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Author Topic: Ye Are Migrants! Hurcag Field, Day 1 - afternoon  (Read 17913 times)

Caellath

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #60 on: September 01, 2012, 12:11:37 pm »

Takes hammer from wagon. Goes north to forest.

"Hey, the hammer should stay at least until we get a roof over our heads. These nails need to be hammered."
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Ultimuh

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #61 on: September 01, 2012, 12:45:13 pm »

"What, he thinks hammers are weapons now?"
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Caellath

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #62 on: September 01, 2012, 12:48:22 pm »

Takes hammer from wagon. Goes north to forest.
((We're not dwarves, the hammer is not a battle hammer. It is for nails. :P))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Slayerhero90

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #63 on: September 01, 2012, 12:58:00 pm »

Skolt says, "Screw this, I just gonna walk there."
And walk he does.
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terkiey

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #64 on: September 01, 2012, 01:59:37 pm »

Throws hammer to the ground in frustration.

Fine!

Walks to the forest at our North to kill animals with bear bare hands.
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Haspen

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #65 on: September 01, 2012, 02:52:05 pm »

Throws hammer to the ground in frustration.
Walks to the forest at our North to kill animals with bear bare hands.
Vittori takes the axe and goes off to cut trees.

[roll:1]

Osred throws his hammer so unfortunately that it slams right against his right foot, smashing two largest toes. The pain is almost unbearable, but slowly it subsides.

Then he walks, with some limp, toward the forest, alongside Vittori.

Half an hour later, or maybe less than that, they arrive at the wall of trees - Torgajo Forest.

Begin organizing and rationing the food and drinks in such a way that we can survive for the longest time possible.

[roll:4, +1 (skill)]

His mathematics and organizing skills gave Sieghart estimates: One barrel of meat should last for seven people for around two days if moderately rationed. And a lentil soup made from 1/4 of a sack could make a one large, filling meal for all of the seven migrants.

decided to help with setting up camp.
Help setup camp

Gustave and Harald thus decided to set up the camp. The first thing to do would be making a bonfire around which the group could gather around.

[roll: 3, +1 (team)]

After several minutes, they managed to make a circle of stones and gather a small pile of dry sticks. Given the fact they were near swamp, it was a stroke of good luck they found any dry sticks at all.

Knick-knack went the firestones. Soon, they began to be warm and turned from grey to orange-grey. Minute after that they were searingly hot and glowing orange and had to be placed under the pile of sticks.

And then, there was a fire - small at start, but it was growing slowly with time.

Lorbam goes searching for stuff near the swamp to build a small animal trap

[roll:4]

The old lady went toward the swamp and after a search, she found few thick sticks and a bunch of strong, fiber-y stalks that could be used as rope pieces.

Take the shovel and set up 3 small growing areas - one of quickroot, one for lentil, and one fallow, for crop rotation. Slash and burn if needs be! Tether the Mares near the growing area to give myself a little rudimentary farm - we can eat them as a last resort.

[roll: 2, +1 (skill)]

The ground proved to be quite uncooperative. It wasn't fault of the grass or bushes - it was just that everytime the shovel struck the earth, it either found watery, muddy spot or hit against a rock with a loud clank. Much dirt replacing was needed to accomodate for excessive moistness or to fill holes leftover by dug-up rocks.

Karel managed to finish only one growing area from planned three.

Skolt says, "Screw this, I just gonna walk there."
And walk he does.


Surprisingly, Skolt was allowed to leave through the northern gate. The guards must've mistaken him for one of the peasants living at the farmhouses.

And walk he did. After some time, he managed to get at the very outskirts of Kuppelbern, just passing the last visible farmhouse along the Northern Road (and the last lantern post as well).

But the sun now hid behind the horizon and it was getting darker with each passing minute - soon, Skolt will be engulfed by darkness, especially that the sky began to get cloudy.

It is now evening.
Clouds roll on the sky.
« Last Edit: September 01, 2012, 03:00:28 pm by Haspen »
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MonkeyHead

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #66 on: September 01, 2012, 03:06:21 pm »

Frustrated by the lack of progress, Karel comitted himself to ensuring the mares were safely tethered before getting comfortable near the campfire before dark. He would continue on his little farm in the morning following his watch duty.

Tether the mares, then rest overnight

Ultimuh

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #67 on: September 01, 2012, 03:14:11 pm »

Gustave prepared for the first nightwatch shift.
He would do whatever he could to stay awake until next shift.

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Caellath

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #68 on: September 01, 2012, 05:12:57 pm »

"Getting quite late, isn't it."

Just remember what that has been seen and return to the camp.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Slayerhero90

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #69 on: September 01, 2012, 05:17:00 pm »

Skolt climbs into a tree, both to sleep in and to look for the battlefield he overheard the guards talking about.
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terkiey

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #70 on: September 01, 2012, 06:55:27 pm »

Must get meat

Looks for animals to kill.
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Quote from: Meistermoxx
Quote from: Knigel
Does anything bad happen if you accuse someone of being a night creature and they aren't?
Yes, they call you a rasict, and then they shot you and take your cocaine.
[(√[1]/∞)+3!+|Chicken|] / [100^(1/2)]

ansontan2000

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #71 on: September 02, 2012, 05:55:45 am »

Put everything into piles next to the sleeping area for safety, then go to sleep.
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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #72 on: September 02, 2012, 02:49:23 pm »

Name: Havel James
Nickname: James H., Jimmy H., Mr. H
Family name: Hentermeyer
Literate: Yes
You are a: Professional (sort of  ::)) Fencer
You want to be in charge?: Oh yes. I feel as if I could unite all of the more useful settlers together using my skills as a swordsman.
Equipment: One (1) fencing haft and seven (7) replacement blades.
« Last Edit: September 02, 2012, 03:26:22 pm by GUNINANRUNIN »
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LoSboccacc

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #73 on: September 03, 2012, 12:56:30 am »

Realizing that it wasn't that great idea going to the swamps into the late evening Lorbam makes for the camp.

Seeing no fire and given that there was no time for tents, she tries to cover for the night with whatever is available, for trapping can wait the light of the day.



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Deny

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #74 on: September 03, 2012, 09:54:02 am »

Help set up camp then take second watch
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