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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 255288 times)

Djohaal

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #210 on: October 23, 2012, 05:32:45 pm »

Only concept art and some 3d model previews I think. I do want the clean madness burning obelisk. Madness has never been so economically rentable!
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

Viken

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #211 on: October 23, 2012, 06:56:05 pm »

After reading the latest blog post, I thought I'd post here, instead of the comments section there.

The meta-game focus will be political, moving up the ranks, gaining favors, trying to make friends and kick the enemies in the arse; but will you be able to break totally away from the Empire? Could you gather enough prestige and wealth to start your own? Or how far up can you go in the Empire if you do act as their loyal and happy lapdog?

I'd love for Clockwork Empires to be sorta open-ended, and yet so full to do just about anything you want as you get deeper and deeper into the game.  As a fan of the Settlers games, I love city building and production chains and economic structures all on their own; but at the same time, I'd love for the meta-game to have a purpose as well, just beyond spreading the story of moving from point A to point B (ala Settlers 7: Paths to a Kingdom).

Okay, ranting done.  Thankya.
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Zangi

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #212 on: October 23, 2012, 07:05:24 pm »

After reading the latest blog post, I thought I'd post here, instead of the comments section there.

The meta-game focus will be political, moving up the ranks, gaining favors, trying to make friends and kick the enemies in the arse; but will you be able to break totally away from the Empire? Could you gather enough prestige and wealth to start your own? Or how far up can you go in the Empire if you do act as their loyal and happy lapdog?

I'd love for Clockwork Empires to be sorta open-ended, and yet so full to do just about anything you want as you get deeper and deeper into the game.  As a fan of the Settlers games, I love city building and production chains and economic structures all on their own; but at the same time, I'd love for the meta-game to have a purpose as well, just beyond spreading the story of moving from point A to point B (ala Settlers 7: Paths to a Kingdom).

Okay, ranting done.  Thankya.
+1

Though... if you can't do it right.  Don't.
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Shades

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #213 on: October 24, 2012, 03:36:45 am »

I'd love for Clockwork Empires to be sorta open-ended, and yet so full to do just about anything you want as you get deeper and deeper into the game.  As a fan of the Settlers games, I love city building and production chains and economic structures all on their own; but at the same time, I'd love for the meta-game to have a purpose as well, just beyond spreading the story of moving from point A to point B (ala Settlers 7: Paths to a Kingdom).

That would be nice, there is nothing worse than getting your empire working how you like and then mission complete and you have to start again. (okay there are plenty of worse things, but it's still frustrating) One of the things that put me off blackspace (which thankfully failed it's kickstarter, as I couldn't work out a way to cancel my pledge)
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ScriptWolf

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #214 on: October 24, 2012, 06:00:42 am »

Ding update:

there are several factions you can earn prestige off and this prestige then lets you request stuff from the faction you have earned prestige with.

Check gaslamp games home website for more info
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lordcooper

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #215 on: October 24, 2012, 06:02:25 am »

Just a quick note - we're trying to post something game development related on the blog every Tuesday. 

Thanks for the continued interest guys, it means a lot to us.

If I had a diary I'd be making a note in it.
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ScriptWolf

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #216 on: October 24, 2012, 06:15:39 am »

hey Daniel will there be beta and alpha testing for clockwork empire ?
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cerapa

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #217 on: October 24, 2012, 06:28:30 am »

Just a quick note - we're trying to post something game development related on the blog every Tuesday. 

Thanks for the continued interest guys, it means a lot to us.
Awesome. Will have to add that to the list of things to look forward to every week.
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Girlinhat

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #218 on: October 24, 2012, 07:40:48 am »

there is nothing worse than getting your empire working how you like and then mission complete and you have to start again.
And yet having it all crumble in fame is actually a very preferred way.  Roguelikes make you think weird.

Shades

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #219 on: October 24, 2012, 08:46:13 am »

there is nothing worse than getting your empire working how you like and then mission complete and you have to start again.
And yet having it all crumble in fame is actually a very preferred way.  Roguelikes make you think weird.

The difference is you let (or are unable to prevent) it crumble, rather than a 'well done, good job, now we are taking that off you and you get to start again'.
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lordcooper

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #220 on: October 24, 2012, 09:04:38 am »

there is nothing worse than getting your empire working how you like and then mission complete and you have to start again.
And yet having it all crumble in fame is actually a very preferred way.  Roguelikes make you think weird.

The difference is you let (or are unable to prevent) it crumble, rather than a 'well done, good job, now we are taking that off you and you get to start again'.

Warzone 2100 handled that one incredibly well.  You finish a level and then it simply opens up more of the map for you.
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LoSboccacc

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #221 on: October 24, 2012, 09:24:57 am »

...and when you moved to a next level, you used a dropship from the main base, with the main base providing reinforcements at its production rate
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RedKing

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #222 on: October 24, 2012, 09:29:42 am »

Had kind of put this one on my back burner of interest...really liking what I'm reading so far.  :)
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Viken

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #223 on: October 24, 2012, 09:56:51 am »

Hm. What about something similiar to the 'home city' feature of Age of Empires 3? You complete missions, goals, and optional objectives from the various factions, and upgrade your starting location with the features/resources/ect. that you'd like, providing bonuses for while you're doing the missions and changing how the meta-game plays?

For example, you run through the first few goals for the Empire, setting up basic trade for cheap beer and wood, starting resources.  But then you get an optional objective from say, the Stahlmarkians, and they want you to do something that goes against the Empire.  You do it, and fail an original objective, but complete the mission.  When you get back into the Meta-Game, you get a warning from the Empire, and only gain part of the promotion, but the Stahlmarkians' thank you in private, and give you a favor that could more than make up for it. 
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Oliolli

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #224 on: October 24, 2012, 10:08:53 am »

Alright, so we have the Clockwork Empire, Stahlmark, Imperial Novyrus, République Mécanique... I wonder what other nations will be around :D
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