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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 255272 times)

Chattox

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #480 on: January 06, 2013, 09:04:55 pm »

The "Citizen of the 12th bay" idea of sebcool caused me to come up with this variation for it:

Bay12er/Bay Watcher - Above avearge skills in all areas, but will form cults whenever possible.

Or is perhaps possessed of strange moods, causing him/her to create twisting, folding, antediluvian artefacts of eldritch horror, often with infinitely repeating images of themselves etched upon their fathomless surfaces?
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Gaslamp-Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #481 on: January 10, 2013, 03:15:40 pm »

Thanks guys!  Actually a lot of the general stuff matches up pretty well with our internal list, which is a good sign, I think.  The literary descriptors are really cool, but the game isn't the real world so the context would be a bit weird.  Still, there's a bunch of strangeness in those guys' lives to get inspiration from so I'll read some more biographies. =)

As far as coming up with a bay 12 trait, we'll think of something.  We are all for writing in subtle references to the games we love, so I'm sure it'll happen, I just can't tell you what it will be yet.

Man, we're so close to having something playable.  I can't wait.
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Oliolli

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #482 on: January 10, 2013, 03:49:17 pm »

Neither can we.
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Descan

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #483 on: January 10, 2013, 03:57:35 pm »

Maybe a reference could be that, the twelfth bay you colonize could have a colony of dwarves already there, that you have to deal with! (conquer, trade, assimilate, etc)

:P
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Chattox

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #484 on: January 10, 2013, 05:34:59 pm »

Thanks guys!  Actually a lot of the general stuff matches up pretty well with our internal list, which is a good sign, I think.  The literary descriptors are really cool, but the game isn't the real world so the context would be a bit weird.  Still, there's a bunch of strangeness in those guys' lives to get inspiration from so I'll read some more biographies. =)

As far as coming up with a bay 12 trait, we'll think of something.  We are all for writing in subtle references to the games we love, so I'm sure it'll happen, I just can't tell you what it will be yet.

Man, we're so close to having something playable.  I can't wait.

Something similar to the strange mood mechanic in DF would fit quite well, I imagine. Perhaps a member of a cult could be possessed by whatever the cult worships, and then make something or do something unusual? Just throwing ideas out :)
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

lordcooper

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #485 on: January 11, 2013, 06:04:00 am »

Man, we're so close to having something playable.  I can't wait.

Does this mean an alpha release looms nigh? :o
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ScriptWolf

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #486 on: January 11, 2013, 07:43:38 am »

Man, we're so close to having something playable.  I can't wait.

Does this mean an alpha release looms nigh? :o

will said alpha be open to sign up and invitation ?

will also bay12ers be top priority due to how much we wish to make love to this game
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Criptfeind

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #487 on: January 11, 2013, 08:54:21 am »

Didn't they already say they were not going to go the paid alpha for this game?

Actually. Did they do that for Dreadmor? I don't think so...
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ScriptWolf

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #488 on: January 11, 2013, 09:06:49 am »

i dont mean paying to get in a mean the conventional way where you would give them your email address a shot paragraph why you should be picked for the alpha/beta you know that thing
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PTTG??

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #489 on: January 11, 2013, 11:06:08 am »

You'd basically have to get a job doing QA for them, and that basically means, take everything that is fun in computer games, remove them from computer games, and triple everything that is left. Plus meetings, to the power of having to write an essay every time it crashes.
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lordcooper

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #490 on: January 11, 2013, 11:21:59 am »

You'd basically have to get a job doing QA for them, and that basically means, take everything that is fun in computer games, remove them from computer games, and triple everything that is left. Plus meetings, to the power of having to write an essay every time it crashes.

I'm too lazy to look up the exact quote, but Daniel has specifically stated in this thread that there will be alpha releases.  Look through his posts yourself if you don't believe me.
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ScriptWolf

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #491 on: January 11, 2013, 11:40:24 am »

really you dont have to get a job or pay to be in a beta or alpha, have you never signed up for a beta, really paradox do it quite often *sighs*

here is a list of games where you have only (or it has been a mix of buy and invite ) been able to sign up for a beta and you are given a invitation:

Warframe
Mech warrior online ( before foundation ) ( and before open beta you could sign up to receive a invite into alpha )
Salem
Game of dwarfs
warlock master of the arcane
master of a broken world
war of the roses
shadow effect
hawken

and countless other games
« Last Edit: January 11, 2013, 11:53:07 am by ScriptWolf »
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Pnx

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #492 on: January 11, 2013, 10:30:21 pm »

So new blog post.

Spoiler (click to show/hide)

As someone who is somewhat familiar with phrenology and has seen the chart on Wikipedia that this is probably meant to mimic, I found this absolutely hilarious.

I'm more and more convinced that I'm going to really enjoy doing some great in character Let's Play's of this game.
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Criptfeind

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #493 on: January 11, 2013, 10:59:38 pm »

You'd basically have to get a job doing QA for them, and that basically means, take everything that is fun in computer games, remove them from computer games, and triple everything that is left. Plus meetings, to the power of having to write an essay every time it crashes.

I'm too lazy to look up the exact quote, but Daniel has specifically stated in this thread that there will be alpha releases.  Look through his posts yourself if you don't believe me.

They said that they would be doing alpha testing. But not like. A release. Just picking some people to do testing. Which sounds exactly what PTTG was talking about.
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Sirus

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #494 on: January 12, 2013, 12:11:31 am »

Phrenology, eh? This just sounds better and better :D
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