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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 255267 times)

Graknorke

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #975 on: March 18, 2014, 03:41:08 pm »

Oh hey.  This happened.  Also I'm at GDC and they won't let me out of this hotel room.

http://www.pcgamer.com/previews/clockwork-empires-hands-on-life-and-death-on-the-frontier/
Have you tried flickering a torch out of the window to get someone's attention?
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #976 on: March 18, 2014, 03:43:29 pm »

THEY'RE SEALED SHUT AAAAAHHH
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GiglameshDespair

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Old and cringe account. Disregard.

Karkov

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #978 on: March 18, 2014, 03:48:10 pm »

Apparently they also wrote this.  It has a lot of links to other articles, some of them blog posts and apparently an interview that happened earlier this week.  Well I know what I'm wasting my afternoon on.

My mistake, everything I linked is old, as I cannot look at dates and when articles are written and stuff.  Still fun to read though (excuse me as I go hide in the corner of embarrassment).
« Last Edit: March 18, 2014, 05:34:07 pm by Karkov »
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Niveras

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #979 on: March 18, 2014, 06:27:11 pm »

Quote
DJ: Yeah, yeah. You could probably just even... Maybe the soldiers could throw them [charged leyden jars] at people.

Interviewer: Oh my goodness.

NV: They're not that kind of jar.

DJ: I don't know what would happen. It would discharge...

NV: Would it?!

DJ: It totally would. Because they're made out of glass, and they've just got two suspended plates in them. I don't know if it would actually hurt anybody, though.

DB: Let's assume it would.

DJ: Yeah, let's assume that it would be terrible.
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #980 on: March 18, 2014, 11:52:20 pm »

And now i shall go over everything we've ever said about the game and make sure we weren't horribly lying about what we could do.  Leyden jar throwing is still totally possible, it's just not... in the game right now.  It should be.
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Aklyon

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #981 on: March 18, 2014, 11:55:23 pm »

[silly/awesome thing] is still totally possible, it's just not... in the game right now.  It should be.
This sounds like something that happens a lot.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Karkov

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #982 on: March 19, 2014, 12:25:41 am »

[silly/awesome thing] is still totally possible, it's just not... in the game right now.  It should be.
This sounds like something that happens a lot.
There was a list, wasn't there?  Stick to the list!

Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #983 on: March 19, 2014, 01:13:08 am »

We have good ideas on camera sometimes and then we, uh, sort of forget because there's this red mist that clouds your senses when you're on camera.  It's a real thing.  If you look closely enough at the videos you'll see it.  It's like that stuff poison ivy blows at george clooney in the Worst Batman Ever.
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Willfor

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #984 on: March 19, 2014, 01:42:46 am »

I have been on both sides of a video camera. Can confirm red mist.
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In the wells of livestock vans with shells and garden sands /
Iron mixed with oxygen as per the laws of chemistry and chance /
A shape was roughly human, it was only roughly human /
Apparition eyes / Apparition eyes / Knock, apparition, knock / Eyes, apparition eyes /

motorbitch

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #985 on: March 19, 2014, 05:53:40 am »

Quote
“somewhere between Dwarf Fortress and SimCity.”
why did you say that?
from all what i read about CE, it will be much more like tropico then like simcity.
witch is awsome. sc is borring.

as breakdown and failure will be such a big thing in CE:
most (if not all) games i played that had some resemblance to CE, it is very easy to prevent failure in the first place.

exemple: in df  there is this spiral of doom, but after a couple of tries one will have learned that the having enough booze will prevent almost every spiral. by this point, the game becomes rather easy (and borring :(  )

tropico was much more difficult in this regard, but even in tropico there where enough ways that (almost) always made you win that election (like having a gold mine and being rich as a fuck)


are there plans to prevent always sucessfull iwinnau strategies in CE? i think this is very difficult to acheive, as the happy zone between "boredom by ensured victory", and "boredom due to frustration by losing to factors one can not  influence" is so very thin.

(excample: tropico had this one factor that turned ensured victory completely off, it was called hurricane. yet, i found it a very displeasing feature. losing to divine intervention is not all that much fun to me. i prefer losing to my own mistakes)


anyhow: i think i love you guys <3
« Last Edit: March 19, 2014, 06:13:45 am by motorbitch »
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Aklyon

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #986 on: March 19, 2014, 11:19:56 am »

Probably because the first thing some people remember about tropico is the supposed builders only building the buildings you least required and leaving stuff you need right now (like apartments, or farms) unbuilt until later despite prioritizing.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Graknorke

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #987 on: March 19, 2014, 02:14:22 pm »

Probably because the first thing some people remember about tropico is the supposed builders only building the buildings you least required and leaving stuff you need right now (like apartments, or farms) unbuilt until later despite prioritizing.
Dwarf Fortress already has that covered.
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ScriptWolf

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #988 on: March 19, 2014, 02:17:59 pm »

hnnngggghhhhh

gameplay right here!!!!!!! 12 minutes as well not bad about to watch it....

http://www.youtube.com/watch?v=QRJ1B4DknOY
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Isdar

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #989 on: March 19, 2014, 05:27:22 pm »

iwantitnow
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