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Author Topic: Summary?  (Read 1246 times)

Pod

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Summary?
« on: October 20, 2007, 09:40:00 am »

I recently sent an email to someone saying that they should keep an eye on the DF webpages, as the new release is agonisingly close...however, I found it really really hard to summarise what, exactly, had changed! Can anyone help me do it? Is there already something on the wiki?
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Pnx

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Re: Summary?
« Reply #1 on: October 20, 2007, 10:15:00 am »

I actually wrote a breif and non-serious summary of what had changed in one of the 102 pages of the first FotF thread. But anyway the better question might be to ask what hasn't changed... Anyways time for me to be helpful.

Let's start with the obvious ones.

- Z-axis has been added
- Flows have been added

Maps
  - Expansion of minerals animals and there are now soils
  - You can now select anywhere for fortress mode
  - Seamless maps for adventure mode
  - Full terrain with chasms volcanos and rivers

Zone assignment
  - High/Low/Restricted traffic zones
  - Assigned areas for collecting water (and more?)

- Expansion on party's and social system with social skills
- Nobles may now be selected from fortress population
- Name selection system for your fort

Construction
  - No more aquaducts
  - Rewalling

And much, much, much, much, muchmuchmuch more!

[ October 20, 2007: Message edited by: Pnx ]

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Will

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Re: Summary?
« Reply #2 on: October 20, 2007, 11:24:00 am »

swimming
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BahamutZERO

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Re: Summary?
« Reply #3 on: October 20, 2007, 12:14:00 pm »

Are you sure aqueducts are out? Do you mean channels?
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TheSpaceMan

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Re: Summary?
« Reply #4 on: October 20, 2007, 12:27:00 pm »

Either way you could build a aquaduct by rewalling a path for the water to travel. Sure you want to keep flowcontroll some it doesn't flood over the edges. But that wouldn't be a problem if you build a roof over the aquaduct.

Sorry for the sidenote...

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Poking around with a DFParser.
Bodypart names, creatures names in one easily overviewable place.

Oh my new (old) picture?

Jonathan S. Fox

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Re: Summary?
« Reply #5 on: October 20, 2007, 01:07:00 pm »

- "can settle anywhere" includes on top of other towns, like goblin towers and human villages, and areas like beaches, lakes, and flat endless deserts
- new creatures and plants
- region specific vegetation (good, evil, savage)
- underground water table
- channels are now just z-level trenches
- floor hatches
- grates that allow water passage but block movement or act as a floor for your creatures
- migrants tracked across the world, visit/join your fortress, repopulate npc villages, can be encountered in the world by adventurers
- new materials (like more metals and alloys)
- custom stockpiles now support quality restrictions
- can mine into and engrave and build statues out of glacier ice
- activity zones for designating parts of the river/lake/etc to drink water from
- adventurers can fill their waterskins  :D
- can dump and melt down items from looking at them
- designated dumping areas
- wood/charcoal can be brought with your initial team and wood can now be imported
- dwarves are at least a bit smarter when it comes to !!burning items!!
- more init file options (graphics refresh rate, vsync, cave-ins, artifacts)
- dwarves can now move diagonally, like adventurers
- swimming and flying interface support for adventurers
- much more in-depth personality profile for dwarves
- new/different endgame features
- your adventurer can just let go of things that get stuck in the enemy wounds (yay)
- material selection interface is much nicer
- and of course many fixes and optimizations
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Turgid Bolk

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Re: Summary?
« Reply #6 on: October 20, 2007, 02:10:00 pm »

The obligatory wiki link: http://www.dwarffortresswiki.net/index.php/Current_Events  (scroll down a bit)
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"This is an engraving of a Dwarf and a Mandrill Leather Skirt. The Dwarf is raising the skirt."
Multiplayer Adventure Mode, the (now defunct) DF roleplaying game.

Pnx

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Re: Summary?
« Reply #7 on: October 20, 2007, 04:50:00 pm »

It really does seem easier to state what hasn't changed.
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Armok

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Re: Summary?
« Reply #8 on: October 20, 2007, 07:47:00 pm »

quote:
Originally posted by Pnx:
<STRONG>It really does seem easier to state what hasn't changed.</STRONG>

Chalenge: Then do so.
(can't spell  :( )

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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Pnx

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Re: Summary?
« Reply #9 on: October 20, 2007, 07:50:00 pm »

I accept...
Err...
Hmmm...

Well there's still dwarves and it's got the same name... Err...

...

Blast.

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Tahin

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Re: Summary?
« Reply #10 on: October 20, 2007, 09:08:00 pm »

Losing is still fun.
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Gakidou

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Re: Summary?
« Reply #11 on: October 20, 2007, 09:41:00 pm »

quote:
Originally posted by Tahin:
<STRONG>Losing is still fun.</STRONG>

Is it? We won't know until we get a chance to try!

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Lightning4

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Re: Summary?
« Reply #12 on: October 20, 2007, 10:27:00 pm »

What hasn't changed? Hmmm...
Most workshops are still the same, from my understanding. New items for some but I don't think there's any new workshops as a whole.

erm... um...

I'd say creatures but it seems a lot of them probably did get some changes... as well as new creatures, so it can't really qualify.

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Greiger

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Re: Summary?
« Reply #13 on: October 20, 2007, 10:33:00 pm »

6 pissed off elephants in yer dining room with no military whatsoever still means doom?

Elves are still tree hugging pansies?

Male dwarves still don't seek infants after giving birth? (maybe)

Yea...thats all I got.

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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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Phant

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Re: Summary?
« Reply #14 on: October 21, 2007, 09:43:00 pm »

Has there been any indication as to weather dwarves will act rationally in regards to clothing?
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