I've got a lot of great stuff I want to throw into a mod I'm trying to build, but there's a lot I need to ask here about what's possible and what isn't.
1. I'm hoping to have a hostile race that are both weaker but much more frightening than goblins- at least to an early fort. They start seigeing early and have a syndrome attack that transforms nearly every race (there's one accessible through Adventure mode that's immune) into another of their kind. The weaknesses they carry are rather great, such as having no armor or weapons to speak of aside from what's on their bodies.
I know the syndrome is possible, but I need these guys to have gender weights to slow breeding, and other balancing measures. They shouldn't be able to trade for any reason, and while I could give them no [GRASP] hands, if possible I'd like them to keep hands. Lastly, is it possible to give them a sort of "hive mind?" What's the furthest I could take that?
Notes about these guys, called "Sphell": They have a head like the facehuggers from Half Life, no eyes, and a small humanoid body that's more goblin than human. They're very simple. Imagine a creature slightly smaller than a dwarf shambling it's way to you, it's only motivation to make you one of them.
2. I'd like a race of alraune, and while I'm happy with creating a plant body part (through naming layers, etc.) I'd like parts of their body to be brewable. I'd need to be able to restrict it to certain BPs as well. This isn't major, as Alraunes are on the chopping block as it is, but this might save them.
3. Is it possible to make a truly menacing wood-only weapon? I plan on having a miniminotaur-like race, only 8-9 feet tall and sheep related. Their main weapons are 2H for them, and they're pretty big. They're not far into technology though, using handles attached to tree trunks as a club and crude rocks and metals for "swords". They're more like clubs with an almost sharp edge. My question is, how does one make wood fearsome?
4. I'm not a complete noob to older weapon mods or syndrome mods but everything else is new to me, and anything post-vampires is also new to me. Any tips are super-appreciated.
5. This mod aims to replace the endless swarms of beast-men with four new civs and two new siegers. I have a general idea of the races, but I want everyone's opinion on this:
The four friendly, or, at least willing to trade civs are:
___The Kitsune. Technologically advanced, the Kitsune are very humanlike. They work metal, have new weaponry and armor, and will be valuable to trade with. They're also the only other "friendly" civ addition that can utilize bows.
I shouldn't have any problem with these. I might, but they're not -that-hard to forsee.
___The Ravi, which are small sheep-o-taurs. They tower over the other civs, and while they aren't advanced technologically, they're supposedly great farmers.
I might have a little trouble getting the Ravi to ACT like farmers, as in, be mostly agricultrual. They'd trade like elves, except with some crude metal goods and no animals, but I'm not entirely sure how to keep it that way.
___The El-Kir. These guys are like centuars, except their head and body are moose/elk-based. They have a human torso and arms, but the arms have some fur. They're between the Kitsune and Ravi, lacking in most technology except metalworking.
I'd like them to live in forest-retreats like areas. In fact, I'm going to need to do some learning on how to make things live where I want them to.
___The Illsapents. They're mostly human, except they're mostly syndrome-resistant and have a serpentine tail. Their bites and a tail attack cary potent venom. They're a little behind the Kitsune, and care little for weapons, though they do make some armor.
Hostile "civs" are as follows:
___The Sphell are described above. i want these guys to move about together, but otherwise, they're wild animals. Kinda like Kobolds.
___The Seraphim are a big challenge. Story wise they're a race that think they're descendants from the days when only gods roamed the earth and seek to destroy the impure. In other words, they're flying uppity bitch elves.
They are a big challenge though, because not only do I want them to hate everyone, they have access to bows. And they fly. And they have four wings, when they only need two (I want them to be able to take dehabilitating injuries to two and still be able to fly.).
In other words, they're the biggest challenge I could think up.
There's more to this mod and these won't make full appearances until 1.0, I'll do them one at a time.
Until then, i want your opinions. Throw them at me with the force of a !!Legendary Thrower!!, and I shall catch your !!Posts!! and try my best to engrave a !!Response!!.
Because everything's better with fire.
No progress
Hiatus
Problematic/Buggy
Nearly complete/finishing
Implemented
Not Started
Barely started
CIVS
Kitsune
Ravi
El-Kir
Illsapent
Sphell
Seraphim
Weapons
Ideas
Sword Group
Club Group
Spear Group
Ranged Group
Axe Group
Other Group
Armors
Ideas
The rest of this list
Wild Animal: Alraune
Fun Beer
!!FUN!! Beer
Wild Animal: Beer
Custom Workshops