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Author Topic: High Fantasy Conquest: Game Two  (Read 24304 times)

Grek

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Re: High Fantasy Conquest: Game Two
« Reply #360 on: September 18, 2012, 07:12:58 pm »

Man, this turn is going to be hilarious.
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MrWillsauce

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Re: High Fantasy Conquest: Game Two
« Reply #361 on: September 18, 2012, 10:24:42 pm »

Turn 35

Ship of Freaks's Cyan Humans
Stocks: 496 Food, 4 Coal, 0 Iron Ore, 0 Iron Bars, 0 Steel bars, 0 Steel Weapon, 0 Sulfur, 0 Herds of Unicorns, 0 Iron Weapon
Population: 135 Population
Armies: 41 total, 0 at N-19, 19 at F-38, 18 at D-40, 4 at N-20
Structures: 12 Towns, 43 Farms, 22 Stables (22 new), 70 Nature Preserves, 64 Fisheries (12 new), 17 Mines, 13 Forges (1 new)
Mines:
O-17: Iron, size 0
O-18: Coal, size 0
O-19: Sulfur, size 0 (destroyed)
H-21: Sulfur, size 0
I-21: Sulfur, size 4
I-20: Iron, size 7
J-18: Iron, size 0
J-19: Coal, size 1
K-18: Sulfur, size 4
K-19: Coal, size 2
L-18: Iron, size 0
M-18: coal, size 0
M-19: Coal, size 5
N-18: Coal, size 3
N-19: Iron, size 0
J-20: Coal, size 1
J-21: Sulfur, size 0
K-21: Coal, size 3
K-22: Coal, size 1
K-23: Iron, size 3
Technologies: Field Agriculture, Preservation, Fish Domestication, Smelting, Steel Smelting, Charcoal Burning, Mithril Smelting, Fortress, Wall Constructing, Horse Domestication, Sailing, Stealth Maneuvering, Armoring, Mining, Theft, Blasting Charges, Master Theft, Weapon Smithing

Grek's Red Kobolds
Stocks: 17 Food, 2 Elf Population, 8 Coal, 5 Wood, 3 Sulfur, 0 Iron Weapon, 0 Iron Ore, 7 Iron Bars, 0 Steel Bars, 0 Steel Weapon, the Cloak of Shadows (I-44)
Structures: 5 Kobold Caves (1 new), 20 Fisheries, 4 Nature Preserves, 4 Forges
Population: 33
Armies: 22 total, 1 at T-59, 1 at CC-36, 10 at DD-27, 0 at CC-27, 0 at V-28, 10 at O-29 w/ (between them) 1 Steel Bar, 9 Coal
Technologies: Theft, Fish Domestication, Stealth Maneuvering, Master Theft, Sailing, Woodcutting, Charcoal Burning, Fortress, Wall Construction, Smelting, Mining, Steel Smelting, Weapon Smithing
Theft Operations: 3 Kraken, 0 Dragon, 3 Roc, 50 Human Farm/Fisheries, 4 Human Forges

Quote
Cede Q-28 and S-29 to the Dwarves.

The 2 armies at V-28 disband as does one army at each of U-58, CC-36 & CC-27, giving me 5 more population.
10 kobolds research Steel Smelting [10/29]
10 kobolds research Weapon Smithing [20/29]
3 kobolds build forges at I-53/54, BB-28 & X-55 [23/29]
3 kobolds smelt steel. [26/29]
1 kobold forges a steel dagger. [27/29]
2 kobolds breed. [29/29]

Armies at P-28 move to O-29 and steal as much as they can, in the following order: Weapons, metal bars, mounts, tech, metal ores, coal, food, sulfur, anything else.

Operation Dagger Heard Round the World is revised as follows:
Spoiler (click to show/hide)
Step 1: The 10 armies currently at U-58 move to T-59, with one carrying my newly forged steel dagger. The one carrying the dagger attacks the dragon. The next ten steal the dagger and then also attack the dragon. The 11th takes the dagger (and any other available loot, if the dragon dies) and returns to U-58 with it.

Step 2: The 10 armies currently at CC-36 move to DD-37, with one carrying my newly forged steel dagger. The one carrying the dagger attacks the roc. The next ten steal the dagger and then also attack the roc. The 11th takes the dagger (any any other available loot, if the roc dies) and returns to CC-36 with it.

Step 3: The 10 armies currently at CC-27 move to DD-27, with one carrying my newly forged steel dagger. The one carrying the dagger attacks the ent king. The next ten steal the dagger and then also attack the ent king. The 11th takes the dagger (any any other available loot, if the ent king dies) and returns to CC-27 with it.

Because the Ent does not keep a hoard, the dagger was lost after the first failure.

Immortal's Green Dwarves
Stocks: 22 Food,  4 Raw Mithril, 1 Iron Ore, 1 Coal
Population: 134
Structures: 40 Subterranean Farms, 13 Mines (7 new), 15 Mountainhalls, 10 Fisheries, 8 Farms
Mines:
I-8: Mithril, size 2 (destroyed)
G-7: Mithril, size 0
G-20: Mithril, size 0
H-20: Mithril, size 5
J-22: Mithril, size 1
M-8: Mithril, size 5 (new)
M-9: Sulfur, size 1 (new)
N-7: Iron, size 6
N-8: Iron, size 3 (new)
N-9: Iron, size 6 (new)
N-10: Coal, size 4
O-8: Sulfur, size 9 (new)
O-9: Mithril, size 6 (new)
O-10: Iron, size 5 (new)
Technologies: Mining, Subterranean Farming, Fish Domestication, Plains Farming, Mithril Mining

Terenos's Purple Halflings
Stocks: 494 Food, 100 Wood, 12 Iron Ore, 6 Coal, 4 Charcoal, 18 Herds of Horses
Population: 151
Armies: 11 total, 1 Necromancer (-1,-1) at AA-52 w/ horse (+1 speed), 4 Undead Armies BB-50, 3 Undead Army at CC-51, 1 Undead Army at AA-52, 2 Undead Army at BB-52 (-1,0)
Structures: 23 Farms, 10 Shires, 37 Fisheries, 29 Mines (26 new), 4 Graveyards, 5 Stables, 4 Forges
Mines:
AA-54: Iron, size 2
BB-53: Iron, size 14
CC-52: coal, size 0
EE-51: Mithril, size 4 (new)
EE-53: Mithril, size 10 (new)
X-58: Mithril, size 20 (new)
Y-58: Mithril, size 2 (new)
Y-57: Iron, size 11
Y-56: Iron, size 11
Z-57: Iron, size 5
Z-56: Mithril, size 6 (new)
Z-55: Mithril, size 2 (new)
AA-55: Mithril, size 12 (new)
BB-55: Coal, size 13
BB-54: Mithril, size 10 (new)
CC-54: Mithril, size 4 (new)
CC-53: Mithril, size 10 (new)
DD-53: Coal, size 5
DD-52: Mithril, size 14 (new)
EE-52: Iron, size 5
FF-52: Mithril, size 16 (new)
W-58: Coal, size 15
W-59: Coal, size 4 (new)
W-60: Coal, size 20 (new)
X-57: Coal, size 16 (new)
X-59: Coal, size 2 (new)
AA:56: Iron, size 2 (new)
CC-55: Coal, size 18 (new)
DD-55: Iron, size 8 (new)
Technologies: Field Agriculture, Fish Domestication, Woodcutting, Sailing, Mining, Charcoal Burning, Smelting, Horse Domestication, Blasting Charges, Armoring, Weapon Smithing, Wall Construction, Steel Smelting, Preservation

Terra's Pink Elves
Stocks: 55 Food, 23 Herds of Unicorns, 4 Coal, 6 Iron Ore, 10 Iron Bars, 2 Sulfur
Population: 216
Structures: 21 Villages, 114 Fisheries (38 new), 44 Nature Preserves, 16 Farms, 7 Unicorn Pens, 2 Stables (2 new), 13 Mines, 6 Forges (2 new)
Mines:
E-4: Coal, size 1
F-4: Coal, size 0
F-5: Coal, size 0
F-6: Iron, size 2
F-7: Iron, size 0
G-6: Coal, size 0
G-8: Coal, size 5
H-7: Sulfur, size 1
H-8: Iron, size 2
H-9: Coal, size 0
I-9: Iron, size 5
I-10: Iron, size 1
J-9: Iron, size 2
Technologies: Preservation, Fish Domestication, Field Agriculture, Sailing, Horse Domestication, Mining, Unicorn Domestication, Armoring, Weapon Smithing, Smelting, Steel Smelting, Mithril Smithing, Blasting Charges, Fortress, Wall Construction, Theft, Master Theft, Stealth Maneuvering

Megabeast Hordes
Golden Dragon: The Crown of Unconditional Loyalty, 1 Herd of Horses, 24 Food, 1 Iron Bar, 1 Elf Population, 1 Raw Mithril, 1 Charcoal
The Kraken: The Seaman's Pearl
The Roc: 3 Roc Eggs

Other Entities
Fle'k Mreth, Evil Balrog: at O-19. +5,+4.

Goings on
4 Human farms attacked by Dragon. 1 Dwarven Mithril mine is destroyed by the Dragon. 1 Halfling forge destroyed by Dragon.

Spoiler: Burnt Flesh (click to show/hide)

Spoiler: Map (click to show/hide)
« Last Edit: September 18, 2012, 11:04:58 pm by MrWillsauce »
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Grek

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Re: High Fantasy Conquest: Game Two
« Reply #362 on: September 18, 2012, 10:50:19 pm »

Did absolutely none of my armies win a single fight? The odds of that were like 16%  :'(
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MrWillsauce

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Re: High Fantasy Conquest: Game Two
« Reply #363 on: September 18, 2012, 10:51:38 pm »

Did absolutely none of my armies win a single fight? The odds of that were like 16%  :'(
Nope. Operation Dagger Heard 'Round the World was a total failure.
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Terenos

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Re: High Fantasy Conquest: Game Two
« Reply #364 on: September 18, 2012, 10:56:29 pm »

Uhh...I worked (EDIT) 9 mines last turn. The (EDIT AGAIN) 9 that werent mithril.
--
Edit:
Now that thats handled! Turn time.

Work 23 Farms, 37 Fisheries [60/151]
Work 10 Shires [70/151]

Work 17 Mines (All Non Mithril) [87/151]
Work 5 Stables [92/151]
Work 4 Forges (Wood->Charcoal) [91/151]

Necromancer to AA 53, Build Graveyard
Work 5 Graveyards [96/151]

Build 6 Forges DD 54, 56, 58, CC 56,57,58 [102/151]
Work 6 Forges (Wood-> Charcoal) [108/151]

Claim T45 -> V 45 [111/151]
Build 10 Shires, V45-V49, U45-U49 [121/151]
Work 10 New Shires  [131/151]
Build 10 Fisheries (Around Roc Island) [141/151]
Work 10 New Fisheries [151/151]

Send 14 Food to Kobolds.
« Last Edit: September 19, 2012, 12:46:40 am by Terenos »
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Terra162

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Re: High Fantasy Conquest: Game Two
« Reply #365 on: September 19, 2012, 01:16:04 am »

Ohhhhh man that SUCKS Grek. I would have that you would have had at lest one win.
One thing I noticed about Sulfur is you're basically just trading 1 pop action for 1 sulfur any time you mine it.  Is this what you intended?




Work 21 Villages [21/216]
Work 90 Fishery [111/216] (use all the new fishery)
Work 8 Mines [119/216] (Not counting 0)
Use Sulfur (mined and in stock) 1 at F-6 and 1 at J-9
Claim A-7,15, B-1,2,3,5,20, C-4, H-19, I-17,18, U-8, V-6,7,8, W-6,10, X-11,
Y-11, Z-10, AA-11, BB-10, CC->FF-11, GG-10 [136/216] (27 claims)
Build Fishery at water tiles beside land (60 building starting at top again) [196/216]
Build 5 Unicorn Pens at G-18, H-19, I-17,18,19 [201/216]
Smelt 4 Iron bars [205/216] (Use 2 of the new forges)
Work 11 Unicorn Pens [216/216]
« Last Edit: September 19, 2012, 09:46:30 pm by Terra162 »
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Immortal

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Re: High Fantasy Conquest: Game Two
« Reply #366 on: September 19, 2012, 03:10:13 pm »

58 Dwarves work food production [58/134]
7 Build Farms on currently open plains [65/134]
10 Claim 5 T-X-14, 3 V-9-11, 2 U-11-12 [75/134]
10 Build farms [85/134]
17 Work new farms [102/134]
10 Work the halls [112/134]
11 Work all the mines! that aren't too deep (Size>0) [123/134]
6 Claim Y-14-17, Z-15 [129/134]
5 Build farms on open plain squares [134/134]

The ore pours in from the mines to the main stockpiles of the Dwarven empire. We will be strong again!
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Ship of Freaks

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Re: High Fantasy Conquest: Game Two
« Reply #367 on: September 19, 2012, 06:38:10 pm »

my turn is in, clearly it must be something secret that you should fear  ;)
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Grek

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Re: High Fantasy Conquest: Game Two
« Reply #368 on: September 19, 2012, 09:26:24 pm »

My turn is also in.
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MrWillsauce

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Re: High Fantasy Conquest: Game Two
« Reply #369 on: September 20, 2012, 03:32:42 pm »

Turn 36

Ship of Freaks's Cyan Humans
Stocks: 495 Food, 4 Coal, 0 Iron Ore, 0 Iron Bars, 0 Steel bars, 0 Steel Weapon, 0 Sulfur, 0 Herds of Unicorns, 0 Iron Weapon
Population: 167 Population
Armies: 0 total, 0 at N-19, 0 at N-20
Structures: 12 Towns, 45 Farms (2 new), 22 Stables (22 new), 72 Nature Preserves, 87 Fisheries (37 new), 17 Mines, 13 Forges (1 new)
Mines:
O-17: Iron, size 0
O-18: Coal, size 0
O-19: Sulfur, size 0 (destroyed)
H-21: Sulfur, size 0
I-21: Sulfur, size 4
I-20: Iron, size 7
J-18: Iron, size 0
J-19: Coal, size 1
K-18: Sulfur, size 4
K-19: Coal, size 2
L-18: Iron, size 0
M-18: coal, size 0
M-19: Coal, size 5
N-18: Coal, size 3
N-19: Iron, size 0
J-20: Coal, size 1
J-21: Sulfur, size 0
K-21: Coal, size 3
K-22: Coal, size 1
K-23: Iron, size 3
Technologies: Field Agriculture, Preservation, Fish Domestication, Smelting, Steel Smelting, Charcoal Burning, Mithril Smelting, Fortress, Wall Constructing, Horse Domestication, Sailing, Stealth Maneuvering, Armoring, Mining, Theft, Blasting Charges, Master Theft, Weapon Smithing

Quote
29 claim A-25,26,27,28,29,30,31 B-25,31,36,37,38,39 C-24,25,31,35,36,39,40 D-31,35,40 E-31,32,33,34,35,38
at E-38 disband
at D-40 disband
2 build preserves
72 work safe farms/fisheries
27 build farms/fisheries
5 armies N-19, four attack Fle'k Mreth
at N-20 attack Fle'k Mreth

Grek's Red Kobolds
Stocks: 16 Food, 2 Elf Population, 2 Coal, 5 Wood, 3 Sulfur, 0 Iron Weapon, 0 Iron Ore, 1 Iron Bars, 3 Steel Bars, 0 Steel Weapon, the Cloak of Shadows (I-44)
Structures: 5 Kobold Caves (1 new), 20 Fisheries, 4 Nature Preserves, 4 Forges
Population: 45
Armies: 10 total, 2 at O-28, 2 at O-29 1 w/ 1 Steel Bar, 9 Coal, 2 at O-30, 2 at N-29, 2 at N-30
Technologies: Theft, Fish Domestication, Stealth Maneuvering, Master Theft, Sailing, Woodcutting, Charcoal Burning, Fortress, Wall Construction, Smelting, Mining, Steel Smelting, Weapon Smithing
Theft Operations: 3 Kraken, 0 Dragon, 3 Roc, 50 Human Farm/Fisheries, 10 Human Forges

Quote
20 kobolds fish [20/45]
6 kobolds rob the Forges that don't have a theft op on them. [26/45]
Claim the 5 tiles west of the former Tomb of Time. [41/45]
Claim DD-28. [42/45]
3 kobolds smelt steel [45/45]

All armies not in enemy territory disband, including those at the Ent, who move to CC-27 to do so.

The 10 remaining armies move to attack the 5 fishery tiles that they can reach, 2 on each fishery. They also steal tech if possible or else food. Note that attacking tiles does not break stealth maneuver, so Ship can't go after them with armies.

Immortal's Green Dwarves
Stocks: 36 Food,  8 Raw Mithril, 5 Iron Ore, 2 Coal, 2 Sulfur
Population: 144
Structures: 40 Subterranean Farms, 13 Mines, 15 Mountainhalls, 10 Fisheries, 25 Farms (1 new)
Mines:
I-8: Mithril, size 2 (destroyed)
G-7: Mithril, size 0
G-20: Mithril, size 0
H-20: Mithril, size 4
J-22: Mithril, size 0
M-8: Mithril, size 4
M-9: Sulfur, size 0
N-7: Iron, size 5
N-8: Iron, size 2
N-9: Iron, size 5
N-10: Coal, size 3
O-8: Sulfur, size 8
O-9: Mithril, size 5
O-10: Iron, size 4
Technologies: Mining, Subterranean Farming, Fish Domestication, Plains Farming, Mithril Mining

Terenos's Purple Halflings
Stocks: 554 Food, 70 Wood, 20 Iron Ore, 13 Coal, 7 Charcoal, 22 Herds of Horses
Population: 162
Armies: 16 total, 1 Necromancer (-1,-1) at AA-53 w/ horse (+1 speed), 5 Undead Armies at BB-50, 4 Undead Armies at CC-51, 2 Undead Armies at AA-52, 3 Undead Armies at BB-52, 1 Undead Army at AA-53 (-1,0)
Structures: 23 Farms, 16 Shires, 45 Fisheries, 26 Mines (12 new), 5 Graveyards, 5 Stables, 7 Forges
Mines:
AA-54: Iron, size 1
BB-53: Iron, size 13
CC-52: coal, size 0
EE-51: Mithril, size 4 (new)
EE-53: Mithril, size 10 (new)
X-58: Mithril, size 20 (new)
Y-58: Mithril, size 2 (new)
Y-57: Iron, size 10
Y-56: Iron, size 10
Z-57: Iron, size 4
Z-56: Mithril, size 6 (new)
Z-55: Mithril, size 2 (new)
AA-55: Mithril, size 12 (new)
BB-55: Coal, size 12
BB-54: Mithril, size 10 (new)
CC-54: Mithril, size 4 (new)
CC-53: Mithril, size 10 (new)
DD-53: Coal, size 4
DD-52: Mithril, size 14 (new)
EE-52: Iron, size 4
FF-52: Mithril, size 16 (new)
W-58: Coal, size 14
W-59: Coal, size 3 (destroyed)
W-60: Coal, size 19
X-57: Coal, size 16
X-59: Coal, size 1 (destroyed)
AA:56: Iron, size 1
CC-55: Coal, size 17
DD-55: Iron, size 7 (destroyed)
Technologies: Field Agriculture, Fish Domestication, Woodcutting, Sailing, Mining, Charcoal Burning, Smelting, Horse Domestication, Blasting Charges, Armoring, Weapon Smithing, Wall Construction, Steel Smelting, Preservation

Quote
Work 5 Stables [92/151]
Work 4 Forges (Wood->Charcoal) [91/151]

You made a maths error. I omitted your charcoal burning and the working of 1 stable to make the turn legitimate.

Quote
Build 10 Shires, V45-V49, U45-U49 [121/151]
Work 10 New Shires  [131/151]
Shires can only  be built on Plains. Only 7 of those Shires are legitimate.

Terra's Pink Elves
Stocks: 51 Food, 34 Herds of Unicorns, 2 Coal, 9 Iron Ore, 13 Iron Bars, 1 Sulfur
Population: 237
Structures: 21 Villages, 167 Fisheries (59 new), 44 Nature Preserves, 16 Farms, 11 Unicorn Pens, 2 Stables (2 new), 13 Mines, 5 Forges
Mines:
E-4: Coal, size 0
F-4: Coal, size 0
F-5: Coal, size 0
F-6: Iron, size 0
F-7: Iron, size 0
G-6: Coal, size 0
G-8: Coal, size 4
H-7: Sulfur, size 0
H-8: Iron, size 1
H-9: Coal, size 0
I-9: Iron, size 4
I-10: Iron, size 0
J-9: Iron, size 0
Technologies: Preservation, Fish Domestication, Field Agriculture, Sailing, Horse Domestication, Mining, Unicorn Domestication, Armoring, Weapon Smithing, Smelting, Steel Smelting, Mithril Smithing, Blasting Charges, Fortress, Wall Construction, Theft, Master Theft, Stealth Maneuvering

Megabeast Hordes
Golden Dragon: The Crown of Unconditional Loyalty, 1 Herd of Horses, 51 Food, 2 Iron Bars, 1 Elf Population, 1 Halfling Population, 1 Raw Mithril, 4 Charcoal, 2 Coal, 1 Iron Ore
The Kraken: The Seaman's Pearl
The Roc: 3 Roc Eggs

Other Entities
Fle'k Mreth, Evil Balrog: at N-19. +5,+4.

Goings on
One Dwarven Farm destroyed by the Dragon. Two Halfling coal mines and one iron mine destroyed. Three Halfling forges destroyed. One Halfling shire destroyed. Two Halfling Fisheries boiled. Six Elven Fisheries boiled. One Elvish forge is destroyed while smelting iron.

Spoiler: Map (click to show/hide)
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Terra162

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Re: High Fantasy Conquest: Game Two
« Reply #370 on: September 20, 2012, 09:07:21 pm »

Work 21 Villages [21/237]
Work 167 Fishery [188/237] ( Mass fishing. For the win! )
Claim A-1,2,3, B-4,21, I-19, W-11,12,13, X-12, Z-11,12,13, AA-12, BB-11,12, CC->FF-12, GG-11,12, [217/237] (29pop 22 claims)
Work 3 Mines [220/237] (Not the 0s)
Work 11 Unicorn Pens [231/237]
Build 6 Fishery [237/237] (Any tile beside land)
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Immortal

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Re: High Fantasy Conquest: Game Two
« Reply #371 on: September 21, 2012, 01:28:36 pm »

75 Work food production [75/144]
16 Claim left over mountain to south and plains inside current borders [91/144]
8 Build Farms [99/144]
8 Work those farms [107/144]
10 Research Fortress [117/144]
5 Research Walls [123/144]
10 Build mines on mountain at the south (1 rebuild the broken mithril one) [133/144]
The rest work the mines that aren't too deep, skip the sulfur ones. [144/144]
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Ship of Freaks

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Re: High Fantasy Conquest: Game Two
« Reply #372 on: September 21, 2012, 10:54:49 pm »

25 claim A,B,C,D-32 A,B,C,F,G,H-33 P,Q-24 R-22,23 S-20,21,22 T-21 U-17,18,19,20,21 B-40,41
12 work towns
74 work safe farms/fisheries
25 build farms/fisheries
1 army N-19
30 armies M,N,O,P-27,28,29,30,31 excluding M-27 and of course the tiles i dont own, spread evenly; not stealthing btw
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Grek

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Re: High Fantasy Conquest: Game Two
« Reply #373 on: September 21, 2012, 11:09:19 pm »

I too am doing nothing sneaky this turn.

1 kobold forges a steel dagger. [1/45]
Claim I-28, 27, 26, J-25 & K-26. [16/45]
15 kobolds fish safe fisheries. [31/45]
10 kobolds form up adjacent to the Dragon. [41/45] They have the steel dagger.
4 kobolds breed. [45/45]

Armies move to attack M-28 through O-31, obviously excluding the already destroyed tiles. They steal more food (note, the rules say nowhere that the army has to not be attacking to use Master Theft.)

How does moving artifacts work?
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MrWillsauce

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Re: High Fantasy Conquest: Game Two
« Reply #374 on: September 22, 2012, 07:38:41 am »

Quote
How does moving artifacts work?
Artifacts can only be moved by adding them to an army's inventory. They then will be subtracted from the stocks until the army relinquishes them.
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