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Author Topic: Ye Are Migrants! Hurcag Field, Day 1 - afternoon  (Read 17856 times)

ansontan2000

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #45 on: August 31, 2012, 06:21:31 pm »

We're here!
Start unpacking, writing down the things we have one by one onto a piece of paper that I brought with me.
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Deny

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #46 on: August 31, 2012, 10:15:11 pm »

Harald looked around, as the others all went off doing some work or exploration,they had all forgotten the key thing, where to start, its all well and good being in a filed, but there are surely some parts of it better tostart of than others
Search for the best place to start building a shelter
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Slayerhero90

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #47 on: August 31, 2012, 10:32:15 pm »

Back in the city, another peasant aproaches the migrant-sender and asks to get the hell out of here.

Name: Skolt Vorsaed
Nickname: None.
Family name: None.
Literate: Yes.
Profession: Jeweler
In charge: Too much work, so no.
Equipment: Peantry clothes, polished chunk of Milk Quartz, and chisel.
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terkiey

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #48 on: September 01, 2012, 02:04:31 am »

Go looking for animals to kill with bear bare hands.
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Haspen

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #49 on: September 01, 2012, 02:35:26 am »

Start unpacking, writing down the things we have one by one onto a piece of paper that I brought with me.
Vittori jumps off the wagon with some of the supplies and starts to set them down to check on them.
Lorbam looks for tools available into the pile

During the unpacking, a list could be made of things that were packed onto their wagon.

Code: [Select]
one wooden wagon: pulled by two chestnut mares
-two barrels of dried meat
-two bags of quickroot seeds
-two bags of lentils
-four bottles of cheap beer
-iron tools: axe, hammer, shovel
-box of nails (~100)
-wooden utensils (six bowls, spoons, forks)
-six bedrolls
-large iron pot
-four torches
-two firestones
-wooden bow
-quiver with 15 copper-tipped arrows
-leather-bound paper sheets
-jug with several writing charcoals

//Explanations:
Quickroot: Think of carrot that grows in less than a week and tastes like dry mud. But it's nutritious!
Firestones: Basically magical stones that start producing intense heat for an hour or so after being hit against each other. This heat can produce fire.

Jump off the wagon and start looking for things to plant, and a good place to plant them.

There is a bag of readily plantable quickroot seeds, and sprouting lentils wouldn't be hard anyway.

[roll:4 +1 skill]

Checking the terrain fertility was an easy task. There's large patch of fertile land north from the wagon. It's just as moist at is should be, neither too dry or too wet.

Search for the best place to start building a shelter

[roll:3]

Mud, less or more watery, was everywhere at the moment. Maybe it was recent rain, maybe it was like all the time, maybe Harald didn't look closely - but he haven't found a suitable place for a house. It will take some time to dry and strengthen the ground before a house could be build.

He said and proceeded to scour the immediate area for possible hostilities.
Go looking for animals to kill with bear bare hands.

[roll: 4 +1 team]

Together, Osred and Gustave managed to scour a large area around the wagon. There were few small lizards, a hedgehog, a bunch of dragonflies.

And that was all. No large animals, prey or predatory, were found by the duo. But who knows - maybe the animals could be found up north, at the horizon, where they could see the forest, currently looking like a dark green wall.
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Caellath

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #50 on: September 01, 2012, 02:44:54 am »

Vittori takes the axe and goes off to cut trees.

"I always wanted to try this!"

"Also, anyone who wants to try hunting, take the bow, although I'd rather have the person with the bow stay. Someone should also start setting the places we'll get our things built."
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"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

ansontan2000

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #51 on: September 01, 2012, 02:53:57 am »

The Scholar calls after Vittori, "Make sure to get some drier pieces! Nothing here is dry enough to light a fire with!
Begin organizing and rationing the food and drinks in such a way that we can survive for the longest time possible.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

LoSboccacc

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #52 on: September 01, 2012, 03:59:46 am »

Lorbam is quite sad by the news that the fields are fine.

But quickly recovers.

"Hedgehog you say? Maybe some straws. Branches, yes."

Lorbam goes searching for stuff near the swamp to build a small animal trap
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Ultimuh

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #53 on: September 01, 2012, 04:05:12 am »

Gustave who seem satisfied with no hostiles being close, decided to help with setting up camp.
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MonkeyHead

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #54 on: September 01, 2012, 04:12:27 am »

Spoiler: Karels Journal (click to show/hide)



Take the shovel and set up 3 smal growing areas - one of quickroot, one for lentil, and one fallow, for crop rotation. Slash and burn if needs be! Tether the Mares near the growing area to give myself a little rudimentary farm - we can eat them as a last resort.

ansontan2000

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #55 on: September 01, 2012, 06:00:11 am »

"I have an idea. Since we only have 6 beds, how about we set up a schedule for night watch? That way we'll all be equal."
« Last Edit: September 01, 2012, 06:22:33 am by ansontan2000 »
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Ultimuh

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #56 on: September 01, 2012, 06:11:54 am »

"I'll take first watch."
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Deny

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #57 on: September 01, 2012, 10:29:38 am »

I'll take second watch

Help setup camp
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MonkeyHead

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #58 on: September 01, 2012, 10:30:58 am »

Ill take the final one before everyone else gets up.

terkiey

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Re: Ye Are Migrants! Hurcag Field, Day 0 - evening
« Reply #59 on: September 01, 2012, 11:41:01 am »

Takes hammer from wagon. Goes north to forest.
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Quote from: Meistermoxx
Quote from: Knigel
Does anything bad happen if you accuse someone of being a night creature and they aren't?
Yes, they call you a rasict, and then they shot you and take your cocaine.
[(√[1]/∞)+3!+|Chicken|] / [100^(1/2)]
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