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Author Topic: The Death of Cooper Ross - A Story in Six Parts (nWoD Game over IRC)  (Read 629 times)

thatkid

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The letter. You found it among a stack of bills and advertisements, shuffled in between the pages of one of the many catalogs you never signed up for but which you still receive by simple virtue of having a mailing address. The envelope was stark white, dry, guarded by its huddling brothers and sisters from the falling snow. The stamp was a simplistic image of a crow's head, the blue ink of a postman's acceptance marring the beak and eyes.
The letter within, scrawled cramped and neat upon a single sheet of yellowed legal paper, was written by a dead man.

Cooper Ross, Father Ross, a man who had lived up to his name, had earned his frock by virtue of his very being, had been a friend to you, a mentor, perhaps the father never had, was dead. He told you as much himself, in that letter. It was a part of his arrangement. A stack to be sent to those who he still kept tabs on from time to time, not his sheep, not his flock: His children.
He was not a wealthy man, he had no family, no past, no purpose aside from his religion. He had arrived in Crow's Landing many years ago to replace the last priest after an unfortunate legal circumstance had carted the man away, had immediately taken to the city, to the masses which lined his pews, to the huddled figures which filled the streets. The funeral would be withheld until you could arrive, that, and the letters, were one of the few things he had asked for in his will. But you would need to drop everything to get there.

******

This chronicle will take place in a moderately sized, wholly fictional city, "Crow's Landing," set somewhere on the northeast coast of the United States. Fishing, here, is the primary business. Crime and poverty run rampant, hand-in-hand, but, likely through Father Ross' assistance, you were one of the few who got out. You might not be rich, you might have found your way right back to the ills which plague society, but at least you weren't there. And now, with the death of a man you loved, you must go back.

Game sessions will be held either twice a month, or every week (depending on what works for the players). There will be no wait list, and once your character is dead you're done with the game. It will consist of five chapters, followed by an epilogue. The only required book you is the core New World of Darkness rules.

All characters will be mortals (obviously), with 0 exp. You will be between the ages of 18 and 30. Cooper Ross was about 65 when he died, and about 35 when he first came to Crow's Landing.
I will be accepting between 4 to 6 players. Applicants should use this thread for questions, and send me a PM with their character sheets.
This site is preferred for sheets.
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thatkid

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Re: The Death of Cooper Ross - A Story in Six Parts (nWoD Game over IRC)
« Reply #1 on: August 29, 2012, 10:52:28 pm »

Bumping.
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