[...] Can you run down to the market and pick up some badger liver for me?
Why not delve a bit deeper into dwarven high cuisine? Mixing some ingredients, given their own properties (are they salty? do they enhance fat?), could lead to better or worse recipes.
Cleaning the hamlet's water cistern or the sewers.
Prospecting minerals and soils for a future settlement to be built.
Drive people to assist to a regional fair held on a bustling hamlet that just found a vein of valuable minerals below and are willing to trade.
Help the local animal dissector to find rare bugs (and even their giant counterparts) in uncharted territories so he can write a book about it.
Be the jailkeeper: feeding prisoners that are inside the dungeon while not letting them escape, subduing them with (the forthcoming) non-violent combat.
However, I hope these aren't fixed 'quests' as they're being suggested, but more like scenarios where you can choose how to proceed and get different outcomes depending of what you do. For example, in the 'regional fair' case you can also not help them, giving false information to whoever wants to go, getting your henchmen to put tolls in roads so that caravans cannot pass, and then driving the town to misery and obscurity. Allowing your own prisoners to escape, a fast allegiance change, putting a random syndrome or boon in the water source...
Well, I don't know, but as someone already mentioned, a lot of these are already Power Goals.