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Author Topic: Ye Are Migrants! Hurcag Field, Day 1 - afternoon  (Read 17878 times)

Haspen

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Re: Ye Are Migrants! Hurcag Field, Day 0 - night
« Reply #120 on: September 06, 2012, 08:05:20 am »

//Oh, I always thought Karel is a 'she' because it has feminine ring to it, imho xD Yeah, I should've asked for gender at migrant creation.

"You could try waking up the next watch just in case."

Stay awake for some more time staring at the light and if nothing weird happens, get back to sleeep yet again.

Together with Harald, the band leader watch the light dots. They were making swirls, clouds and lines of light, and with time, their light start to dim and fade. As the moon traversed downwards on the sky, Vittori went to sleep, and the lights dissappeared completely...

While waiting for my turn on watch, continue work on the 2 remaining pastures.

[roll: 3, +1 skill]

In the meanwhile, Karel was working on the fields.

This time the work went more smoothly. She was done with second field and was digging up the third, when she noticed that Harald was sleeping in sitting position near the fireplace. It is clearly time for watch change.

Meanwhile...

[secret event roll: 6]

Skolt began to feel wet, and that disrupted his dream, causing him to wake up. When he did, he found himself in pool of murky water - he must've fell from the tree in his sleep. He had a stroke of luck, though - nothing felt broken in his body, the mud must've cushioned his fall...

It is late night, moon is halfway below the horizon and stars shine on the clear sky.

//Turn for well, Harald, Karel, Skolt.
« Last Edit: September 06, 2012, 08:13:01 am by Haspen »
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MonkeyHead

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Re: Ye Are Migrants! Hurcag Field, Day 0 - night
« Reply #121 on: September 06, 2012, 03:43:33 pm »

Karel elected to take her watch sitting near the horses - they would no doubt react to anything threatening before she could.

Slayerhero90

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Re: Ye Are Migrants! Hurcag Field, Day 0 - night
« Reply #122 on: September 06, 2012, 05:14:48 pm »

Skolt gets up and cleans himself off. He then check his pockets to make sue his quartz and scalpel are in it, and climbs the tree again.
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Deny

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Re: Ye Are Migrants! Hurcag Field, Day 0 - night
« Reply #123 on: September 06, 2012, 06:33:51 pm »

Wake the next watch then go to sleep after a bit more watching
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Haspen

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Re: Ye Are Migrants! Hurcag Field, Day 0 - night
« Reply #124 on: September 07, 2012, 11:29:53 am »

Wake the next watch then go to sleep after a bit more watching

Karel elected to take her watch sitting near the horses - they would no doubt react to anything threatening before she could.

As Karel was already awake, Harald accompanied her for a while with the watch, but soon he went to sleep.

The watch proved to be uneventful, with occassional attempt by horses to eat some of Karel's hair.

Skolt gets up and cleans himself off. He then check his pockets to make sue his quartz and scalpel are in it, and climbs the tree again.

All was there, in his pockets.

The moon vanished under the horizon and sun began sliding up rather shyly - first sunrays fell on the faces of sleeping migrants and Skolt's, possibly waking up a few - or all.

It is now early morning.
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Ultimuh

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Re: Ye Are Migrants! Hurcag Field, Day 0 - night
« Reply #125 on: September 07, 2012, 11:56:40 am »

Gustave woke up with a big yawn,
then proceed to complain about a hurting back as he was not used to sleeping on the ground.

With one hand on his aching back, he decided to help out in the camp wherever he's needed.
« Last Edit: September 07, 2012, 01:19:49 pm by Ultimuh »
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Caellath

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Re: Ye Are Migrants! Hurcag Field, Day 0 - night
« Reply #126 on: September 07, 2012, 01:11:25 pm »

"Now I'll chop things."
Go chop wood for the day.
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MonkeyHead

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Re: Ye Are Migrants! Hurcag Field, Day 0 - night
« Reply #127 on: September 07, 2012, 01:56:58 pm »

"Right, if we have to stay here, I propose we dont have to stay sober."

Make sure 2 growing areas are planted with the third fallow, then go forage for some kind of fruit that can be fermented.

Haspen

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Re: Ye Are Migrants! Hurcag Field, Day 0 - night
« Reply #128 on: September 07, 2012, 03:50:11 pm »

//New rule: I'm waiting maximum of 24 hours for your replies and then I post an update. Whoever is late, well, sucks to be you. Especially that I love special event rolls C:
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MonkeyHead

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Re: Ye Are Migrants! Hurcag Field, Day 0 - night
« Reply #129 on: September 07, 2012, 04:34:32 pm »

//Heres hoping tme zone shenanigans doesnt bite me in the ass.

Slayerhero90

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Re: Ye Are Migrants! Hurcag Field, Day 0 - night
« Reply #130 on: September 07, 2012, 04:45:23 pm »

Skolt continues his journey to the... place. What's the name of the outpost?
If, on this journey, he comes across an empty battle field, he stops there first.
« Last Edit: September 07, 2012, 07:26:35 pm by Slayerhero90 »
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Slayerhero90

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Re: Ye Are Migrants! Hurcag Field, Day 0 - night
« Reply #131 on: September 07, 2012, 04:46:44 pm »

Wat. Sorry, first double post.
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ansontan2000

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Re: Ye Are Migrants! Hurcag Field, Day 0 - night
« Reply #132 on: September 07, 2012, 07:23:17 pm »

Sieghart helps to set up the farms.
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Deny

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Re: Ye Are Migrants! Hurcag Field, Day 0 - night
« Reply #133 on: September 07, 2012, 07:32:52 pm »

Harald checks out the area that he saw the lights
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LoSboccacc

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Re: Ye Are Migrants! Hurcag Field, Day 0 - night
« Reply #134 on: September 08, 2012, 02:56:15 am »

Lorbam wakes and washes. After a light meal, she gather her stuff around.

Lorbam resumes building some small traps

If anyone want to lend an hand, there are those lizards that could be a wonderful bait for larger animals...
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