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Author Topic: Ye Are Migrants! Hurcag Field, Day 1 - afternoon  (Read 17845 times)

Haspen

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Re: Ye Are Migrants! Hurcag Field, Day 1 - morning
« Reply #135 on: September 08, 2012, 06:41:07 am »

Make sure 2 growing areas are planted with the third fallow, then go forage for some kind of fruit that can be fermented.
Sieghart helps to set up the farms.

[roll: 4, +1 skill, +1 team]

Soon, with Sieghart's help, three-field project was finished. All of the lentils were cast on one field, all quickroot seeds thrown at the other. Now, time and some care are the only requirements.

[roll: 2]

Unfortunately, Karel wasn't able to find any plants that could be used for fermentation. In fact, all that she found were weeds and grass and small bushes.

After a light meal, she gather her stuff around.

Lorbam resumes building some small traps

With one hand on his aching back, he decided to help out in the camp wherever he's needed.

Delicious salted meat is delicious, if not terribly salty. Would be better if roasted, but oh well.

[roll: 4, +1 team]

With Gustave's help, Lorbam managed to get a single cage made with branches and ropes. It is fairly simple construction, for simple use - wait until something gets under the cage and then pull away the support keeping the cage lifted.

Go chop wood for the day.

Caellath went north to the forest to start chopping woods.

//Just tell me when to get your character 'back' into activity. I assume you cut and chop trees until evening, right?

Harald checks out the area that he saw the lights

Harald went east, toward the swamp. He found it buzzing with activity - in both meanings. Dragonflies, normal flies, butterflies and all other kinds of flies were flying above the murky waters and patches of grass and ferns.

There was no indication to the source of the night lights, though - whatever was causing it, it wasn't around.

[special event roll: 5]

Then, far to the east, he noticed few humanoids, roughly his size, carefully stepping from patch of grass to the next. They were hooded, cloaked and used long branches for checking the ground and for keeping balance mid-steps.
Their clothes are looking like sewn from cloth and plants together, and this makes the coloring mostly green-ish.
They're generally going toward the campsite, but seem to be unaware of Harald at the moment.
Soon he was able to determine it was a group of five adults. Also, one of them had a bow and quiver slung over his shoulders.

Somewhere else in the same moment...

Skolt continues his journey to the... place. What's the name of the outpost?
If, on this journey, he comes across an empty battle field, he stops there first.

Skolt continued his journey on the road.

//Tell me if you want to be omitted from future turns if you simply want to walk forward now. And, well, the campsite can't be really named or anything in the royal records :P
« Last Edit: September 08, 2012, 07:55:56 am by Haspen »
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MonkeyHead

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Re: Ye Are Migrants! Hurcag Field, Day 1 - morning
« Reply #136 on: September 08, 2012, 06:48:40 am »

Venture further into the woods, looking for edible and fermentable things - fruits, mushrooms, etc.

ansontan2000

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Re: Ye Are Migrants! Hurcag Field, Day 1 - morning
« Reply #137 on: September 08, 2012, 06:55:13 am »

Venture further into the woods, looking for edible and fermentable things - fruits, mushrooms, etc.

Help out this guy.
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Deny

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Re: Ye Are Migrants! Hurcag Field, Day 1 - morning
« Reply #138 on: September 08, 2012, 07:29:30 am »

Attempt to get back to the camp without them noticing, if they notice run like crazy
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Ultimuh

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Re: Ye Are Migrants! Hurcag Field, Day 1 - morning
« Reply #139 on: September 08, 2012, 07:57:03 am »

Gustave will proceed to build make-shift shelters,
as to make things a bit more comfortable than just sleeping on the ground.
« Last Edit: September 08, 2012, 12:19:36 pm by Ultimuh »
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Slayerhero90

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Re: Ye Are Migrants! Hurcag Field, Day 1 - morning
« Reply #140 on: September 08, 2012, 10:51:39 am »

Just tell me if I see anything interesting.
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LoSboccacc

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Re: Ye Are Migrants! Hurcag Field, Day 1 - morning
« Reply #141 on: September 08, 2012, 12:09:23 pm »

Place the baited trap at the border of the forest and lie in wait behind some bush with the rope, ready to close any animals that may get in
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Caellath

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Re: Ye Are Migrants! Hurcag Field, Day 1 - morning
« Reply #142 on: September 08, 2012, 12:42:13 pm »

Keep chopping.
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Haspen

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Re: Ye Are Migrants! Hurcag Field, Day 1 - morning
« Reply #143 on: September 08, 2012, 03:59:24 pm »

Venture further into the woods, looking for edible and fermentable things - fruits, mushrooms, etc.

Help out this guy.

[roll: 3, +1 team]

After some long search, one of the bags carried by Karel was full of blackberries, yellow cone-shaped mushrooms, and some proper mushrooms with brown, black and orange caps.

Keep chopping.

[roll: 5]

Chop chop chop... creeeaaaak-WSHOOOOM-crunsch!

One tree down, hundreds of thousands left. But Vittori chops more, never surrenders!

Place the baited trap at the border of the forest and lie in wait behind some bush with the rope, ready to close any animals that may get in

Trap carried to outskirts of forest, somewhat away from Vittori.

And so the wait begins...

Gustave will proceed to build make-shift shelters,
as to make things a bit more comfortable than just sleeping on the ground.


[roll: 4]

From local ferns and several thick branches, Gustave managed to build a pair of leafy shacks, quite low and with barely enough place for one person.

Attempt to get back to the camp without them noticing, if they notice run like crazy

Harald quickly began retreating from the swamps. The elves still didn't notice him and after some time, they begna going south-west, and even later, south.

Just tell me if I see anything interesting.

After an hour of walk, Skolt managed to spot the recent battlefield he heard about. Ravens were nibbling on the earth, trying to get tasty bones and bits of rotten meats, as rusted equipment and partial skeletons did naught to scare them away.

Sun is quite high on the sky, and few clouds lazily move from west to east. It is morning.
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MonkeyHead

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Re: Ye Are Migrants! Hurcag Field, Day 1 - morning
« Reply #144 on: September 08, 2012, 04:01:37 pm »

Test the mushrooms on the horses (one type to one horse, one to the other) to see just how deadly they are. Then, proceed to turn the berries into wine in the time honoured fashion of squasing them and letting them ferment in a handy barrel.

Slayerhero90

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Re: Ye Are Migrants! Hurcag Field, Day 1 - morning
« Reply #145 on: September 08, 2012, 04:08:16 pm »

Loot a few corpses. Items to take, if found: coins, jewelry, gems, pretty rocks, one good axe, two pairs of socks, and a good helmet.
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LoSboccacc

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Re: Ye Are Migrants! Hurcag Field, Day 1 - morning
« Reply #146 on: September 08, 2012, 04:20:38 pm »

Lorbam waits until late afternoon then gets back to the camp, whether she catches something or not

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Ultimuh

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Re: Ye Are Migrants! Hurcag Field, Day 1 - morning
« Reply #147 on: September 08, 2012, 04:25:23 pm »

Gustave decides to build more leafy shelters, so that everyone can have a good nights sleep.
Or at least those who dosn't stay up keeping watch.
« Last Edit: September 08, 2012, 06:09:17 pm by Ultimuh »
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Caellath

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Re: Ye Are Migrants! Hurcag Field, Day 1 - morning
« Reply #148 on: September 08, 2012, 05:31:34 pm »

Vittori smiles in triumph. And he had never tried to do things like that too. Well, no more running out of wood for the fire.

Start to cut the tree in planks and drag them to the encampment.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Deny

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Re: Ye Are Migrants! Hurcag Field, Day 1 - morning
« Reply #149 on: September 08, 2012, 07:46:29 pm »

Help cut the wood and tell Vitori about the Elves
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