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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 256379 times)

Darkmere

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Re: Clockwork Empires - **Earliest access! Hide your squid-urchins! **
« Reply #1335 on: July 17, 2014, 05:47:40 pm »

I think I can safely say the UI is not DF levels of wtf.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

lordcooper

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Re: Clockwork Empires - **Earliest access! Hide your squid-urchins! **
« Reply #1336 on: July 17, 2014, 05:48:41 pm »

I think I can safely say the UI is not DF levels of wtf.

omg nda breach
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Isdar

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Re: Clockwork Empires - **Earliest access! Hide your squid-urchins! **
« Reply #1337 on: July 17, 2014, 05:50:12 pm »

I think I can safely say the UI is not DF levels of wtf.

omg nda breach
get the daniel man
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Darkmere

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Re: Clockwork Empires - **Earliest access! Hide your squid-urchins! **
« Reply #1338 on: July 17, 2014, 05:54:43 pm »

Crap! I can hear the trained attack diggles coming for me as we speak.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

HideousBeing

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Re: Clockwork Empires - **Earliest access! Hide your squid-urchins! **
« Reply #1339 on: July 17, 2014, 08:13:38 pm »

Crap! I can hear the trained attack diggles coming for me as we speak.

The fishpeople are charging in on their trained diggle war-mounts.
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Citizen Daniel

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Re: Clockwork Empires - **Earliest access! Hide your squid-urchins! **
« Reply #1340 on: July 18, 2014, 12:24:49 am »

Doesn't look like we'll have savegames for tomorrow.  Damn.  been pushing for that really hard the last week but it's not quite ready.  SOON (tm) THOUGH
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Kaje

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Re: Clockwork Empires - **Earliest access! Hide your squid-urchins! **
« Reply #1341 on: July 18, 2014, 04:47:23 am »

I was all about to set aside some cash until the savegame thing - I'll give it a week or two and then dive in, but this is DEFINITELY a purchase at some point.
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Retropunch

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Re: Clockwork Empires - **Earliest access! Hide your squid-urchins! **
« Reply #1342 on: July 18, 2014, 05:20:53 am »

Doesn't look like we'll have savegames for tomorrow.  Damn.  been pushing for that really hard the last week but it's not quite ready.  SOON (tm) THOUGH

You're not doing it right.

You're supposed to say: For a limited time only...CLOCKWORK EMPIRES - XTREME ROGUELIKE DLC!!!

Hate saves!? US TOO! Now, for the low, low price of 9.99 you can have the always online experience COMPLETELY FREE FROM THAT HORRIBLE SAVING YOU'VE ALWAYS HATED!!!!


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With enough work and polish, it could have been a forgettable flash game on Kongregate.

n9103

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Re: Clockwork Empires - **Earliest access! Hide your squid-urchins! **
« Reply #1343 on: July 18, 2014, 06:16:21 am »

Doesn't look like we'll have savegames for tomorrow.  Damn.  been pushing for that really hard the last week but it's not quite ready.  SOON (tm) THOUGH

You're not doing it right.

You're supposed to say: For a limited time only...CLOCKWORK EMPIRES - XTREME ROGUELIKE DLC!!!

Hate saves!? US TOO! Now, for the low, low price of 9.99 you can have the always online experience COMPLETELY FREE FROM THAT HORRIBLE SAVING YOU'VE ALWAYS HATED!!!!
And proceed to lose half of Bay12's interested people. :p
He did reference Valvetime though, so it's all good.
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The_Fool76

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Re: Clockwork Empires - **Earliest access! Hide your squid-urchins! **
« Reply #1344 on: July 18, 2014, 08:38:31 am »

Doesn't look like we'll have savegames for tomorrow.  Damn.  been pushing for that really hard the last week but it's not quite ready.  SOON (tm) THOUGH
Serialization, the bane of coders everywhere. Oh well, I probably should be packing rather than playing so this news probably just saved me from sleeping on the couch. (Maybe if we get the packing done early... )
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Tis far better to be a witty fool than a foolish wit.

Darkmere

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Re: Clockwork Empires - **Earliest access! Hide your squid-urchins! **
« Reply #1345 on: July 18, 2014, 09:36:59 am »

A freshly minted FAQ is available here. TL;DR: Somewhere near 10 AM PDT (oh god its happening).

I won't be around at that very instant, sadly, but I'm going to put up some anti-frustration notes shortly thereafter, with links to them in the OP.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

lordcooper

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Re: Clockwork Empires - **Earliest access! Hide your squid-urchins! **
« Reply #1346 on: July 18, 2014, 10:51:21 am »

f5 f5 f5 f5 f5
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The_Fool76

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Re: Clockwork Empires - **Earliest access! Hide your squid-urchins! **
« Reply #1347 on: July 18, 2014, 11:00:58 am »

f5 f5 f5 f5 f5
It's only 10 MDT, you have another hour still.
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Tis far better to be a witty fool than a foolish wit.

lordcooper

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Re: Clockwork Empires - **Earliest access! Hide your squid-urchins! **
« Reply #1348 on: July 18, 2014, 11:03:36 am »

f5 f5 f5 f5 f5
It's only 10 MDT, you have another hour still.

It might come early!

f5 f5 f5 f5
« Last Edit: July 18, 2014, 11:05:24 am by lordcooper »
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Citizen Daniel

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Re: Clockwork Empires - **Earliest access! Hide your squid-urchins! **
« Reply #1349 on: July 18, 2014, 11:04:55 am »

Finishing my coffee, heading to the office!
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