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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 255245 times)

mendonca

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #600 on: August 29, 2013, 07:23:18 am »

Posting to watch ... getting to the point where I might allow myself to get a little excited.
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Brotato

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #601 on: August 29, 2013, 11:17:20 am »

Just sending out a little PTW message.  Hopefully there'll be some news about this in a couple of months.
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Darkmere

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #602 on: August 29, 2013, 01:22:49 pm »

Just sending out a little PTW message.  Hopefully there'll be some news about this in a couple of months.

There's weekly dev blogs on the gaslamp front page. They're always entertaining, moreso if you like gritty details about gears, pipes, pipes encrusted with gears, and clean-burning insanity.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

PTTG??

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #603 on: August 30, 2013, 11:17:30 am »

Oh, they've been doing this and that...
Spoiler: chicken (click to show/hide)
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Inarius

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #604 on: August 31, 2013, 03:54:10 pm »

This game sounds really interesting. I really hope it will be as deep as it is supposed to be.
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Oneir

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #605 on: August 31, 2013, 06:43:11 pm »

I wonder if you could spin those chicken-rending render glitches into, like, hotspots of eldritch geometry. You think it looks like it would make a good end-table for the mayor, but suddenly all the urchins you send to pick it up are twelve feet tall, angular and inside-out. So you just use them as end-tables instead.
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #606 on: September 05, 2013, 01:01:18 pm »

Well, we're starting at "deep enough to be interesting" and going from there.  I don't think we have a prayer of making things as complex as Toady has, he is more than a few years of work ahead of us :P

Maybe one day though!
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Parsely

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #607 on: September 09, 2013, 03:54:21 am »

PTW
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Gaslamp-Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #608 on: September 25, 2013, 04:50:16 pm »

So, as a few of you guys have mentioned in this thread, we have a development blog that we post to on a weekly basis.  Should I post links to the updates when they come up?

I haven't been doing this because, well, Bay12 is a game company forum that isn't ours, and I don't know how people feel about it, but I realized that it would be more productive to just ask and see what you think. :)
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Mephansteras

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #609 on: September 25, 2013, 04:52:05 pm »

So, as a few of you guys have mentioned in this thread, we have a development blog that we post to on a weekly basis.  Should I post links to the updates when they come up?

I haven't been doing this because, well, Bay12 is a game company forum that isn't ours, and I don't know how people feel about it, but I realized that it would be more productive to just ask and see what you think. :)

I for one would prefer it if you did. I'm lazy and this is pretty much the only spot I go to most days. A link here I'm much more likely to click on and go check out than I am to remember to go looking for the content on my own.
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PrimusRibbus

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #610 on: September 25, 2013, 05:01:20 pm »

So, as a few of you guys have mentioned in this thread, we have a development blog that we post to on a weekly basis.  Should I post links to the updates when they come up?

I haven't been doing this because, well, Bay12 is a game company forum that isn't ours, and I don't know how people feel about it, but I realized that it would be more productive to just ask and see what you think. :)

I think it would be great if you posted the links. It would give you a great opportunity to let us know if your blog post touches on any of the questions or comments that have cropped up in the thread.
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Darkmere

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #611 on: September 25, 2013, 05:34:52 pm »

Well one of the recent blogs directly stated that embarking by a volcano might be somehow "bad." I now find all the information therein dubious....

I don't see a problem with it though. Lots of devs post info here about things this community likes.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

PTTG??

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #612 on: September 25, 2013, 08:47:53 pm »

I guess I should note here, I need to update that resume I sent you; I'll lick boots in addition to QA. I have a degree in it.
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CognitiveDissonance

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #613 on: September 26, 2013, 12:04:04 pm »

I was curious, so I googled the blog. Here it is:

http://www.gaslampgames.com/blog/

Man... this game looks so damn good. *drool*
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Gaslamp-Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #614 on: September 26, 2013, 02:17:11 pm »

Sounds good guys, I'll post em up :)

Most recent one was an art post about our experiments with particles:

http://www.gaslampgames.com/2013/09/25/how-many-particles-can-dance-on-the-tooth-of-a-sawblade/
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