Year 673 since Foundation of the Kingdom, 58th Day of Warmth.
City of Kuppelbern, Eastern Storehouse District, Main Plaza:A man in purple robe and large belly steps into the plaza and pats you on the back, pointing you at a wagon filled with various items.
-Zee? The wagon is already loaded. What are you waiting for? As far as I can assume, the city didn't live up to your expectations, ah? The Governor doesn't think the city will last long when the Moquadic Plague strikes, but you, you will be days away, ah? And they say that the Northern Frontier is full of marvels and living place! Who knows, maybe you will meet the elves or maybe those little, shy farmerfolk, whassit their name- ah right, kobolds!He then takes you to a corner of the plaza where several others wait - just like you. Poor, dressed in rather dirty clothes, and quite visibly unhappy with the life in Kuppelbern.
-You're all here, ah? Good, good. Johann, JOHAAANN!A young man in glasses opens the middle window at the first floor of the storehouse just behind the group.
-Bring the papers and maps, these people are going to start a whole new life today! A life away from the war, from the plague, from this cursed city.The robed man wass smiling and licking his lips as if anticipating a good meal. Or healthy profit of some kind? Who knows. After several seconds, the youth comes with papers and maps.
-Now, before we let you into the wild, I must know whom I am sending there.Name: Some reasonably sounding medieval-fantasy name.
Nickname: If you have one
Family name: If you have that
Literate: Yes/no
You are a: Your profession. +1 to dicerolls related to that profession. Military positions not available at start.
You want to be in charge?: If yes, tell us why! You cannot be a leader if you can't read, sorry!
Equipment: What equipment? You wear linen shirt and trousers or a skirt, and pair of sturdy leather shoes. But essentially, you're without money nor items of your own.
-Great, great. Couldn't be better pack of brave migrants than you. Now now, I have few places for you that you could settle. I bet you folks can together pick a place, ah? Tell me when you're done, folks,I will arrange for the guards to let you through and there you go!1. Huncag's Field:
-North, north-east from Kuppelbern, half a day away by wheel.
-Rather fertile land surrounded by a swamp from north, east and south.
-No human activity
-Rumors say:
--A Witch lives there. People are afraid of her, obviously because she uses magic and alchemy, and she is generally unfriendly.
--Elves often pass through the swamps, using them as a shortcut to their sacred glade of Yaminahoil.
--Huncag was a giant who lived there in a cave until hero Aalf killed him.
2. A flatfland near outskirts of Torgajo, Elven Forest:
-North-west from Kuppelbern, half a day away by wheel.
-By Treaty of Mansa from year 619, humans are allowed to settle at the border, but aren't allowed to enter deep into the woods.
-The land is abundant in rocks and clay.
-There is a small camp of secluded hunters, half a kilometre or so into the woods.
-Rumors say:
--Apparently, no one had contact with the hunters for more than two weeks already.
--Aggresive, nomadic elves of Mujinkaloia were seen several times in the past at the outskirts of the forest.
--Hunters say that many predators can be found in the forest; from wolves to cougars.
3. Remote, unnamed clearing:
-North from Kuppelbern, day away by wheel.
-Relatively small clearing in Torgajo forest, with a stream passing in the middle.
-This part of the forest is under King's control; no elven activity there.
-Rumors say:
--Somewhere near the clearing, people reported seeing a kobold, groups of kobolds, or even a village of them.
--The clearing is near a battlefield from the times of War Against Elves, from a hundred years ago. People reported seeing ghosts and wights at foggy, moonless nights.
Location vote: Huncag's Field//This
isn't super-realistic village-building thing. Think like DF, just with more details and action. I'm not going to describe building a house minute by minute, but on other hand, they won't just 'appear' from bunch of wooden logs
//Aforementioned dice roll is like in your general RTD: 1 is epic fail, 2 is fail, 3 is partial fail, 4 is partial success, 5 is success and 6 is epic success.