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Author Topic: High Fantasy Conquest: Game Two  (Read 24314 times)

Ship of Freaks

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Re: High Fantasy Conquest: Game Two
« Reply #315 on: September 14, 2012, 11:49:28 pm »

The Royal Madame ordered the desert island at the conjunction of the Volcano and R'lyeh to be converted for metallurgical purposes and a new palace built at the center of the industrial complex. She wanted to be in the middle of it all, to watch from her empire's new capital as she blackened the heavens with the smoke of progress.

1 build forge N-28
12 claim I-20 J,K,M,N,O-19 J,K,L,M,N-18
13 build mines
18 work mines and blast the largest coal mine
2 smelt iron
1 smelt steel
1 smith steel weapon

equip one army, which attacks the balrog

5 claim P-36,37,38 Q-36,37
5 build towns
12 work towns
56 work farms/fisheries

for each mine that is mithril work another fishery/farm
« Last Edit: September 15, 2012, 05:07:24 pm by Ship of Freaks »
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Terra162

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Re: High Fantasy Conquest: Game Two
« Reply #316 on: September 15, 2012, 02:04:25 am »

Good lord man? Did you upgrade the resolution of the map?
Can you deconstruct a building?
Also, Can there be 2 Balrogs? and can the Balrog really burn down the forests? If so I need to do something to cut mine and his forest apart.
What is with the mines below his Tech?

Turn 31

Ship of Freaks's Cyan Humans

Technologies: Field Agriculture, Preservation, Fish Domestication, Smelting, Steel Smelting, Charcoal Burning, Mithril Smelting, Fortress, Wall Constructing, Horse Domestication, Sailing, Stealth Maneuvering, Armoring, Mining, Theft, Blasting Charges, Master Theft, Weapon Smithing
5 build mines
9 work mines
13 build fisheries




Work 20 Villages [20/135]
Work 50 Farms/Fishery [70/135]
Research Wall Construction, Theft, Master Theft, Stealth Maneuvering [96/135] (That will be 26 points)
Claim D-2,7,8,9,10,11,16,17,18, E-2,8,9,11,12,13,16, F-2,13,16,18, G-1,2,13,14,15,16,18, H-16, K-1, L-1,2,3,6, M-2,4,6, N-2,4,5,
(39 Claims XD Sorry about this huge list. Prepare yourself next turn it's going to be the same but there going to be fishery)

Give Grek 66 Food. (63 from stocks and 3 from farms/fisher.)
« Last Edit: September 15, 2012, 03:42:48 am by Terra162 »
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MrWillsauce

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Re: High Fantasy Conquest: Game Two
« Reply #317 on: September 15, 2012, 02:26:56 am »

Good lord man? Did you upgrade the resolution of the map?
Can you deconstruct a building?
Also, Can there be 2 Balrogs? and can the Balrog really burn down the forests? If so I need to do something to cut mine and his forest apart.
What is with the mines below his Tech?
I started using a new image uploader (don't use Photobucket; it's evil). Yes you can deconstruct a building using a Population. There can be as many Balrogs as there need to be. No they don't really burn down forests, that was just fluff. The mines below his tech are just some stuff I forgot to delete before posting. I will edit them out now.
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Terenos

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Re: High Fantasy Conquest: Game Two
« Reply #318 on: September 15, 2012, 02:31:31 am »

Dont I get double veins in my ore mines? Does that mean you roll once and double the # or roll twice and add? Either way, I shouldnt have a mine with only 1 available yield.

Anyways!
----
Work 23 Farms, 35 Fisheries [58/121]
Work 10 Shires [68/121]
Destroy Farm BB 50 [69/121]
Necromancer to BB 50
Graveyard at BB 50.
Work Graveyard [70/121]
Work 5 Mines [75/121]

Claim: CC 35 - GG 35 [80/121]
Claim: X 56 - EE 56, EE 54, FF 54, 55, [91/121]
Build Stables, FF 46, GG 48, FF 54, FF 55, U-49, [96/121]
Work 5 Stables. [101/121]
Research: Armoring, Weaponsmithing [121/121]
Give Kobolds 100 Food.
---
Projected outcome is +16 food. Since I've changed my turn to feed the Kobolds quite nicely.
NOW RISE MY UNDEAD ARMIES! RIIIISE!
« Last Edit: September 15, 2012, 02:47:28 am by Terenos »
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Grek

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Re: High Fantasy Conquest: Game Two
« Reply #319 on: September 15, 2012, 02:38:01 am »

I'm pretty sure halfling mines get 1d10 x 2 ore in them extracted at 1 ore per turn rather than getting 2 ore per one ore in the mine.

My turn is pending some diplomacy stuff. Expect it a bit later than usual.
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Immortal

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Re: High Fantasy Conquest: Game Two
« Reply #320 on: September 15, 2012, 09:12:46 am »

You forgot to update my population count. No worries 59 + 15 = 74.

15 Work the Mountainhalls! [15/74]
34 Work the Mushroom farms! [49/74]
9 Claim S-10, J-10-11, M-15-17, J-L-10, O-19 [58/74]
9 Build farms on new tiles [67/74]
4 Claim K-18, N-19 [71/74]
3 Work new farms [74/74]

Immortal, One of my diplomats said that you will soon have the power to mine Mithril?
If this is true is it possible to negotiate a deal with my two mines?
Yes, you have heard correctly. I would be happy to work them. Large sums of food, or some of the profits of the labour would be appropriate.
« Last Edit: September 15, 2012, 09:25:16 am by Immortal »
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Grek

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Re: High Fantasy Conquest: Game Two
« Reply #321 on: September 15, 2012, 04:09:26 pm »

1 army raised at each of U-58, CC-36 and CC-27.
2 kobolds become armies at I-44 [5/56]
Claim P-28. [6/56]
Rob Q-32, P-32, O-23 through 30, N-24 through 31 (excluding 28), M-25 through 32, L-27 through 32, K-26 through 31, J-32, J-33, I-32 through 34, H-34, H-35,  F-36, E-37 & D-38. AKA all the human farms and fisheries I can reach. [56/56]

All armies hold for reinforcement. Operation Dagger Heard 'Round The World commences next turn.
« Last Edit: September 15, 2012, 04:12:01 pm by Grek »
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Terenos

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Re: High Fantasy Conquest: Game Two
« Reply #322 on: September 15, 2012, 06:59:46 pm »

So query about my new Necromantic powers. Do I have to have my necromancer where i'm building graveyards? If I give him a horse can I move, build graveyard, move, build another graveyard?
Is what i'm doing now (move then build graveyard) fine?
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MrWillsauce

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Re: High Fantasy Conquest: Game Two
« Reply #323 on: September 15, 2012, 08:41:33 pm »

Turn 32

Ship of Freaks's Cyan Humans
Stocks: 683 Food, 15 Coal, 9 Iron Ore, 0 Iron Bars, 0 Steel bars, 0 Steel Weapon, 0 Sulfur
Population: 147 Population
Armies: 6 total, 6 at N-20 (no bonuses)
Structures: 11 Towns, 32 Farms, 22 Stables (22 new), 74 Nature Preserves, 52 Fisheries (12 new), 18 Mines (3 new), 9 Forges (1 new)
Mines:
N-16: Iron, size 0
N-17: Coal, size 0
O-17: Iron, size 0
O-18: Coal, size 0
O-19: Sulfur, size 0
G-20: Mithril, size 1 (new)
H-20: Mithril, size 6 (new)
H-21: Sulfur, size 0
I-21: Sulfur, size 6
J-22: Mithril, size 2 (new)
I-20: Iron, size 9
J-18: Iron, size 1 (destroyed)
J-19: Coal, size 3
K-18: Sulfur, size 6
K-19: Coal, size 4
L-18: Iron, size 1
M-18: coal, size 2
M-19: Coal, size 7
N-18: Coal, size 5
N-19: Iron, size 2 (destroyed)
Technologies: Field Agriculture, Preservation, Fish Domestication, Smelting, Steel Smelting, Charcoal Burning, Mithril Smelting, Fortress, Wall Constructing, Horse Domestication, Sailing, Stealth Maneuvering, Armoring, Mining, Theft, Blasting Charges, Master Theft, Weapon Smithing

Grek's Red Kobolds
Stocks: 192 Food, 2 Elf Population, 1 Human Population, 3 Herds of Unicorns, 10 Coal, 5 Wood, 1 Sulfur, 1 Iron Weapon, 2 Iron Ore
Structures: 5 Kobold Caves (1 new), 22 Fisheries, 4 Nature Preserves
Population: 51
Armies: 21 total, 7 at U-58, 0 at T-59, 7 at CC-36, 7 at CC-27, 2 at I-44
Technologies: Theft, Fish Domestication, Stealth Maneuvering, Master Theft, Sailing, Woodcutting, Charcoal Burning, Fortress, Wall Construction, Smelting, Mining
Theft Operations: 3 Kraken, 0 Dragon, 3 Roc

Immortal's Green Dwarves
Stocks: 24 Food
Structures: 40 Subterranean Farms (6 new), 15 Mountainhalls
Population: 89
Technologies: Mining, Subterranean Farming, Fish Domestication

Terenos's Purple Halflings
Stocks: 250 Food, 50 Wood, 2 Iron Ore, 1 Coal, 2 Sulfur, 4 Stables
Population: 130
Armies: 2 total, 1 Necromancer (-1,-1) at BB-50, 1 Undead Army BB-50 (-1,0)
Structures: 23 Farms, 10 Shires, 35 Fisheries, 5 Mines, 1 Graveyard
Mines:
AA-54: Iron, size 5
BB-53: Iron, size 17
CC-52: coal, size 1
EE-51: Sulfur, size 3
EE-53: Sulfur, size 9
Technologies: Field Agriculture, Fish Domestication, Woodcutting, Sailing, Mining, Charcoal Burning, Smelting, Horse Domestication, Blasting Charges, Armoring, Weapon Smithing

Terra's Pink Elves
Stocks: 2 Food, 9 Herds of Unicorns, 4 Coal, 8 Iron Ore, 3 Sulfur
Population: 155
Structures: 22 Villages (2 new), 50 Fisheries (18 new), 44 Nature Preserves, 16 Farms, 7 Unicorn Pens (2 new), 2 Stables (2 new), 15 Mines (2 new), 6 Forges (2 new)
Mines:
E-4: Coal, size 3
F-4: Coal, size 5
F-5: Coal, size 1
F-6: Iron, size 4
F-7: Iron, size 2
G-6: Coal, size 0
G-7: Mithril, size 1 (new)
G-8: Coal, size 7
H-7: Sulfur, size 3
H-8: Iron, size 3
H-9: Coal, size 0
I-8: Mithril, size 3 (new)
I-9: Iron, size 6
I-10: Iron, size 2
J-9: Iron, size 3
Technologies: Preservation, Fish Domestication, Field Agriculture, Sailing, Horse Domestication, Mining, Unicorn Domestication, Armoring, Weapon Smithing, Smelting, Steel Smelting, Mithril Smithing, Blasting Charges, Fortress, Wall Construction, Theft, Master Theft, Stealth Maneuvering

At least one of your claims was invalid (wasn't adjacent to your borders, making it impossible to claim with your allotted Population).

Megabeast Hordes
Golden Dragon: The Crown of Unconditional Loyalty, 1 Herd of Horses, 4 Food
The Kraken: The Seaman's Pearl
The Roc: 3 Roc Eggs

Other Entities
Evil Balrog: At N-20. Has +5 Attack, +4 Defense. A cruel beast made of fire and molten stone from the underworld on a quest to destroy humanity.

Goings on
Cave-in at O-19. 2 iron mines destroyed by dragon, Kobolds steal. A Human town burns, Kobolds take captives. 3 Dwarven farms burnt, Kobolds steal. 1 Halfling stable is burnt and the horses taken back to the Dragon's lair. 2 Elvish Fisheries boiled.

Spoiler: Unbreakable Foe (click to show/hide)

Spoiler: The Great Fish Theft (click to show/hide)

Spoiler: Map (click to show/hide)

Quote
So query about my new Necromantic powers. Do I have to have my necromancer where i'm building graveyards? If I give him a horse can I move, build graveyard, move, build another graveyard? Is what i'm doing now (move then build graveyard) fine?
Graveyards and the Tower can only be built in the tile the Necromancer is standing in. Horses don't give you two move actions, they allow you to move two tiles in one turn. So, no you wouldn't be able to do that. You may move then build Graveyards.

Quote
All armies hold for reinforcement. Operation Dagger Heard 'Round The World commences next turn.
The world isn't round, it's flat.
« Last Edit: September 15, 2012, 09:10:29 pm by MrWillsauce »
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Grek

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Re: High Fantasy Conquest: Game Two
« Reply #324 on: September 15, 2012, 09:27:09 pm »

Quote
Horses don't give you two move actions, they allow you to move two tiles in one turn.
This forces me to revise Operation Dagger Heard 'Round The World slightly as it involves alot of army motion shenanigans. Unfortunate, that.

Claim V-28. [1/51]
Rob Q-32, P-32, O-23 through 30, N-24 through 31 (excluding 28), M-25 through 32, L-27 through 32, K-26 through 31, J-32, J-33, I-32 through 34, H-34, H-35,  F-36, E-37 & D-38. AKA all the human farms and fisheries I can reach. [51/51]

One army at H-44 sneaks into the Tomb of Time, steals the Sword of Time and attacks the Tomb Guardian with it, all on my turn. Once that happens, the other army at H-44 moves in and takes the Sword of Time.
One army at CC-27 sneaks to DD-27.
One army at CC-36 moves to DD-37.
One army at U-58 moves to T-59.
Everyone else sits tight.
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Terenos

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Re: High Fantasy Conquest: Game Two
« Reply #325 on: September 15, 2012, 11:44:47 pm »

Work 23 Farms, 35 fisheries [58/130]
Work 10 Shires [68/130]
Move Necromancer to CC 51, Build Graveyard
Give Necromancer a Horse, for improved speed!
Work 2 Graveyards [70/130]
Work 5 Mines [75/130]
Claim: X57-EE 57 [84/130]
Claim: X58-EE 58 [102/130]
Build Stables FF 53 [103/130]
Work 5 Stables [108/130]
Remove Forest Z 53, 54, AA 53, DD 54, EE 54, 55 X 55 [115/130]
Research: Wall Construction, Steel Smelting [130/130]
Send 14 Food to Kobolds.
----
+74 food. I should really curtail my growth..Or slaughter my people more. Eh.
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Immortal

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Re: High Fantasy Conquest: Game Two
« Reply #326 on: September 16, 2012, 08:51:50 am »

40 Work the Mushrooms farms! [40/89]
15 Work the Mountainhalls [55/89]
3 Claim the remaining mountain tiles [59/89]
10 Claim all open watertiles [69/89]
10 Build Fisheries [79/89]
10 Work Fisheries [89/89]
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Terra162

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Re: High Fantasy Conquest: Game Two
« Reply #327 on: September 16, 2012, 09:18:08 am »

Work 22 Villages [22/155]
Work 56 Farms/Fishery [78/155]
Build Fishery at D-2,7,9,10,11,16,17,18, E-2,8,9,12,13,16, F-13,16, G-1,2,16, H-17, K-1, L-1,2,6, M-2,4,6, N-2,4,5 [108/155] (Should be 30)
Claim C-7,9,10,11,12,16,17,18 D-1,8,12,13,15 E-1,14,15 F-1,14,15 L-4, O-2,6, P,2,6, Q-2,3,4, R-2,5, S-1,6, T-2,5, U-2,5, W,Z-2,4, X-2,4,8 Y-2,4,7,9 [155/155] ( should be 46 I added one pop just incase )
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Ship of Freaks

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Re: High Fantasy Conquest: Game Two
« Reply #328 on: September 16, 2012, 10:05:21 am »

1 build town
12 work towns
9 claim J-20,21 K-21,22,23 O-35,36,37,38
7 build mines
25 work mines, same conditional
34 work all farms/fisheries out of grek's range
4 build forges
9 smelt iron
3 smelt steel
1 smith steel weapon
5 armies at O-28
19 armies at E-37
18 armies at D-38

at N-20 disband four armies then equip one which attacks the balrog
« Last Edit: September 16, 2012, 10:20:03 am by Ship of Freaks »
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MrWillsauce

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Re: High Fantasy Conquest: Game Two
« Reply #329 on: September 16, 2012, 01:45:57 pm »

Turn 33

I hope you like flavor text, because there's a shitload of it.

Ship of Freaks's Cyan Humans
Stocks: 666 Food, 15 Coal, 7 Iron Ore, 2 Iron Bars, 0 Steel bars, 0 Steel Weapon, 0 Sulfur
Population: 133 Population
Armies: 42 total, 0 at N-20 (no bonuses), 5 at O-28, 19 at E-37, 18 at D-38
Structures: 12 Towns, 32 Farms, 22 Stables (22 new), 74 Nature Preserves, 52 Fisheries (12 new), 17 Mines (3 new), 12 Forges
Mines:
N-16: Iron, size 0
N-17: Coal, size 0
O-17: Iron, size 0
O-18: Coal, size 0
O-19: Sulfur, size 0 (destroyed)
G-20: Mithril, size 1 (new)
H-20: Mithril, size 6 (new)
H-21: Sulfur, size 0
I-21: Sulfur, size 5
J-22: Mithril, size 2 (new)
I-20: Iron, size 8
J-18: Iron, size 0
J-19: Coal, size 2
K-18: Sulfur, size 5
K-19: Coal, size 3
L-18: Iron, size 0
M-18: coal, size 1
M-19: Coal, size 6
N-18: Coal, size 4
N-19: Iron, size 1
J-20: Coal, size 2
J-21: Sulfur, size 1
K-21: coal, size 2
K-22: Coal, size 6
K-23: Iron, size 4
Technologies: Field Agriculture, Preservation, Fish Domestication, Smelting, Steel Smelting, Charcoal Burning, Mithril Smelting, Fortress, Wall Constructing, Horse Domestication, Sailing, Stealth Maneuvering, Armoring, Mining, Theft, Blasting Charges, Master Theft, Weapon Smithing

Grek's Red Kobolds
Stocks: 138 Food, 2 Elf Population, 1 Human Population, 3 Herds of Unicorns, 10 Coal, 5 Wood, 1 Sulfur, 1 Iron Weapon, 2 Iron Ore
Structures: 5 Kobold Caves (1 new), 21 Fisheries, 4 Nature Preserves
Population: 51
Armies: 22 total, 6 at U-58, 1 at T-59, 6 at CC-36, 1 at DD-37, 6 at CC-27, 1 at DD-27, 1 at I-43 w/ the Sword of Time
Technologies: Theft, Fish Domestication, Stealth Maneuvering, Master Theft, Sailing, Woodcutting, Charcoal Burning, Fortress, Wall Construction, Smelting, Mining
Theft Operations: 3 Kraken, 0 Dragon, 3 Roc, 50 Humans

Immortal's Green Dwarves
Stocks: 33 Food
Structures: 40 Subterranean Farms, 15 Mountainhalls, 9 Fisheries
Population: 104
Technologies: Mining, Subterranean Farming, Fish Domestication

Terenos's Purple Halflings
Stocks: 348 Food, 85 Wood, 4 Iron Ore, 2 Coal, 4 Sulfur, 8 Horses
Population: 138
Armies: 4 total, 1 Necromancer (-1,-1) at CC-51 w/ horse (+1 speed), 2 Undead Army BB-50 (-1,0), 1 Undead Army at CC-51
Structures: 23 Farms, 10 Shires, 35 Fisheries, 5 Mines, 2 Graveyards, 5 Stables
Mines:
AA-54: Iron, size 4
BB-53: Iron, size 16
CC-52: coal, size 0
EE-51: Sulfur, size 2
EE-53: Sulfur, size 8
Technologies: Field Agriculture, Fish Domestication, Woodcutting, Sailing, Mining, Charcoal Burning, Smelting, Horse Domestication, Blasting Charges, Armoring, Weapon Smithing, Wall Construction, Steel Smelting

Terra's Pink Elves
Stocks: 3 Food, 9 Herds of Unicorns, 4 Coal, 8 Iron Ore, 3 Sulfur
Population: 176
Structures: 21 Villages, 80 Fisheries (48 new), 44 Nature Preserves, 16 Farms, 7 Unicorn Pens (2 new), 2 Stables (2 new), 15 Mines (2 new), 6 Forges (2 new)
Mines:
E-4: Coal, size 3
F-4: Coal, size 5
F-5: Coal, size 1
F-6: Iron, size 4
F-7: Iron, size 2
G-6: Coal, size 0
G-7: Mithril, size 1 (new)
G-8: Coal, size 7
H-7: Sulfur, size 3
H-8: Iron, size 3
H-9: Coal, size 0
I-8: Mithril, size 3 (new)
I-9: Iron, size 6
I-10: Iron, size 2
J-9: Iron, size 3
Technologies: Preservation, Fish Domestication, Field Agriculture, Sailing, Horse Domestication, Mining, Unicorn Domestication, Armoring, Weapon Smithing, Smelting, Steel Smelting, Mithril Smithing, Blasting Charges, Fortress, Wall Construction, Theft, Master Theft, Stealth Maneuvering

Megabeast Hordes
Golden Dragon: The Crown of Unconditional Loyalty, 1 Herd of Horses, 6 Food, 1 Iron Bar, 1 Elf Population
The Kraken: The Seaman's Pearl
The Roc: 3 Roc Eggs

Other Entities
Evil Balrog: At N-20. Has +5 Attack, +4 Defense. A cruel beast made of fire and molten stone from the underworld on a quest to destroy humanity.
Hungry Moles: At N-27. Have +1, 0.
Evil Balrog: at O-19. +5,+4.

Goings on
One of the new forges in the desert is attacked by the Dragon, and a shipment of iron bars is taken back to his lair. Finally, he has amassed a small hoard again. He hasn't seen the shadows of Kobolds lurking in his mountainhome in a while, and he even occasionally removes the crown from his nose. One Dwarven fishery is boiled, the fish is taken to the Dragon's lair. One Elvish village burnt.




Spoiler: Map (click to show/hide)
« Last Edit: September 16, 2012, 08:11:20 pm by MrWillsauce »
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