Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 20 21 [22] 23 24 ... 105

Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 255297 times)

Oliolli

  • Bay Watcher
  • [PREFSTRING:unlikeability]
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #315 on: November 01, 2012, 10:38:20 am »

A childs voice in the pipes? Takes me back to Metro 2033...

That update is hillarious! Did you read the tags? They're pretty funny too!

Also this.
Logged

Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #316 on: November 01, 2012, 11:00:07 am »

Kinda reminds me of all of ThreeToes' stories about Dwarf Fortress. Awesome stuff that you really hope you'll be able to do in game one day.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Labs

  • Bay Watcher
  • This aggresion will not stand, man.
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #317 on: November 01, 2012, 12:53:07 pm »

If these guys continue posting stories like this fairly regularly until release time, I may just be sated.
Logged
I like to slip into bear caves around midnight and gently caress the carnivore inside before leaving a small cut of fresh fish and sneaking out.

ScriptWolf

  • Bay Watcher
  • You can't spell slaughter without laughter!
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #318 on: November 01, 2012, 01:45:37 pm »

If these guys continue posting stories like this fairly regularly until release time, I may just be sated.

hmm i preferred their mix of game mechanics and story i wish the last one had some game mechanic explanation of what might happen as well...

i hope we can dig underground! - Daniel can we dig underground ?
Logged
He must be running 3.5 abacuses of RAM

Felius

  • Bay Watcher
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #319 on: November 01, 2012, 02:25:50 pm »

Posting to watch, because this looks very awesome.
Logged
"Why? We're the Good Guys, aren't we?"
"Yes, but that rather hinges on doing certain things and not doing others." - Paraphrased from Discworld.

Gaslamp-Daniel

  • Bay Watcher
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #320 on: November 01, 2012, 03:23:13 pm »

Digging will be more abstract.  You will be able to place mines to collect resources, and in the current iteration you will be able to improve them, but 3d visualization of what is actually under them will not be visible.

There are a number of things in the Halloween post that will be possible, such as calling in investigators, but like a lot of LPs, some of the details are embellishments that we honestly just couldn't convey in a way that wouldn't be total descriptive overkill (like perhaps the specific details on how the pipes are driving people mad).

The line that we have to draw about exactly how much detail gets described to the player, as I think I've mentioned, has a lot to do with how much we can meaningfully convey to players, and also a lot to do with how much time we can spend on things.
Logged

ScriptWolf

  • Bay Watcher
  • You can't spell slaughter without laughter!
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #321 on: November 01, 2012, 03:31:38 pm »

although digging will be more abstract will we still come across artifacts like the coffin ? ( please say yes )
Logged
He must be running 3.5 abacuses of RAM

Gaslamp-Daniel

  • Bay Watcher
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #322 on: November 01, 2012, 03:34:46 pm »

Yes =)
Logged

ScriptWolf

  • Bay Watcher
  • You can't spell slaughter without laughter!
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #323 on: November 01, 2012, 03:35:53 pm »

so so happy :D
Logged
He must be running 3.5 abacuses of RAM

Levi

  • Bay Watcher
  • Is a fish.
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #324 on: November 01, 2012, 03:36:31 pm »

You guys should include the stories like the latest blog post one with the game.  I loved reading the story that came with Alpha Centauri when I was a kid, and I can see people really enjoying these ones as well.
Logged
Avid Gamer | Goldfish Enthusiast | Canadian | Professional Layabout

lordcooper

  • Bay Watcher
  • I'm a number!
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #325 on: November 01, 2012, 03:40:13 pm »

Maybe there could be some kind of prospector/diviner character able to detect the corrupting influence of these eldritch artifacts?  Or the landscape itself could be effected in some way, be that stunted/gnarled/bizarre vegetation, scorched earth or weird critters gathering around these areas.
Logged
Santorum leaves a bad taste in my mouth

ScriptWolf

  • Bay Watcher
  • You can't spell slaughter without laughter!
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #326 on: November 01, 2012, 03:41:28 pm »

im sure you can call in a team of investigators to see what trouble might happen with these artifacts and then if it escalates then the purgers ( i take it both purgers and investigators will exist in game ? (( and in game will purgers have ranks like described ? ((( if so would this also count for military ? ))))
Logged
He must be running 3.5 abacuses of RAM

Descan

  • Bay Watcher
  • [HEADING INTENSIFIES]
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #327 on: November 01, 2012, 03:45:29 pm »

What about making your own weird artifacts? :D

Either deliberately, or accidentally. Perhaps an explosion at a chair factory reveals a demonic chair created by a freak lightning strike hitting just when it came off the line?

Or cultists steal a bunch of materials and make an artifact of their own, which you find some day deep in the forest? It would reflect how your colony has been built up, being based on the home-grown cultists you cultivate and the industries you build.

Just some thoughts!

e: I just realized that I didn't specify any "deliberate player-created artifacts" example in there, just two accidental ones. I can't really think of how you'd be able to DELIBERATELY make an artifact, but it is something to think aboot. :D
Logged
Quote from: SalmonGod
Your innocent viking escapades for canadian social justice and immortality make my flagellum wiggle, too.
Quote from: Myroc
Descan confirmed for antichrist.
Quote from: LeoLeonardoIII
I wonder if any of us don't love Descan.

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #328 on: November 01, 2012, 03:50:46 pm »

e: I just realized that I didn't specify any "deliberate player-created artifacts" example in there, just two accidental ones. I can't really think of how you'd be able to DELIBERATELY make an artifact, but it is something to think aboot. :D
If anyone can deliberately create an evil artifact, it's probably us.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Descan

  • Bay Watcher
  • [HEADING INTENSIFIES]
    • View Profile
Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #329 on: November 01, 2012, 03:52:26 pm »

Well, of course. Cultivate cultists, "accidentally" leave some juicy materials near their hide-out, wait a while, bam. Super-artifact.

I was talking more in-game, designed-to-be-deliberate artifact-creation game-mechanics. In the game. Itself. By design.
Logged
Quote from: SalmonGod
Your innocent viking escapades for canadian social justice and immortality make my flagellum wiggle, too.
Quote from: Myroc
Descan confirmed for antichrist.
Quote from: LeoLeonardoIII
I wonder if any of us don't love Descan.
Pages: 1 ... 20 21 [22] 23 24 ... 105