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Author Topic: Mircomanagment  (Read 1969 times)

wuphonsreach

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Re: Mircomanagment
« Reply #15 on: August 28, 2012, 05:38:34 pm »

I nickname mine as "job-nick first-name".  So plain old Urist becomes 'Mason Urist' McDwarf or 'Engraver Urist' McDwarf or 'Miner Urist' McDwarf.
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Urist McSpike

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Re: Mircomanagment
« Reply #16 on: August 28, 2012, 05:56:20 pm »

I don't change names or assign nicknames.  Instead, I use Dwarf Therapist & enabled labors as markers.  That way, I can sort DT by the labor, to pick them out of the crowd.

I have 3 castes of dwarves:
Military - all labors off except Pump Operator (with zero civilian Pumpers); also have Cleaning, Weaponsmithing & Armoring enabled.

Specialists - most Hauling off, mainly using their prime skill & a couple of associated labors, plus a mood-crafting labor or two.  (Miners, Masons & Engravers have Stonecrafting, Carpenter has Crossbow Making, Woodcutters double as Architects, etc.)

General labor - Fish Cleaning & Fish Dissection enabled as markers.  (No fishing or hunting allowed in my forts!)  All mood-craft labors enabled, and minor jobs (milking, cheese making, dye, etc) are spread around.  As they become Legendary crafters, or as the need for more specialists crop up,  they shift to the Specialist group.
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I mean, look at us.  You give us a young child and a puppy, and we produce, possibly, one of the biggest sins against nature the game has ever seen.

fourpotatoes

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Re: Mircomanagment
« Reply #17 on: August 29, 2012, 12:38:53 am »

For me, the trick to managing labor without Therapist is to process migrants as they arrive. I used to make notes on every arriving dwarf. For example, here are some migrants who arrived at the offshore platform I was building a while ago:
Spoiler: Oilgulfs, Autumn 251 (click to show/hide)

This proved too time-consuming, so I switched to just recording their skills, the jobs I assigned them and anything that stood out about them. The list sometimes proves very handy if I need a dwarf for a particular task, but it's still some effort to maintain, so lately I've stopped making notes at all. I now use custom professions to store the most important pieces of information: when the dwarf arrived (for vampire control), what I want the dwarf to do and whether the dwarf is one of those rare gems with few or no blood relatives.

My founders get custom professions indicating what I want them to do, e.g. "Chief Fooddwarf", "Wood Logistics", "M-CMDR" or "CMD". When migrants arrive, I look at each one, assign labors and assign a custom profession. For example, Ducim Athelnakuth w3 weaponsmith FR arrived at Tuloncakoth with the third migrant wave, was assigned to be primarily a weaponsmith (although he likely had alternate duties in the food or masonry sectors) and had few relatives.

Native-born children get no arrival indicator or are marked with their generation (e.g. g2), and after a significant event, I might start a new numbering sequence or assign special names or professions to survivors. If I want dwarves to stand out, they get something in all caps, such as Kadol Relonmeng, r4 VAMPIRE, who arrived with the fourth wave of migrants after goblins reduced Tuloncakoth's population to a crippled miner in the hospital and a bunch of children hiding in the dining hall.

This system isn't the best for finding every thresher in the fortress, but it's not too difficult to identify the important dwarves, and I can look at a dwarf and know immediately what he or she is supposed to be doing.
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wuphonsreach

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Re: Mircomanagment
« Reply #18 on: August 29, 2012, 05:51:01 am »

What we need is a notes system (the ability to add a 40-50 character note to the dwarf that shows up in every single menu).

Main advantage of the nickname approach is that it puts all your engravers (due to alphabetical sorting) into the same part of the Dwarf Therapist list without having to sort by profession.
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88Chaz88

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Re: Mircomanagment
« Reply #19 on: August 29, 2012, 07:09:50 am »

I'm sure others have more efficient system but in my latest fortress I've decided on a naming system that allows me to keep track of migrant generations and gender.

Each generation begins with it's own letter, going through the alphabet in ascending order. Males end with "m", females end with "f".

e.g. Argromm - Founding generation male dwarf. Creiaf - 3rd generation female dwarf.

Babies get random names.
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