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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 255259 times)

Aklyon

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #570 on: March 02, 2013, 01:03:20 am »

military strategy game.  Maybe for the next game :D
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #571 on: April 10, 2013, 03:24:21 pm »

Sorry for being away for so long guys!

Hyndis: I'm hesitant to give you a lot of answers to these questions due to just how much iteration i'm sure is ahead of us.  We want building destruction but it's a sufficiently modular task that we are delaying it while the rest of the systems come together.  Beyond that, we are currently operating on the belief that if you queue up a bunch of high level items, their dependencies will also be queued, but if you just want to make a bunch of metal plates, you can do that too.  Always nice to stockpile materials in case of emergency :)


Most of our work lately has been on the AI, as I think shows on the blog.  We're hammering in character traits, working on job dependencies, and are starting to get over the hump where we can start adding all of this game content that we have been forced to sit on while the fundamentals come together.

Our latest tests involving 100+ agents run really smoothly (before optimization!) which I am really pleased with.  Makes a lot of our tech investment start making a lot of sense :)

As we mentioned on the PCG thing and on our blog post, we are pushing release from later this year to early next year, due in part to how long it took to get to "production" from infrastructure development, and partially because of all of this game console madness.  It'll be a better game for it though, and we are still on track to start pushing out a beta here or there in June-ish of this year.
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ScriptWolf

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #572 on: April 10, 2013, 04:54:21 pm »

Any chance of you being at Rezzed ?
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Gaslamp-Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #573 on: April 10, 2013, 05:07:24 pm »

Wow.  I had no idea that existed; that looks awesome!

The June-ish playable thing is probably going to be hideously broken, so alas probably not :(  I think we'll be showing our first playable game to non-guinea pigs at Pax prime this year, barring any serious issues, but we've already started talking about how we can reach out more effectively to our European players, so I'm hoping we can come over and meet you guys too :)
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ScriptWolf

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #574 on: April 10, 2013, 05:15:24 pm »

But we don't have to play it even if you just have a conference and have out stuff ;) and you could talk about your game there and drum up more interest ?

Is there a chance of you going ? On the rezzed page they did say they want lots more developers to go to it. 

I mean if you did give a conference type thing on the game; what you have done, where you are going what you would like to put in, how much insanity it would bring that would still be awesome.
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werty892

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #575 on: April 10, 2013, 05:23:41 pm »

Your april fools update was hilarious, just saying. Anyways, I have a question of my own, can we get STEAM TANKS? And how much will the game cost release day?
I can just see it now, firing a mobile steam cannon at a eldritch abomination.
Cause I want this
Spoiler: WARNING HUGE (click to show/hide)
to be a thing :P

Gaslamp-Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #576 on: April 10, 2013, 05:42:53 pm »

We will seriously consider Rezzed, but that's all I can promise.  Thanks for asking though, I love the UK, and I think I owe Introversion Mark a beer still :D

Also yes, vehicles are in the design phase now but I think it's likely (though not certain) that we will have some form of armored cannon vehicle.
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ChairmanPoo

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #577 on: April 10, 2013, 05:58:45 pm »


For the record, I'm eagerly waiting for release date. I find the game's premise very interesting.
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pilgrimboy

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #578 on: April 10, 2013, 07:13:50 pm »

Yeah. I just want to say that I am looking forward to this. I have enjoyed Dungeons of Dredmor tremendously.
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ScriptWolf

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #579 on: May 01, 2013, 01:37:40 pm »

hnnnggggg http://www.gaslampgames.com/2013/05/01/designing-combat-for-clockwork-empires/

for the love of god i want to play this game >,<


I also just love reading the tags at the bottom:

"I really don't meant to bag on Starcraft all the time but all that Counterstrike in the late 90s killed my wrists so its impossible for me to play"
" you have to buy all four episodes to get the lightning gun   "

if this ever went to kickstarter I would back a minimum of $250 most likely more :P

speaking of that daniellll will we be able to pre-order at any point ? either just base game or on varying levels ?
« Last Edit: May 01, 2013, 01:42:33 pm by ScriptWolf »
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Mesa

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #580 on: May 01, 2013, 03:42:47 pm »

Dwemer Fortress?
Me gusta, senior. (pardon my extremely bastardized Spanish)

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PTTG??

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #581 on: May 01, 2013, 08:16:58 pm »

Dwemer Fortress?
Me gusta, senior. (pardon my extremely bastardized Spanish)



Well hey there.
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Mesa

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #582 on: May 02, 2013, 03:00:35 am »

Dwemer Fortress?
Me gusta, senior. (pardon my extremely bastardized Spanish)



Well hey there.

I know about that.

But a brand new game > pseudo-total conversion.
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #583 on: June 07, 2013, 01:18:22 pm »

Sorry for the delayed reply here, my girlfriend finished her undergrad in May so we went to Ireland to celebrate :D

We're talking about doing some kind of pre-order, but that would be a few months out at the earliest if we do.  If we decide to do a preorder, I would want to make sure it's structured in a way that people will actually really like; sometimes these things really rub me the wrong way.
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CognitiveDissonance

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #584 on: June 07, 2013, 01:28:33 pm »

PTW!
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