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Poll

Predict the winner, yo.

Waterplouf, and the Submarine Eskimos
- 5 (13.5%)
Shadowgandor, and the Descendants of Giant Popsicles
- 0 (0%)
Boksi, and the Climate Change Deniers
- 4 (10.8%)
a1s, and the Recycled Italians
- 0 (0%)
Korbac, and the Japanese Porn Industry
- 12 (32.4%)
Il Palazzo, and the Dreamy Octopi
- 12 (32.4%)
Bluerobin, and the Power Metal Band
- 1 (2.7%)
EuchreJack, and the Best Judea
- 0 (0%)
Karlito, and the Animal Farm
- 3 (8.1%)

Total Members Voted: 37


Pages: 1 ... 42 43 [44] 45 46 ... 65

Author Topic: Dominions 3 Round 9  (Read 82215 times)

Karlito

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Re: Dominions 3 Round 9
« Reply #645 on: November 02, 2012, 12:45:04 pm »

Well, the seas are frozen and Atlantis's capital is on the land somewhere, so I suppose it depends on the what sort of assets he has under water at the moment.
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Boksi

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Re: Dominions 3 Round 9
« Reply #646 on: November 02, 2012, 01:13:53 pm »

I guess I could post this? Yeah, I think I will.



OK, so it's time for the second episode of this Gath mini-LP. I won't go into details about early expansion because there isn't any special trick to what I'm doing. Just get a couple of sacred giants and send them off to kill people who don't pay you taxes. But I'll get into the awesomeness of Levite Zealots, don't worry.
Spoiler (click to show/hide)
Still, I think I should mention that I love discovering sites I've never seen before. It's just so neat. This one didn't require any sitesearching, but there's obviously also a death site there. If you see some odd scales somewhere, you ought to check http://dom3.servegame.com/wiki/Magic_site to see what it might be.
Spoiler (click to show/hide)
The Navigator's Guild provides 2 water gems and lets me recruit Navigators. They look nicely synergistic with my current research plans - communions and evocation spam.

So yeah, Levite Zealots. Why are they so good? Well, they're recruit-anywhere sacreds, but they're not top-of-the-line, murder-everything-and-then-some recruit-anywhere sacreds. Still, they have their uses. First of all, they only cost 15 gold to recruit so they have nearly no upkeep cost. Secondly, they have 14 base morale, which becomes 16 with a bless. They've got wasteland survival, which is admittedly a rather minor benefit.
Spoiler (click to show/hide)
But most importantly(to me) is the fact that they have a patrol bonus. It's an incredibly mundane thing that's surprisingly useful.
Spoiler (click to show/hide)
For example, here I've set the taxes on my capital to 140%. I've got 10 Levite Zealots patrolling - their patrol bonus means they act like 30 patrollers, which is usually enough to quell the unrest from this level of taxes. The maintenance cost for 10 zealots and a generic commander is 8 gold per turn, by the way. By comparison, 30 independent soldiers and a generic commander would cost 43 gold to maintain, cost twice as much to recruit and wouldn't even be as good in a fight.
Spoiler (click to show/hide)
Of course, patrolling to reduce unrest kills population. It's not so bad when you've got growth scales, but it does mean less gold later. But that's fine, because you get more gold now, which you can invest in acquiring more provinces to get more gold.
Spoiler (click to show/hide)
If you get a province with a low population and some good mines, you might even want to yank the taxes up to 200% and kill everyone with patrolling. You still get the income from the mines, which is doubled by your taxes, but you don't have to worry about unrest because everybody is dead! The province I'm using as an example isn't really good enough for that trick, but even 120 is a pretty good income and we'll get plenty of gold while slowly killing the place.
Spoiler (click to show/hide)
By the way, you can see here how I'm surrounding a couple of provinces but not taking them. That's because I can take them whenever I want, so I focus my forces on taking other provinces that aren't guaranteed to be mine.
Spoiler (click to show/hide)
Here you can see that despite having less people after all the patrolling, the province's income has actually increased. This is because of the good scales we picked. I put another commander with 10 more Zealots patrolling there to quell all the unrest - 20 Zealots equal 60 normal patrollers. Also, I'm having an indie commander build a fort with a 15% administration bonus, which translates to a 15% income bonus. I'm not sure on how scales and administration bonuses interact, but the bottom line is loadsamoney. But you know what's impressive?
Spoiler (click to show/hide)
That Hill Castle is the third fort I'm building, not the second. And it's winter in the first year of the Ascension Wars! That's the income you can get with good scales and Levite Zealots!
Spoiler (click to show/hide)
And as the new year dawns, we discover our closest neighbor, Ermor. I guess up next is a crash course in Yeddeoni communions against undead. Boy, I bet that would have been handy a while ago. But first, we'll need some Abbas and some construction research or all our troops will starve to death.

I do have a bit more written up, but that's a nice place to end the episode don't you think?
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Il Palazzo

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Re: Dominions 3 Round 9
« Reply #647 on: November 02, 2012, 07:09:23 pm »

In R'lyeh, all newspapers look the same:
Spoiler (click to show/hide)
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Stworca

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Re: Dominions 3 Round 9
« Reply #648 on: November 03, 2012, 03:28:03 am »

Yeah... note that I actually want to kill you, but I actually have no idea how to do this  :P.

Reduce the amount of his provinces to 0.
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EuchreJack

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Re: Dominions 3 Round 9
« Reply #649 on: November 03, 2012, 08:29:06 am »

If I had gotten one or two more lesser horrors in there, I would have won. The militia were retreating and the clockwork horrors were exhausted. Good thing I named my scout appropriately. Probably should have set him to retreat, though.

But hey, I did manage to slaughter several turns worth of Gibborim. That's nice.

At 75 gold a piece, and with 30 dead, you managed to kill 2250 gold worth of troops, or the equivalent of two fortresses.  I'm sure you can call that a fair exchange.

Also, would it be possible to have a 24 hour extension?  Things have been busy in real life, and I'm feeling quite rushed.  I haven't even had time to review the Great Gibborim Genocide.

Il Palazzo

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Re: Dominions 3 Round 9
« Reply #650 on: November 03, 2012, 08:38:11 am »

Done.
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EuchreJack

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Re: Dominions 3 Round 9
« Reply #651 on: November 03, 2012, 04:31:46 pm »

Um, it doesn't look like the deadline was extended.

Karlito

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Re: Dominions 3 Round 9
« Reply #652 on: November 03, 2012, 04:46:01 pm »

fixed that
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EuchreJack

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Re: Dominions 3 Round 9
« Reply #653 on: November 03, 2012, 04:47:23 pm »

Thanks!   :D

EDIT: Can't believe I posted a smiley-with-tongue instead of smiley-happy.  Thanks for the extension: I'm really too tired to submit a turn.

Korbac

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Re: Dominions 3 Round 9
« Reply #654 on: November 03, 2012, 08:01:10 pm »

Project Castlevania is coming along nicely, and I actually managed to win a battle of EPIC proportions with R'yleh!

HE CAN BE BEATEN!
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Il Palazzo

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Re: Dominions 3 Round 9
« Reply #655 on: November 04, 2012, 04:24:14 am »

Project Castlevania is coming along nicely, and I actually managed to win a battle of EPIC proportions with R'yleh!

HE CAN BE BEATEN!
Curses!
But don't get your hopes up, guys - it wasn't easy. He won only by bringing to bear overwhelming numerical superiority, 100% archer army, and significant mage support.
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Boksi

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Re: Dominions 3 Round 9
« Reply #656 on: November 04, 2012, 07:53:21 am »

Project Castlevania is coming along nicely, and I actually managed to win a battle of EPIC proportions with R'yleh!

HE CAN BE BEATEN!
Curses!
But don't get your hopes up, guys - it wasn't easy. He won only by bringing to bear overwhelming numerical superiority, 100% archer army, and significant mage support.
Oh man, I saw that one. Too bad I can't replicate his strategy, Abysia is kind of bad at the whole "ranged weapon" deal. I could recruit independents, but they wouldn't be as competent in a melee as his samurai longbowmen.
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Korbac

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Re: Dominions 3 Round 9
« Reply #657 on: November 04, 2012, 08:24:33 am »

Project Castlevania is coming along nicely, and I actually managed to win a battle of EPIC proportions with R'yleh!

HE CAN BE BEATEN!
Curses!
But don't get your hopes up, guys - it wasn't easy. He won only by bringing to bear overwhelming numerical superiority, 100% archer army, and significant mage support.

All true, unfortunately. ;)
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EuchreJack

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Re: Dominions 3 Round 9
« Reply #658 on: November 04, 2012, 08:35:37 pm »

Just submitted my turn.  Time to see the outcome of the Siege of Battlestation One!

EDIT: Looking over the new turn, I can say only one thing: I really loathe Pangea and Abyssia.

Karlito

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Re: Dominions 3 Round 9
« Reply #659 on: November 04, 2012, 10:43:54 pm »

Even after the successful defense of Battlestation One? Well that's ok, we hate you too.
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