This is certainly one of the biggest disappointments for early access. The Dredmor games were very complete but Clockwork Empires failed to deliver on:
* Any sense of fun. It's just not fun
* Building was so janky and micro intensive that it makes you not want to play
* External threats (bandits, empire) were either super easy or retarded hard
* Managing stockpiles, farms, etc - a complete chore. You never get any benefit from them, the most you can expect is bare survival
* Useless or unimplemented buildings like the barber shop - supposedly to heal your colonists, it just doesn't work. Same for naturalist.
* No refund policy. I sincerely regret spending the money to buy this game and I won't buy a game from anyone that was involved:
WHO IS GASLAMP GAMES?
Founding Partners:
Nicholas Vining : Technical Director
Daniel Jacobsen : CEO
David Baumgart : Art Director
Motley Associates:
Chris Dykstra : Director of Business Development
Derek Bonner : Web Developer & System Admin
Matthew Steele : Audio Specialist
Chris Triolo : Animator
Sean Hamilton : 3D Artist
Joseph Nejat : 3D Artist
Ryan C. Gordon : Hackmaster
Micah J. Best: Systems Programmer
Chris Whitman: Gameplay Programmer
Mathieu Dugon: Community Liaison
Andrew Ferguson: Build Engineering
Stephanie Tinsley Schopp: Public Relations Maverick
edit: The worst thing promised but never delivered (in a reasonable game session, I'm not going to play place the beds for 16 hours to see this): The lovecraftian element. There are cults, that affect nothing in the early game, and there is no real sense of horror at all for the vast majority of the game. Maybe it kicks in after 20 hours of fidgeting with orders and snap tight modules, but nobody is going to spend that amount of time on it.