Last night was fun.
Dream started off with me playing a game, as some robot resembling claptrap, stuck in a robot development room. So the first thing the robot did upon booting up was exclaim "OH GOD IM GONNA DIE!" because of some sort of error that recognized any remaining power value below 100% as terminal doom. I had to repeatedly charge the battery to prevent going psycho, while also finding time to locate some items in the chamber. This was apparently a test of the robot's object recognition program, or something. It was designed as a sapient, quick-learning robot with a semi-human personality, and it worked. Some of the items in the chamber were data sticks holding rebel propaganda and information about the regime, so it instantly became rebel robot game. On a space station in orbit around somewhere. This was planted by someone in the robotics crew, apparently, and after reading the data my objective switched to assist the rebellion, first by getting out of the test chambers.
All I had to do for that was successfully pass the rest of the exams, and pretend to be totally loyal to this woman who was apparently in charge of everything, who had come to inspect progress. She left me in the care of the roboticists, and then the game switched over to the point of view of the rebel sympathizer on the team; some young woman with short hair, part of the slave caste of the society, employed here because she was useful. Now the objective was to steal an object, a little gold cube thingy, and make off with it. This involved a ruse, claiming the self-aware robot wanted to meet the team in charge of that project, and needed an escort. It worked, but the busting out part wasn't going so good; had to fight our way to the hangar and steal a very basic shuttle, assisted by maybe a dozen other rebels. A couple were killed in the fighting, and apparently the woman from the robots team was fatally wounded as well. The solution the robot came up with was to cut her head off, freeze it in an ice box, and upload her consciousness to a flash clone. Don't ask why they had a vegetable clone just sitting around in a shuttle.
So, crisis averted the shuttle rocketed off to the planet below, which was largely flat, lush land with tiny seas or lakes across it. It became clear it would be impossible to survive while utilizing the shuttle, and the shuttle was mandatory to keep whatsherface's head alive. But that's okay; they just left it for the pursuers to capture, and the roboticist continued to function, although she was becoming increasingly upset about the whole ordeal, to the point where getting her head back was more important than keeping the cube. This continued through a point where the party encountered some hermit on the planet who tried to take someone hostage and through them get a reward from the regime. The rebels convinced him that no good deed would go unpunished, and he released the hostage so as to avoid getting shot by one or the other party. At this point the game had become a sort of open world game; we could go anywhere, to interact with anyone. The main plot however mandated meeting with someone in a nearby town. But every time I tried to do that, the game crashed. Fucking buggy dream-games! So after the third attempt, I dropped the cube in the grass near the crazy dude. Sure enough a troop transport arrived to pick it up, and shoot that guy. Because why not? No witnesses or something like that...
This time I led the group past the town, into the lowland jungles below. Eventually we raided a military base and acquired another shuttle craft, this one designed to disguise its heat signatures and reduce all other emissions, so as to move about relatively undetected. It still wasn't invisible, but that doesn't matter. The important thing is, the robot and team developed an antimatter production suite that would fit in the shuttle and could be powered by the shuttles' reactor. They also produced a weapon for firing tiny pellets of antimatter whatever at a target. At this point, they boarded the shuttle, and flew off to the space station, and I had to navigate the hordes of craft in orbit in order to actually reach it. This involved blowing up any craft that we thought had spotted us before they could send any transmission. And this totally didn't provoke any response other than the destroyers sent to investigate, but we could just go around them. It actually caused the airspace to go into lockdown so that the military could deal with it, which cleared out the traffic. So reaching the station undetected became pretty damn easy, and once nearby, we just started unloading antimatter into it. I remember it was important not to blow up one of the two hemispheres, because it was the habitation module for the slave/civilian population, but even that didn't really happen.
There were many explosions, though, which was nice. Blew up the entire northern hemisphere and left a research bay at the equator untouched, where they were keeping the woman's severed head to figure out what the robot had done to allow her to control a clone body from afar, regardless of obstacles, while simultaneously appearing to be completely lifeless. Because, quite literally, the clones don't have a brain; just a control input interface allowing them to send and receive sensory information and commands from a living human, who would normally be anesthetized so they aren't kicking themselves while trying to move the clone. It's a dumb dream, okay?
Anyway, after recovering the freeze-dried head of the rebel leader and killing the bad guys, I got woken up to go do chores.