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Author Topic: You mutated!  (Read 8605 times)

DrPoo

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Re: You mutated!
« Reply #15 on: September 01, 2012, 06:44:30 am »

Walk home, feed and water ourselves then sleep off the hangover. Green skin is likely to attract strange looks, but there isn't any problem here. Most people will probably assume we're wearing body paint. If anybody asks, just point to the shirt and say we were trying to be ironic.


Thirded
fourth'd
Fith'd
Support.
THISSSSS

You drunkenly stagger down the old cracked alsphalt road going back to Rusthell, the sun hanging lazily over Rusthell's towering industrial smokestacks. On the way you see a rusty old robot wreck in the corner, you wonder what had happended to it. And finally, you are in town. Nothing has changed. Or well you thought that. A camera points at you and alarms starts beeeping violently.

You hear jetpacks and police sirens in the distance. People look frightened at you.

>
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exolyx

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Re: You mutated!
« Reply #16 on: September 01, 2012, 09:11:51 am »

Walk home, feed and water ourselves then sleep off the hangover. Green skin is likely to attract strange looks, but there isn't any problem here. Most people will probably assume we're wearing body paint. If anybody asks, just point to the shirt and say we were trying to be ironic.


Thirded
fourth'd
Fith'd
Support.
THISSSSS
I don't think you understand what we've been telling you to do. Please proceed with the second part of the plan.
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Tack

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Re: You mutated!
« Reply #17 on: September 01, 2012, 09:20:59 am »

Ironic. Body paint. Etcetera.
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Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

DrPoo

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Re: You mutated!
« Reply #18 on: September 01, 2012, 11:58:18 am »

(They basically set up mutant detectors. In the hidden backstory of this thing, they had problems with raiders and foreign soliders and therefore became extremely xenophobic to the point of setting up a system that detects mutants and alerts the police.)
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Zanzetkuken The Great

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Re: You mutated!
« Reply #19 on: September 01, 2012, 12:17:45 pm »

(They basically set up mutant detectors. In the hidden backstory of this thing, they had problems with raiders and foreign soliders and therefore became extremely xenophobic to the point of setting up a system that detects mutants and alerts the police.)

If that is the case, knowing what is done to mutants, run away fast!
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Vorthon

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Re: You mutated!
« Reply #20 on: September 01, 2012, 12:19:52 pm »

Yes. Flee into the wilderness, find mutagenic substances or radiations, and become mutant god-thing.
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terkiey

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Re: You mutated!
« Reply #21 on: September 01, 2012, 01:56:02 pm »

Raise hands to submit to police and prove your innocence.
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Xantalos

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Re: You mutated!
« Reply #22 on: September 01, 2012, 03:09:41 pm »

If we know they won't kill us: Raise hands, surrender.
If they will kill us, use panicked state to run into the wilderness. There's bound to be some rebels somewhere.
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DrPoo

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Re: You mutated!
« Reply #23 on: September 01, 2012, 03:13:17 pm »

You are in a state of dillemma. Out there is infinite reaches of waste and death. In there they will torture you.

Horror or Infinity? Floor a tempest? Sanitorium?

You see their shadows in the sky, with their jetpacks, and their helmets, and their guns and their bombs, but sadly they arent in your head, zombie!

>
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exolyx

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Re: You mutated!
« Reply #24 on: September 01, 2012, 03:25:13 pm »

Well, I suppose the logical conclusion tot his would be get away from there, as irony does not deflect bullets.
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LordBucket

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Re: You mutated!
« Reply #25 on: September 01, 2012, 03:39:40 pm »

(They basically set up mutant detectors. In the hidden backstory of this thing, they had problems with raiders and foreign soliders
and therefore became extremely xenophobic to the point of setting up a system that detects mutants and alerts the police.)

Forum game pro tip: when 8 people all agree on the same course of action, having it not work because of something you never bothered to tell us, and that our character would obviously know is a good way to annoy people. It reeks of railroading and leaves players feeling like you just didn't like that we came up with a perfectly obvious, reasonable and valid solution, so made up stuff so that it wouldn't work.

Zanzetkuken The Great

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Re: You mutated!
« Reply #26 on: September 01, 2012, 03:55:10 pm »

(They basically set up mutant detectors. In the hidden backstory of this thing, they had problems with raiders and foreign soliders
and therefore became extremely xenophobic to the point of setting up a system that detects mutants and alerts the police.)

Forum game pro tip: when 8 people all agree on the same course of action, having it not work because of something you never bothered to tell us, and that our character would obviously know is a good way to annoy people. It reeks of railroading and leaves players feeling like you just didn't like that we came up with a perfectly obvious, reasonable and valid solution, so made up stuff so that it wouldn't work.

There is also the fact that in a post-nuclear war world, everyone would be a mutant in some way do to the amount of radiation on the planet, along with the fact that everyone on the planet is a mutant, due to genes changing often, changing the genetic makeup, which is the definition of a mutation!
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

DrPoo

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Re: You mutated!
« Reply #27 on: September 01, 2012, 04:33:41 pm »

(They basically set up mutant detectors. In the hidden backstory of this thing, they had problems with raiders and foreign soliders
and therefore became extremely xenophobic to the point of setting up a system that detects mutants and alerts the police.)

Forum game pro tip: when 8 people all agree on the same course of action, having it not work because of something you never bothered to tell us, and that our character would obviously know is a good way to annoy people. It reeks of railroading and leaves players feeling like you just didn't like that we came up with a perfectly obvious, reasonable and valid solution, so made up stuff so that it wouldn't work.

FUCK I WAS TRYING TO AVOID THAT.

I thought it was obvious.. for some obscure reason, at that point of time, that post apocalyptic settlements arent quite that accepting of strangers.

IM SO FUCKING SORRY GUYS. This is proably the reason why all my You are a(n) X threads die. I guess ill stop trying this hard. Im an awful storyteller.
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Xantalos

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Re: You mutated!
« Reply #28 on: September 01, 2012, 05:03:26 pm »

You've been doing a good job, and this thing has potential, so no you are not a bad storyteller. MYAAAH. Just try to explain stuff more, and point out stuff that our character would know.
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Tack

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Re: You mutated!
« Reply #29 on: September 01, 2012, 05:21:23 pm »

Yesssss. Your self-loathing sustains me.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.
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