff (should be a clean mapgen/csv load) but I'm glad the refresh fixed it.

The game uses the same block of memory for storing map data, it just clears it between missions. My theory is that the code for the new style maps doesn't properly clear siege stuff away, so you're seeing residual bits of the previous map. If that's the case, you should be able to go to any other location between the siege and the nuclear plant, and those things would go away just the same as if you restarted.
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tahujdt

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Re: LCS 4.06.5 Download (Bank Heists, Mar 2013)
« Reply #441 on: April 11, 2013, 12:38:23 pm »

I'm not sure if this would work or require major reprogramming, but would it be possible to add a save option, like choosing how often to autosave, or manual saving? That would open it up for savescumming, sure, but it would also make it run faster.
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seth--

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Re: LCS 4.06.5 Download (Bank Heists, Mar 2013)
« Reply #442 on: April 11, 2013, 04:58:20 pm »

When you have a meeting with somebody you want to recruit you don't see where he is working. If you press C to offer him to join the LCS, you can see it but you can't go back.

Can we have that information near to the stats in the meeting screen?
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I am confused are you saying you changed the kidnapping so it is less... Saw?
Did Saw consist of you beating them then yelling Ronald Reagan in their face?

KA101

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Re: LCS 4.06.5 Download (Bank Heists, Mar 2013)
« Reply #443 on: April 11, 2013, 07:10:51 pm »

Yeah, that's a map refresh.  In 463 at least, you visit a site after either game start (to be clear: if you've never visited the site, so this is your first time this game) or it Closes Down, it'll refresh the map.  Since that was that file's first visit, I'm not sure why it imported the safehouse stuff (should be a clean mapgen/csv load) but I'm glad the refresh fixed it.

The game uses the same block of memory for storing map data, it just clears it between missions. My theory is that the code for the new style maps doesn't properly clear siege stuff away, so you're seeing residual bits of the previous map. If that's the case, you should be able to go to any other location between the siege and the nuclear plant, and those things would go away just the same as if you restarted.
Barring the Bank (or if you're using those maps I posted, the Courthouse or a CCS base).  Good to know, in any event.
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seth--

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Re: LCS 4.06.5 Download (Bank Heists, Mar 2013)
« Reply #444 on: April 12, 2013, 08:52:58 am »

This adds a "sort by type" key to the "review equipment" screen
Code: [Select]
--- src/common/equipment.cpp (revision 638)
+++ src/common/equipment.cpp (working copy)
@@ -585,6 +585,7 @@
 {
    int p = 0;
    int l = 0;
+   bool sortbytype = false;
    vector<Item *> temploot;
    map<Item *,locationst *> temploot2;
    for(l=0;l<location.size();l++)
@@ -658,11 +659,20 @@
       set_color(COLOR_WHITE,COLOR_BLACK,0);
       move(22,0);
       addstr("Press a Letter to assign a base.  Press a Number to select a base.");
+     
       move(23,0);
-      addstr("Moving equipment takes no time.");
+      if(sortbytype)
+      {
+         addstr("T to sort by location.");
+      }
+      else
+      {
+         addstr("T to sort by type.");
+      }
+     
       if(temploot.size()>19)
       {
-         move(23,40);
+         move(23,34);
          addpagestr();
       }
       if(temploc.size()>9)
@@ -685,7 +695,32 @@
       if(c==','&&page_loc>0)page_loc--;
       //PAGE DOWN
       if(c=='.'&&(page_loc+1)*9<temploc.size())page_loc++;
-
+     
+      //Toggle sorting method
+      if(c=='t')
+      {
+         sortbytype = !sortbytype;
+         if(sortbytype)
+         {
+            sort(temploot.begin(),temploot.end(),Item::sort_compare);
+         }
+         else
+         {   
+            //Sort by location
+            temploot.clear();
+            for(l=0;l<location.size();l++)
+               {
+                  for(int l2=0;l2<location[l]->loot.size();l2++)
+                  {
+                     if (!location[l]->siege.siege)
+                     {
+                        temploot.push_back(location[l]->loot[l2]);
+                     }
+                  }
+               }
+         }
+      }
+     
       if(c>='a'&&c<='s')
       {
          int p=page_loot*19+(int)(c-'a');


edit:
When you have a meeting with somebody you want to recruit you don't see where he is working. If you press C to offer him to join the LCS, you can see it but you can't go back.

Can we have that information near to the stats in the meeting screen?
Code: [Select]
--- src/daily/recruit.cpp   (revision 638)
+++ src/daily/recruit.cpp   (working copy)
@@ -128,9 +128,13 @@
    printfunds(0,1,"Money: ");
 
    printcreatureinfo(r.recruit,r.level);
-   makedelimiter(8,0);
+   move(8,0);
+   set_color(COLOR_WHITE,COLOR_BLACK,0);
+   addstr("Location: ");
+   addstr(location[r.recruit->worklocation]->name);
+   makedelimiter(9,0);
 
-   move(10,0);
+   move(11,0);
    addstr(r.recruit->name);
    switch(r.eagerness())
    {
@@ -152,19 +156,19 @@
       }
       break;
    }
-   move(11,0);
+   move(12,0);
    addstr("How should ");
    addstr(pool[p]->name);
    addstr(" approach the situation?");
 
-   move(13,0);
+   move(14,0);
    if(ledger.get_funds()<50)set_color(COLOR_BLACK,COLOR_BLACK,1);
    addstr("A - Spend $50 on props and a book for them to keep afterward.");
    set_color(COLOR_WHITE,COLOR_BLACK,0);
-   move(14,0);
+   move(15,0);
    addstr("B - Just casually chat with them and discuss politics.");
   
-   move(15,0);
+   move(16,0);
    if(subordinatesleft(*pool[p]) && r.eagerness()>=4)
    {
       addstr("C - Offer to let ");
@@ -188,10 +192,10 @@
       set_color(COLOR_WHITE,COLOR_BLACK,0);
    }
 
-   move(16,0);
+   move(17,0);
    addstr("D - Break off the meetings.");
 
-   int y=18;
+   int y=19;
   
 
    do
« Last Edit: April 12, 2013, 09:44:44 am by seth-- »
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I am confused are you saying you changed the kidnapping so it is less... Saw?
Did Saw consist of you beating them then yelling Ronald Reagan in their face?

tahujdt

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Re: LCS 4.06.5 Download (Bank Heists, Mar 2013)
« Reply #445 on: April 14, 2013, 11:33:38 am »

Spoiler (click to show/hide)
These are all good ideas. Fox, not asking you to use them right now, just asking if it's possible to code those. I'm a bit rusty on C++, but I might try to build those myself.
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I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
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Shinsu117

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Re: LCS 4.06.5 Download (Bank Heists, Mar 2013)
« Reply #446 on: April 14, 2013, 05:06:40 pm »

I was playing recently and whenever I would try to " win someone over " in the date every-time the relationship would fall apart. With all my liberals too. My seduction is at 7 points right now ( I'm near the start ) and even when I say " spend a hundred bucks " The money doesn't get discounted. Am I the only one having problems?
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tahujdt

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Re: LCS 4.06.5 Download (Bank Heists, Mar 2013)
« Reply #447 on: April 14, 2013, 05:14:18 pm »

Who are you trying to seduce?
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Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Soadreqm

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Re: LCS 4.06.5 Download (Bank Heists, Mar 2013)
« Reply #448 on: April 15, 2013, 10:49:39 am »

Seduced some hippies as a test. Works for me. Money is spent correctly, hippies become love slaves.
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ed boy

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Re: LCS 4.06.5 Download (Bank Heists, Mar 2013)
« Reply #449 on: April 15, 2013, 12:37:27 pm »

I was playing recently and whenever I would try to " win someone over " in the date every-time the relationship would fall apart. With all my liberals too. My seduction is at 7 points right now ( I'm near the start ) and even when I say " spend a hundred bucks " The money doesn't get discounted. Am I the only one having problems?
I have previously given the seduction mechanics here. Without spending the monwy, you need to target people with minimal wisdom.
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