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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 253287 times)

Gaslamp-Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #435 on: December 17, 2012, 07:16:16 pm »

Well, you could just let them do their thing, but they're not going to give you a manifest of building materials, they're secretive by nature after all. 

You can foster the spread of madness, which will lead to cults and all sorts of other things.
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Sirus

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #436 on: December 17, 2012, 07:18:54 pm »

Could you perhaps infiltrate cults to learn their plans ahead of time?

When successful, you could figure out what they're up to and how to deal with them (if at all).
On the other hand, your investigator(s) may go mad and become members themselves.
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Mephansteras

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #437 on: December 17, 2012, 07:20:48 pm »

Hmm. What about city officials/bureaucrats joining cults? Will we see a cult that's suckered in the Mayor start to become more successful?

For that matter, what about more mundane corruption? Do we have to worry about the city Treasurer skimming off the top?
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Aklyon

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #438 on: December 17, 2012, 07:27:01 pm »

Will they get nifty colored robes to signify their cult(ural) status?

Also, what would happen if al lthe soldiers turned into cultists?
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Urist McScoopbeard

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #439 on: December 17, 2012, 07:40:25 pm »

Pseudo-Theocracy?
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Gaslamp-Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #440 on: December 17, 2012, 07:44:18 pm »

If the mayor or all of your soldiers join a cult, you have a serious problem, and you'll need to deal with it, because you will no longer be able to control them.  (There is a system in the metagame for doing "strange things" in a way that you can have control over.  Cults are sort of a smaller scale, more chaotic and generally not-good thing.).

There will be theft, crime.  Some characters will be more prone to it than others.

There may be some way to actually find out what they need, we're still playing with ways to represent the general "goings on" of groups of characters.  The issue comes down to UI clutter, really.
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Urist McScoopbeard

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #441 on: December 17, 2012, 07:47:59 pm »

Can we sieze power of said cults and begin a reign of terror over the inhabitants of our outpost?
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Aklyon

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #442 on: December 17, 2012, 07:49:34 pm »

Or influence/possibly start inter-cult war?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Gaslamp-Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #443 on: December 17, 2012, 07:50:56 pm »

They'll not be friendly to each other anyway.  Also, you don't need a cult to institute the "Reign of Terror" plan, but you will be able to have a space beast worshipping settlement that works because they fear the wrath of the tentacles from the stars.
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Frumple

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #444 on: December 17, 2012, 08:42:10 pm »

"Ha! Tentacles from the stars. BLASPHEMY! You need look no further than my AMAZING MOLESTIARRE 700! (patent pending) for all you worker defilement needs -- guaranteed 100% more blessed by the Holy Cog than any antediluvian horror, and fully sanctioned by the Anti-Paranormal Investigation Squad! In fact, they're one of my largest customers... and between you and me, governor, the AM700 is rapidly rising in popularity among the more, ahem, adventurous of the gentlmenly class. You'd best make your order now before rising demand causes a price hike, haha!"
« Last Edit: December 17, 2012, 08:49:54 pm by Frumple »
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Urist McScoopbeard

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #445 on: December 17, 2012, 09:32:40 pm »

I know what you wrote, but all I read was "Amazing Molester 700"
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Darkmere

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #446 on: December 17, 2012, 11:47:19 pm »

This thread just took a turn for the awkward.

Now that thing's going to be some crazy megaproject in-game, or something.


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ScriptWolf

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #447 on: December 18, 2012, 06:38:27 am »

Dan could we not just support the cultists ? and help them out and work with them. I think it would be more fun if we could controll and work with them all rather than jsut letting them work on it we can take a major involvment in it all. But i would say certain things have to happen before the cultists request you to join them ?. thats it you should be able to join the cultists! as in the character you are playing ( your governor ) unlocking more Fun things to do.
« Last Edit: December 18, 2012, 07:06:44 am by ScriptWolf »
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Criptfeind

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #448 on: December 18, 2012, 08:19:25 am »

I dunno, I mean, the bureaucrat is going to be a bit more abstract then that right? I don't think them actually joining a cult in a actual game as part of the random gameplay makes sense. Maybe in  the meta play aligning with a cult friendly fraction could make sense.
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ScriptWolf

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #449 on: December 18, 2012, 08:29:49 am »

*Shrugs* to be honest Im not too fussed how its implemented i jsut want to be able to fully interact and play with cultists groups and summon the mightly lord Shub-Niggurath and corrupt innocent minds.
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