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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 256248 times)

Retropunch

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1125 on: May 22, 2014, 08:49:28 am »

Might there be able to be 'second in commands'? As in, overseers could have a first laborer who might be able to take over overseer tasks but get a 'stress' thought or workers wouldn't work as efficiently?
It might be good for if A HORRIBLE TRAGEDY befell your overseer/s?
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Oneir

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1126 on: May 22, 2014, 09:39:57 am »

It might be good for if A HORRIBLE TRAGEDY befell your overseer/s?

Will sufficiently mad workers plot to remove their overseers? Either to get promotions or as part of a communist revolution?

...in the later case, could this lead to a monarchist counter-revolution?
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1127 on: May 22, 2014, 01:31:00 pm »

People will kill other people, but it turns out this is a complex thing to do in a clear way that feels like it enriches the game without merely punishing the player.  As the "idyllic" part of the game (starvation, farming, building stuff) comes together, we're just starting to try out our ideas with this, but it'll probably take some iteration.
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motorbitch

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1128 on: May 22, 2014, 02:16:03 pm »

let me tell you:
even if you somehow totally botch the game, your devblog alone will have made my life a bit more worth living. it realy is the one most entertaining blog related to any game i ever read.

that said: i totally think this game is goint to kick major ass.
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1129 on: May 22, 2014, 02:19:18 pm »

Awesome :D
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Retropunch

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1130 on: May 22, 2014, 02:23:37 pm »

 
People will kill other people, but it turns out this is a complex thing to do in a clear way that feels like it enriches the game without merely punishing the player.  As the "idyllic" part of the game (starvation, farming, building stuff) comes together, we're just starting to try out our ideas with this, but it'll probably take some iteration.

I think DF gets around that quite well by announcing things like that well/loudly before any killing starts happening (mostly) - stuff like easily readable moods/negative colour flashes, dwarves throwing tantrums and so on. It all depends on what the player abilities the player will have to placate the people though really, I mean it'd feel really unfair if citizens just randomly got angrier and killed someone important with nothing you could do to stop it once the chain of events got started, but if there were various ways (such as giving them a title/land/stuff, or moving them into a different work group or whatever) then it'd be an interesting mechanic.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1131 on: May 22, 2014, 02:46:23 pm »

Good point, i totally agree.  As long as the player has some chance to maybe do *something*, and they realize they do, it's generally okay
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Farmerbob

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1132 on: May 23, 2014, 03:15:19 am »

People will kill other people, but it turns out this is a complex thing to do in a clear way that feels like it enriches the game without merely punishing the player.  As the "idyllic" part of the game (starvation, farming, building stuff) comes together, we're just starting to try out our ideas with this, but it'll probably take some iteration.

One of the idyllic parts of the game is starvation?  You really do belong here Daniel.  One second, I'm sure I have an artifact kitten bone figurine decorated in leather with images of dwarves starving somewhere around here to give you as a membership token.
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EagleV

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1133 on: May 29, 2014, 04:15:25 am »

New blog post, for those interested.
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Puzzlemaker

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1134 on: May 29, 2014, 08:25:24 am »

Game development!  Iteration!  Synergy!
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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Karkov

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1135 on: May 29, 2014, 09:10:46 am »

Game development!  Iteration!  Synergy!

Don't forget the coffee!

Shakerag

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1136 on: May 29, 2014, 09:22:46 am »

Game development!  Iteration!  Synergy!
By your powers combined I am Captain Fishperson?  -_-

Graknorke

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1137 on: May 29, 2014, 09:35:58 am »

You have a very interesting art department.
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Imperial Guardsman

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1138 on: May 29, 2014, 09:50:32 am »

Game development!  Iteration!  Synergy!

Don't forget the coffee!
Dont forget blowing 75 percent of the budget on ramen noodles and Unreal Engine 3.
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Karkov

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1139 on: May 29, 2014, 09:51:33 am »

Game development!  Iteration!  Synergy!

Don't forget the coffee!
Dont forget blowing 75 percent of the budget on ramen noodles and Unreal Engine 3.

... They made their own engine, and they're not college students? ???
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