Thanks for popping over Daniel, it's always great to see developers so willing to reach out to gamers.
That said, I'm probably about to make you regret doing so with a massive list of questions. Sorry about that
Feel free to ignore any questions you can't or don't want to answer at this point.
1. How many colonists are we able/expected to have at any one time?
2. How difficult will it be to obtain new colonists?
3. The PC Gamer interview mentioned marriage, which implies all sorts of cool things. Is there any chance of hearing the patter of tiny feet and/or screams of tiny mouths?
4. Are resources finite or infinite?
5. That procedural extruding feature sounds pretty awesome. Will we able to save/load and/or export buildings?
6. Which single feature excites you personally the most?
7. How large are the playable areas? Is it likely or very unlikely that it could be mostly developed/terraformed.
8. What non-combat options (if any) will there be for interacting with native sentients?
9. I can has now plz?
10. What
won't be moddable?
11. Can we dig/mine/build hills?
12. Can buildings have multiple storeys/basements?
13. Say I was to divert a river for some reason. Could this have a negative effect on local flora/fauna?
14. Will there be robots?
15. What sort of needs/desires will colonists have?
16. Can I pickle (or otherwise experiment on) living/dead creatures?
17. HP or limb based damage?
18. Do individual colonists have their own currency or is it a case of DF style Communism?
19. Are those pictures concept art or in engine?
20. What can you tell us about megaprojects?
I'm gonna stop typing for a bit before I scare you off