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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 255257 times)

Dutchling

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #525 on: January 26, 2013, 03:25:53 pm »

Eh, what about terraforming in general?

Like, draining a lake and then filling it with dirt and gravel to make a field for houses/crops/tree-farm/the-hell-of-it? :3

Than create a lake at the hole you dug for the dirt and gravel!
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Jopax

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #526 on: January 26, 2013, 03:27:27 pm »

As far as water physics go?

Couldn't you do something like having everyone do their own processing of the stuff? Not sure how viable that is, but basically every client does their own stuff (with the same rules of course). Since water changes should happen mostly gradually (barring freak occurences ivolving the occult or the high explosive) there shouldn't be much deviation in what happens in all the clients. And if that is a possibility having the game occasionally check on everyones water status or something to see if it syncs up with the host and make changes accordingly.

And about the terraforming. I'd be mostly fine with being able to carve out hillsides and mountainsides and have stuff built there. Giant gold mining contraptions, housing and whatever else is needed.

Also giant struts to hold that crap up (and because struts sounds awesome to pronounce and they look awesome).
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Gaslamp-Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #527 on: January 29, 2013, 05:26:40 pm »

Unless we have the ability to replace population workers with say, steam-driven robotics or cult-controlled golemns? Mwhahahaha.

Likely.
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lordcooper

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #528 on: January 29, 2013, 05:27:46 pm »

wat

 :D
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Teneb

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #529 on: January 29, 2013, 08:46:54 pm »

Unless we have the ability to replace population workers with say, steam-driven robotics or cult-controlled golemns? Mwhahahaha.

Likely.

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Viken

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #530 on: January 29, 2013, 10:11:42 pm »

Mwhahahaha! Awesome!
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Sirus

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #531 on: January 31, 2013, 12:45:25 am »

Unless we have the ability to replace population workers with say, steam-driven robotics or cult-controlled golemns? Mwhahahaha.

Likely.
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Gaslamp-Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #532 on: January 31, 2013, 01:48:06 pm »

Oh hey, new post up with some more technical bits, and another in-engine screenshot.  (Water is still unchanged due to infighting, biomes are lurching along.)

Edit: I should probably add a link, huh? :)

http://www.gaslampgames.com/2013/01/30/hooray-for-scripting-and-other-things-we-did-in-the-past-two-weeks/
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cerapa

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #533 on: January 31, 2013, 03:19:11 pm »

Looking damn good. Shame bout modding support though, but I suppose it is for the best if you only have to worry about your own bugs at the start.

Also,
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Djohaal

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #534 on: February 07, 2013, 08:07:11 pm »

I really like the previews and the mechanics we are seeing so far, but if I may input some of my thoughts on the art style (which I assume is largely placeholder in the potemkin screenshots), the colours of most objects need more contrast and vibrance. They feel a bit "bland". The modelling style has a good slightly cartoony feel to it, and the base textures are pretty, but the final effect with the lighting is a bit lackluster. I assume that the lighting engine at the moment is still placeholder, and a good sun/sky system can do wonders for a model, but if that is anything closer to final than that, in my opinion you guys should consider revising the overall constrast and the color vibrance to get the desired feel.

Keep up the awesome work!  :D
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

Viken

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #535 on: February 08, 2013, 01:51:13 pm »

Djohaal, the devs have already said that while they are rendering the current graphics with what is already in place, it is not how the final release is going to be.  They are still working on large aprts of the rendering software; so visual effects, particles, antialiasing, gamma correction and the rest are still being added.   They're just trying to get all the assets in so they can then work on making it look 'pretty'.  :P
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Djohaal

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #536 on: February 08, 2013, 01:52:52 pm »

Djohaal, the devs have already said that while they are rendering the current graphics with what is already in place, it is not how the final release is going to be.  They are still working on large aprts of the rendering software; so visual effects, particles, antialiasing, gamma correction and the rest are still being added.   They're just trying to get all the assets in so they can then work on making it look 'pretty'.  :P

And that is exactly the considerations I put in my post...
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

ScriptWolf

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #537 on: February 08, 2013, 02:12:47 pm »

So long as it has the features who cares about graphics :P I would take civ 3 graphics for deeper gameplay any day
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Techhead

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #538 on: February 08, 2013, 02:46:47 pm »

So long as it has the features who cares about graphics :P I would take civ 3 graphics for deeper gameplay any day
Civilization Three? You must be spoiled by these fancy new games.
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It's like you're all trying to outdo each other in sheer useless pedantry.

ScriptWolf

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #539 on: February 08, 2013, 05:12:15 pm »

So long as it has the features who cares about graphics :P I would take civ 3 graphics for deeper gameplay any day
Civilization Three? You must be spoiled by these fancy new games.

I was picking a old game none focused on graphic :P but I'm interested how am I spoiled by these new fancy games ? :P
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