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Author Topic: SUBURB: Act One - A Game of Duality  (Read 72373 times)

freeformschooler

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Re: SUBURB: The Deletion Queue - Homestuck and Then Robots
« Reply #270 on: September 29, 2012, 05:46:44 pm »

((Open your list of past pesterlogs from the menu and hit "show pesterlog directory" or something like that. You'll go under your chumhandle, then select the person's chumhandle you pestered with and then open the most recent log's bbcode file. Paste the BBCode in a spoiler here.))
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ShoesandHats

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Re: SUBURB: The Deletion Queue - Homestuck and Then Robots
« Reply #271 on: September 29, 2012, 05:56:50 pm »

The only problem is the bbcode. How do I select it, or do you just mean the text? My only real problem is putting all the individual colors in there.
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freeformschooler

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Re: SUBURB: The Deletion Queue - Homestuck and Then Robots
« Reply #272 on: September 29, 2012, 09:11:34 pm »

((No, I mean there will be a .txt file in the bbcode folder with your logs pre-colored in appropriate bbcode. Just select all, copy and paste. Update and maybe pictures when I finish this homework.))
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ShoesandHats

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Re: SUBURB: The Deletion Queue - Homestuck and Then Robots
« Reply #273 on: September 29, 2012, 09:33:18 pm »

Oh, thanks. Now, for the conversation that I technically had with myself!

Spoiler (click to show/hide)
« Last Edit: September 29, 2012, 09:46:53 pm by ShoesandHats »
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freeformschooler

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Re: SUBURB: The Deletion Queue - Homestuck and Then Robots
« Reply #275 on: September 30, 2012, 07:58:54 pm »

((Would everyone be alright with me postponing/hiatusing this for now? I started it around the time of a two-week school break, and I don't think any long-term planning came into play there. I promise I won't do that thing where I plan to return with a giant flash animation for no reason, because even though I've totally done that before, it generally extends hiatuses way longer than they need to be extended.))
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ShoesandHats

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Re: SUBURB: The Deletion Queue - Homestuck and Then Robots
« Reply #276 on: September 30, 2012, 08:05:48 pm »

That's fine with me.
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Liber celi

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Re: SUBURB: The Deletion Queue - Homestuck and Then Robots
« Reply #278 on: October 06, 2012, 01:16:22 pm »

I am okay with that. I am okay with a lot of things as it happens, since I don't have any reliable internet access for a while.
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ShoesandHats

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Re: SUBURB: The Deletion Queue - Homestuck and Then Robots
« Reply #279 on: October 09, 2012, 10:04:54 pm »

Just to clarify, when can we expect the hiatus to end?
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freeformschooler

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Re: SUBURB: The Deletion Queue - Homestuck and Then Robots
« Reply #280 on: October 09, 2012, 10:08:15 pm »

No idea. My breaks between school and schoolwork are mostly being spent on my RTD.

Feel free to join the mile-long waitlist for that, though.
« Last Edit: October 09, 2012, 10:10:35 pm by freeformschooler »
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ShoesandHats

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Re: SUBURB: The Deletion Queue - Homestuck and Then Robots
« Reply #281 on: October 18, 2012, 06:45:08 pm »

Art bump time!

Spoiler (click to show/hide)

More troll art, except this time it isn't a sprite!

Also, done by someone a lot better at drawing than me.
« Last Edit: October 18, 2012, 09:24:02 pm by ShoesandHats »
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freeformschooler

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Re: SUBURB: The Deletion Queue - Homestuck and Then Robots
« Reply #282 on: November 14, 2012, 09:46:52 am »

I think this has rested long enough.

With plenty of time to think about it, I've realized that shoehorning this game into the Mushroom Kingdom Wars system was a bit... clunky. Not only because of the slapped-together implementation, but also because of Homestuck itself. Here's a few of the reasons why:

1. Homestuck has a narrative focus.

Requiring results for every tiny action and breaking up advancement into microscopic bites of RPG mechanics very slowly handed to the player does not make for a good narrative game.

2. Transitional updates and constant skill checks are unnecessary.

I'll admit, this was more me then the system. But I shouldn't be wasting everyone's time like this. No more slowly watching progress bars.

3. Homestuck is player-driven and based around personal growth.

Rather than just making up skills and handing them to the player on the fly, I would rather see the players have their characters grow in the way they wish. They shouldn't be bound by a strict RPG system, especially one in which they didn't choose their stats or skills.

THEREFORE: I propose, for the very last time, that we change to an open, free, narrative-based RPG system called FATE. It's not actually necessary to read everything in there (as I'll still be rolling the dice). However, I will requiring something from each of you to start:

Pick three skills your character would be AVERAGE at. Examples: farming, athletics, hacking, chemistry...
Pick two skills your character would be FAIR at. This means even better than Average, so you might want to put whatever weapon skill you have here. Examples: painting, blades, intuition...
Pick two ASPECTS or defining traits of your character. Alternately, pick ONE aspect that really stands out about them.  Aspects are a bit harder to explain. They're anything that really stands out about your character versus the crowd. They can be physical traits ("Could Even Lift an Ox," "Blood-red Arm Insignia"), descriptions ("Crafty Trickster!" "Wouldn't ever let you down"), connections to other characters or things ("Alison's caretaker," "What hidden artifact?"), or other things like job descriptions and catch phrases.

The more flavorful an aspect is, the more sway you ultimately have over the plot. They can be exclusively good ("Trained blades specialist"), exclusively bad ("Poor, frail nerd"), or both ("Too many swords!") An exclusively good aspect can only cost Fate Points (explained later), an exclusively bad one can be used to gain them for other reasons, and a good/bad one can be both. Descriptions of some common FATE game mechanics and how they'll be implemented lie below, but if I get this from all five (six?) players, I can start back as soon as possible.


Spoiler: Skills (click to show/hide)


« Last Edit: November 14, 2012, 09:50:09 am by freeformschooler »
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ShoesandHats

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Re: SUBURB: The Deletion Queue - Game system proposal/revival
« Reply #283 on: November 14, 2012, 05:49:06 pm »

Does it have to be PMed to you, or do we post it here?

Also, hello? Other people who were interested in this? Where have you gone?
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freeformschooler

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Re: SUBURB: The Deletion Queue - Game system proposal/revival
« Reply #284 on: November 14, 2012, 05:55:38 pm »

Just post it here or PM it or pesterchum me or whatever. Here's an example of what Jonathan's could be:

Skills: Literature (Fair), Computer Science 101 (Fair), Blunt Weaponry (Mediocre), Astrophilosophy (Mediocre, this is totally viable btw), Farming (Mediocre)
Aspects: Forever Skeptical [], Cosmic Curiosity []

Everyone else I've messaged is busy and can't even post.
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