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Poll

Predict the winner, yo.

Waterplouf, and the Submarine Eskimos
- 5 (13.5%)
Shadowgandor, and the Descendants of Giant Popsicles
- 0 (0%)
Boksi, and the Climate Change Deniers
- 4 (10.8%)
a1s, and the Recycled Italians
- 0 (0%)
Korbac, and the Japanese Porn Industry
- 12 (32.4%)
Il Palazzo, and the Dreamy Octopi
- 12 (32.4%)
Bluerobin, and the Power Metal Band
- 1 (2.7%)
EuchreJack, and the Best Judea
- 0 (0%)
Karlito, and the Animal Farm
- 3 (8.1%)

Total Members Voted: 37


Pages: 1 ... 50 51 [52] 53 54 ... 65

Author Topic: Dominions 3 Round 9  (Read 82145 times)

Darkwind3

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Re: Dominions 3 Round 9
« Reply #765 on: November 19, 2012, 02:31:20 pm »

I'm not even in this game, but I've been browsing the thread occasionally, and it sounds like you're a major power, Il Palazzo. I can say with certainty that a major power (or even a medium one) going AI will make the game worse for everyone involved. It might not kill the game, but it could and has in other games. Pause the game or find another person - maybe try to recruit from the people playing Round 10? It's not even at turn 10 yet so it's not like anybody would be taking on two huge late-game games simultaneously. Just don't set yourself to AI, because the AI is seriously terrible and knows nothing about strategy, tactics or diplomacy.
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Boksi

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Re: Dominions 3 Round 9
« Reply #766 on: November 19, 2012, 03:22:03 pm »

While I would certainly benefit from Il Palazzo leaving, I'd rather not have him go AI. Switch out for another player or pause the game, but don't go AI. Please.

In other news, I can apparently recruit pale ones from Gath's ex-capital. Seems like a bug to me. Of course, pale ones suck so I won't be recruiting any anyway.
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[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Karlito

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Re: Dominions 3 Round 9
« Reply #767 on: November 19, 2012, 03:32:27 pm »

Capital's in a cave, right? I can recruit pale ones from a few of my cave provinces. I think default independents always become available in the captured capitals of other nations.
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Bluerobin

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Re: Dominions 3 Round 9
« Reply #768 on: November 19, 2012, 03:39:07 pm »

Yeah I've had some interesting things happen with this map on a couple test games where I could recruit indies from MY capital as well. They're not GOOD indies so it doesn't matter, but it's still a bit weird.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Korbac

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Re: Dominions 3 Round 9
« Reply #769 on: November 19, 2012, 04:20:59 pm »

I'm willing to wait until you come back, Il Big Cheese. :)
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Bluerobin

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Re: Dominions 3 Round 9
« Reply #770 on: November 19, 2012, 04:25:47 pm »

If we end up putting the game on pause for 2-3 weeks we could try some quick two/three person games that are done in two or three longer session. Maybe use that as a first test of the nationgen stuff? Not that I'm pushing for it particularly hard, but I figured it would keep up interest in dom3 for when Il P got back so I thought I'd throw it out as an idea.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

EuchreJack

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Re: Dominions 3 Round 9
« Reply #771 on: November 19, 2012, 06:18:29 pm »

hand the control to some other person(maybe Euchre, eh? To take revenge on your assailants with the hordes of your sometime enemies?)

Some part of me really likes this option.   ;D

There's shit that I absolutely have to focus on doing during the upcoming forthnight, and honestly cannot afford any distractions, or at least not one of the magnitude that Dominions became.

If you're so inclined, the game could be paused for that period

But that is the option I truly support.

Boksi

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Re: Dominions 3 Round 9
« Reply #772 on: November 20, 2012, 03:15:35 am »

By the way, I may or may not be able to finish my turn today. Just to be on the safe side, I'd like to request a 24-hour extension.
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[HAMMER:HAMMER:HAMMER]

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Karlito

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Re: Dominions 3 Round 9
« Reply #773 on: November 20, 2012, 04:58:45 am »

I was going to postpone anyway so we'd have some more time to figure out a course of action, but this is also a good reason. Done.
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This sentence contains exactly threee erors.

Boksi

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Re: Dominions 3 Round 9
« Reply #774 on: November 21, 2012, 03:42:25 pm »

Well, we certainly have figured out a course of action now. Also, Jomon and Midgård haven't sent in their turns.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

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Bluerobin

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Re: Dominions 3 Round 9
« Reply #775 on: November 21, 2012, 03:48:42 pm »

Wait we figured something out? Or am I missing sarcasm because of no sleep? Also, I'll submit my turn as soon as I get home, I have it done I was just waiting to see how things shook out.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Boksi

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Re: Dominions 3 Round 9
« Reply #776 on: November 21, 2012, 03:56:19 pm »

Wait we figured something out? Or am I missing sarcasm because of no sleep?
The latter.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Bluerobin

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Re: Dominions 3 Round 9
« Reply #777 on: November 21, 2012, 04:13:48 pm »

K good. I've been in lab for 30.5 hours at this point and while I'm surprisingly functional my sarcasm detection seems reeeeally broken. Anyway, time to go home and submit my turn so I can die sleep.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

EuchreJack

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Re: Dominions 3 Round 9
« Reply #778 on: November 22, 2012, 01:17:43 am »

Wait we figured something out? Or am I missing sarcasm because of no sleep?
The latter.
I didn't get the sarcasm either, and I'm only sorta tired.

EuchreJack

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Re: Dominions 3 Round 9
« Reply #779 on: November 23, 2012, 11:23:13 pm »

I'm willing to wait until you come back, Il Big Cheese. :)

I think we still need for you to submit your turn.
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