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Author Topic: High Fantasy Conquest: Game Two  (Read 24307 times)

MrWillsauce

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Re: High Fantasy Conquest: Game Two
« Reply #345 on: September 16, 2012, 04:53:33 pm »

Well then, that changes everything. I do that.
Oh wait, actually you can't. You can't conscript and attack with the same army in one turn.
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Grek

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Re: High Fantasy Conquest: Game Two
« Reply #346 on: September 16, 2012, 04:58:28 pm »

It says they can't move. The army they're attacking is already in the same tile.
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MrWillsauce

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Re: High Fantasy Conquest: Game Two
« Reply #347 on: September 16, 2012, 05:04:46 pm »

Derr. They can attack, but you couldn't do it in this case anyway because of Stealth Maneuvering.
« Last Edit: September 16, 2012, 05:55:42 pm by MrWillsauce »
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Ship of Freaks

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Re: High Fantasy Conquest: Game Two
« Reply #348 on: September 16, 2012, 05:47:33 pm »

Yes.
whoawhoawhoa
stealth maneuvering anyone? the items i stole arent artifacts
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Terra162

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Re: High Fantasy Conquest: Game Two
« Reply #349 on: September 16, 2012, 08:01:45 pm »

I am sure I should have like 175 pop. 155 +21  -1(Pop that was working village) So, I will play my turn out like I have 175.



Work 20 Villages [20/175]
Work 96 Farms/Fishery [116/175] ( MANNNN that dragon has a chance of a HUGE hall of food. )
Work 7 Unicorn Pens [123/175]
Work 11 Mines [134/175] (Not counting the mines with 0)
Use 3 Sulfur on F-4
Smelt 4 Iron Bars [138/175]
Claim B-8,9,10,11,16,17,18, C-6,12,13,14,15,19, H-19, I-17,18,19 Q-6,7, R-6,7,
S-7, T-6, U-6, V-4,5, X-7,9, AA-2, BB-9, CC-10, DD-9, EE-9, FF-9, HH-9, [173/175] (35 just use the last 2 if 35 is not right)

Give the Dwarves my two Mithril mines

Kobolds can you give me the elf population that you have in trade of F-18?
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Grek

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Re: High Fantasy Conquest: Game Two
« Reply #350 on: September 16, 2012, 08:09:24 pm »

Sure thing.
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Immortal

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Re: High Fantasy Conquest: Game Two
« Reply #351 on: September 16, 2012, 10:54:46 pm »

To the Humans
We would be happy to work those mines! Pass them over and the dwarves will begin delving them.
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Ship of Freaks

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Re: High Fantasy Conquest: Game Two
« Reply #352 on: September 17, 2012, 05:49:33 am »

done.
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MrWillsauce

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Re: High Fantasy Conquest: Game Two
« Reply #353 on: September 17, 2012, 05:23:01 pm »

Turn 34

Ship of Freaks's Cyan Humans
Stocks: 541 Food, 13 Coal, 0 Iron Ore, 0 Iron Bars, 1 Steel bars, 0 Steel Weapon, 0 Sulfur
Population: 149 Population
Armies: 46 total, 1 at N-19, 0 at N-20 (no bonuses), 3 at N-27, 5 at P-28 w/ (between them) 1 Human Population, 3 Unicorn Herds, and 1 Iron Weapon, 19 at F-37, 18 at D-39
Structures: 12 Towns, 36 Farms, 22 Stables (22 new), 74 Nature Preserves, 61 Fisheries (12 new), 17 Mines, 13 Forges (1 new)
Mines:
O-17: Iron, size 0
O-18: Coal, size 0
O-19: Sulfur, size 0 (destroyed)
H-21: Sulfur, size 0
I-21: Sulfur, size 4
I-20: Iron, size 7
J-18: Iron, size 0
J-19: Coal, size 1
K-18: Sulfur, size 4
K-19: Coal, size 2
L-18: Iron, size 0
M-18: coal, size 0
M-19: Coal, size 5
N-18: Coal, size 3
N-19: Iron, size 0
J-20: Coal, size 1
J-21: Sulfur, size 0
K-21: Coal, size 3
K-22: Coal, size 1
K-23: Iron, size 3
Technologies: Field Agriculture, Preservation, Fish Domestication, Smelting, Steel Smelting, Charcoal Burning, Mithril Smelting, Fortress, Wall Constructing, Horse Domestication, Sailing, Stealth Maneuvering, Armoring, Mining, Theft, Blasting Charges, Master Theft, Weapon Smithing

Grek's Red Kobolds
Stocks: 75 Food, 2 Elf Population, 14 Coal, 5 Wood, 3 Sulfur, 0 Iron Weapon, 6 Iron Ore, 7 Iron Bars, the Cloak of Shadows (I-44)
Structures: 5 Kobold Caves (1 new), 20 Fisheries, 4 Nature Preserves
Population: 24
Armies: 48 total, 11 at U-58, 1 at T-59, 11 at CC-36, 1 at DD-37, 11 at CC-27, 1 at DD-27, 2 at V-28, 10 at P-28
Technologies: Theft, Fish Domestication, Stealth Maneuvering, Master Theft, Sailing, Woodcutting, Charcoal Burning, Fortress, Wall Construction, Smelting, Mining
Theft Operations: 3 Kraken, 0 Dragon, 3 Roc, 50 Human Farm/Fisheries, 4 Human Forges

Immortal's Green Dwarves
Stocks: 27 Food
Population: 119
Structures: 40 Subterranean Farms, 5 Mines (5 new), 15 Mountainhalls, 9 Fisheries
Mines:
I-8: Mithril, size 3 (new)
G-7: Mithril, size 1 (new)
G-20: Mithril, size 1 (new)
H-20: Mithril, size 6 (new)
J-22: Mithril, size 2 (new)
Technologies: Mining, Subterranean Farming, Fish Domestication, Plains Farming, Mithril Mining

Quote
Cancel the claiming of the sea instead I would like to use the 15 to Claim T-16 to X-16

Terenos's Purple Halflings
Stocks: 428 Food, 85 Wood, 6 Iron Ore, 3 Coal, 13 Horses
Population: 145
Armies: 7 total, 1 Necromancer (-1,-1) at BB-52 w/ horse (+1 speed), 3 Undead Armies BB-50, 2 Undead Army at CC-51, 1 Undead Army at BB-52 (-1,0)
Structures: 23 Farms, 10 Shires, 37 Fisheries, 21 Mines (18 new), 3 Graveyards, 5 Stables
Mines:
AA-54: Iron, size 3
BB-53: Iron, size 15
CC-52: coal, size 0
EE-51: Mithril, size 4 (new)
EE-53: Mithril, size 10 (new)
X-58: Mithril, size 20 (new)
Y-58: Mithril, size 2 (new)
Y-57: Iron, size 12 (new)
Y-56: Iron, size 12 (new)
Z-57: Iron, size 6 (new)
Z-56: Mithril, size 6 (new)
Z-55: Mithril, size 2 (new)
AA-55: Mithril, size 12 (new)
BB-55: Coal, size 14 (new)
BB-54: Mithril, size 10 (new)
CC-54: Mithril, size 4 (new)
CC-53: Mithril, size 10 (new)
DD-53: Coal, size 6 (new)
DD-52: Mithril, size 14 (new)
EE-52: Iron, size 6 (new)
FF-52: Mithril, size 16 (new)
Technologies: Field Agriculture, Fish Domestication, Woodcutting, Sailing, Mining, Charcoal Burning, Smelting, Horse Domestication, Blasting Charges, Armoring, Weapon Smithing, Wall Construction, Steel Smelting, Preservation

I just realized that I derped up again and neglected the Halfling "+3 to find Mithril" rule. You shouldn't be capable of having Sulfur mines, but I've let you build and work two already. I'm a bit torn on what to do, but I think I will remove the previously mined Sulfur and convert all Sulfur mines into Mithril. I remembered to abide by the rule this turn, so all of the coal mines are products of 5 and 6 rolls. I don't remember if any of the previously built coal mines were 7s, so I'll just let you keep all of those. Immensely sorry about all this.

Terra's Pink Elves
Stocks: 55 Food, 16 Herds of Unicorns, 7 Coal, 10 Iron Ore, 4 Iron Bars, 1 Sulfur
Population: 196
Structures: 21 Villages, 76 Fisheries, 44 Nature Preserves, 16 Farms, 7 Unicorn Pens, 2 Stables (2 new), 13 Mines, 6 Forges (2 new)
Mines:
E-4: Coal, size 2
F-4: Coal, size 1
F-5: Coal, size 0
F-6: Iron, size 3
F-7: Iron, size 1
G-6: Coal, size 0
G-8: Coal, size 6
H-7: Sulfur, size 2
H-8: Iron, size 2
H-9: Coal, size 0

I-9: Iron, size 5
I-10: Iron, size 1
J-9: Iron, size 2
Technologies: Preservation, Fish Domestication, Field Agriculture, Sailing, Horse Domestication, Mining, Unicorn Domestication, Armoring, Weapon Smithing, Smelting, Steel Smelting, Mithril Smithing, Blasting Charges, Fortress, Wall Construction, Theft, Master Theft, Stealth Maneuvering

Megabeast Hordes
Golden Dragon: The Crown of Unconditional Loyalty, 1 Herd of Horses, 16 Food, 1 Iron Bar, 1 Elf Population
The Kraken: The Seaman's Pearl
The Roc: 3 Roc Eggs

Other Entities
Evil Balrog: At N-20. Has +5 Attack, +4 Defense. A cruel beast made of fire and molten stone from the underworld on a quest to destroy humanity..
Evil Balrog: at O-19. +5,+4.

Goings on
Only four of the many new Elvish fisheries are raided by the Dragon.

Spoiler: Miner Disturbance (click to show/hide)

Spoiler: The not-so Cold War (click to show/hide)

Spoiler: The Cloak of Shadows (click to show/hide)


Spoiler: Map (click to show/hide)
« Last Edit: September 17, 2012, 07:47:35 pm by MrWillsauce »
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Terenos

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Re: High Fantasy Conquest: Game Two
« Reply #354 on: September 17, 2012, 06:16:45 pm »

Its not as though I was using the sulfur(Yet). Also, I suspected that you were rolling a d10+3, making Iron for me, as rare as Mithril for the other races. Not giving me Mithril on a roll of 7-10 and costing me any chance at sulfur. Either way works I suppose.
Also I wanted to raise the point that currently the digging deeper rules are far too dangerous. Maybe only 1 digging deeper roll, then another vein roll (to show that we've struck a new vein of the mineral being mined), rather than the mine being forever useless without great risk.This way mining remains viable later into the game. Or you could always have it that we get a digging deeper roll (since we're digging deeper) then a chance at finding a new vein.
Net gain of +66 food.
--------
Work 23 Farms, 37 Fisheries [60/145]
Work 10 Shires [70/145]
Necromancer to AA 52
Build Graveyard
Work 4 Graveyards [74/145]
Work 9 Mines (All non-Mithril) [83/145]

Build Forges: DD 54, 57 EE 54, EE 55 EE 57 [88/145]
Work Forges, Burning wood into Charcoal [93/145]

Claim BB 32 - GG 32 [99/145]
Claim BB 31 - GG 31 [111/145]

Remove Trees: BB , CC, DD 56, AA 57, BB 57, CC 57 Z 58, AA 58 [119/145]
Work 5 Stables [124/145]
Build 8 new mines (home continent) [132/145]
Claim V 58 -> 61 [136/145]
Claim T 46 -> V 46 [139/145]
Claim Y 60 -> DD 60 [145/145]
Send 14 food to Kobolds
-----
Dwarves. I seek an agreement with you. As you can see, my Mithril mines are far more bountiful than those which you possess. But their bounty ever belongs to the halflings. I am willing to offer you 30% of the yield of these mines (33 units of Mithril) if you work the mines for me. Or, alternatively. 60% of their yield if you teach my miners the secrets of mining Mithril.
Or I suppose you may content yourself with risky mining, and your agreement with the humans and elves.
« Last Edit: September 17, 2012, 06:32:13 pm by Terenos »
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Terra162

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Re: High Fantasy Conquest: Game Two
« Reply #355 on: September 17, 2012, 08:52:54 pm »

Work 20 Villages [20/196]
Work 76 Fishery [96/196]
Work Mines(not counting 0) [103/196]
Work Unicorn Pens [110/196]
Smelt 6 Iron Bars [116/196]
Claim A-8,9,10,11,16,17,18, B-7,12,13,14,15,19, C-1,2,3,5, D-4,5,6 J-1, R-1, S-8, T-1,7,8, U-7, V-8, W-5,7,8,9, X-5,6,10, Y-10, Z-9, BB-10, DD-10, EE-10, FF-10, and GG-9 (42) [158/196]
Build Fishery at all water tiles beside land (Starting from the top. 38 Claims) [196/196]
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Immortal

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Re: High Fantasy Conquest: Game Two
« Reply #356 on: September 17, 2012, 10:33:10 pm »

5 Work the Mithril Mines! [5/119]
15 Work the Halls [20/119]
49 Work the Farms and Fisheries [69/119]
7 Claim S-15 to Y-15 [76/119]
Build 8 Plains Farms [84/119]
Work 8 Plain Farms [92/119]
8 Claim S-11-14, T-10-11, U-9-10 [100/119]
8 Work the Farms [108/119]
9 Build mines on the west of my mountain around N-9 [117/119]
2 Work the new mines! One of Iron, one of coal [119/119]


To the halflings
The dwarves would be very pleased to begin mining your Mithril mines, pass them along and we will work them the same as others. Due to your large amount of mines and your talents with the plow and hoe would you be able to spare some food, so we may begin working them immediately?

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Terenos

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Re: High Fantasy Conquest: Game Two
« Reply #357 on: September 17, 2012, 10:51:10 pm »

Give me two turns then to prepare more farms and fisheries, And the mines shall be yours, King of Dwarves. As well as a bounty of food.
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Grek

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Re: High Fantasy Conquest: Game Two
« Reply #358 on: September 18, 2012, 02:58:38 pm »

My turn is in. Just waiting on Ship, I think.
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Ship of Freaks

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Re: High Fantasy Conquest: Game Two
« Reply #359 on: September 18, 2012, 06:34:16 pm »

at N-27 disband
at P-28 move to O-28 and release items to stocks, disband
3 armies N-20, 2 equipped with unicorns which both attack Fle'k Bre'n
1 army N-19 maximally equipped attacks Fle'k Mreth
at F-37 attack E-38
at D-39 attack D-40
22 claim R-20,21 T-17,18,19,20 B-26,30 C-26,30 D-27,29,30,39 E-29,30 F-30,31,32,37 G,H-32
2 build preserves
18 build farms/fisheries R-20,21 T-20 B-26,30 C-26,30 D-27,29,30  E-29,30 F-30,31,32 G,H-32
64 work safe farms/fisheries
20 unequipped armies N-20 also attack Fle'k Bre'n
19 unequipped armies N-19 also attack Fle'k Mreth
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