Given that humans are so slow to grow, weedy, and high-maintenance I imagine that they would be a luxury product.
Well, they grow pretty quickly at first. It's just that after the initial growth spurt their growth slows down. So babies would be a much more economical method of obtaining human meat than full grown adults.
Also, young meat should be tastier, so yeah, definitely luxury product. But you can't put baby meat products into game you are intending to sell (unless it is from iron-age finland ;-).
Or can you ? (hint, hint
)
Demand for "luxury baby meat" would also be highly questionable. So if human meat is to be int the game, creating human meat industry is perhaps a bit too much for the general public (which would of course be hyped up by some attention-seeking whiner).
Even large-scale trade of human meat should not be possible (and small scale - like you slipped some human meat in the shipment - should have possible repercussions).
Also, *"Citizen Coggle"-leather pants* or +"Administator McHated"-bone axle+ would be perhaps too much.
I find it hilarious how casually this is being discussed. On any forum other than Bay12 people would be freaking out at this. Dwarf Fortress has made us terrible people
Not really, a [reasonable] bit of desensitization never hurt anybody. A lot of people should at least digest the fact that when they eat meat, they are participating in the slaughter of animal. Had they had the guts to do it themselves (not possible in cities, but the hypocrisy part stays valid), the animal would have probably suffered less.
And "given the opportunity", self-preservation will drive most (if not all) people to eat "already dead" human meat.
The interesting question is perhaps what percentage of population would kill another human (no other "meal" available) if they thought they could get away with it.
Insanity starts somewhere around the moment when you start coldly contemplating how to organize such experiment on large-enough scale so that the results would be representative ;-)))