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Poll

Predict the winner, yo.

Waterplouf, and the Submarine Eskimos
- 5 (13.5%)
Shadowgandor, and the Descendants of Giant Popsicles
- 0 (0%)
Boksi, and the Climate Change Deniers
- 4 (10.8%)
a1s, and the Recycled Italians
- 0 (0%)
Korbac, and the Japanese Porn Industry
- 12 (32.4%)
Il Palazzo, and the Dreamy Octopi
- 12 (32.4%)
Bluerobin, and the Power Metal Band
- 1 (2.7%)
EuchreJack, and the Best Judea
- 0 (0%)
Karlito, and the Animal Farm
- 3 (8.1%)

Total Members Voted: 37


Pages: 1 ... 28 29 [30] 31 32 ... 65

Author Topic: Dominions 3 Round 9  (Read 82056 times)

EuchreJack

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  • Lord of Norderland - Lv 20 SKOOKUM ROC
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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #435 on: October 14, 2012, 07:54:16 pm »

Spoiler (click to show/hide)

Thanks for beating me to that.

Speaking of which, view Flying Spagetti Monster and FriendsTM.

Spoiler (click to show/hide)

Aren't they cute?  Now tell me how to kill them!  For those who don't wish Il Evil to know of counters, The Nation of Gath welcomes P.hantom M.essages.

Oh, and I miss the Gath LP.  I'd even be ok with it continuing here.  I'd like to find out if EuchreJack succeeds in conquering Warhammer Scandinavia in that alternate reality (especially in the face of Gath's utter failure to do so under my command)!  Plus, I've been waiting to hear why Zealots don't suck (I'm not a fan of their short weapons).

Boksi

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #436 on: October 14, 2012, 08:37:45 pm »

I'll get the next episode up eventually. I'm working on it, but slowly. Too busy to do much right now.

PS: I'm trying to figure out Vastness counters myself. Right now I'm thinking a bunch of blood mages casting pain transfer and blood burst, or life for a life once I research it. I hope pain transfer works the way I think it does.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Bluerobin

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #437 on: October 14, 2012, 09:07:54 pm »

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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Karlito

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #438 on: October 14, 2012, 09:11:18 pm »

Yeah, that blood vengeance looks troublesome. A golem with some equipment would be an ideal counter as they are mindless and have high base magic resistance. Banishing them to hell, of course. Of course, neither of those is likely to be feasible at this point in the game.

Mages (they have high magic resistance) equipped with bows (since they have 0 protection) could be an option. Horror marking might work over an extended period of time.
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Bluerobin

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #439 on: October 14, 2012, 09:13:23 pm »

At this point it might be easier to kill the commander...
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Karlito

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #440 on: October 14, 2012, 09:14:36 pm »

Yeah, either fatigue damage or commander slaying (ideally forcing them to retreat into enemy territory) is probably the best bet.
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Bluerobin

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #441 on: October 14, 2012, 09:18:10 pm »

Also, that's better luck than I've had. Those are some awesome summons.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

EuchreJack

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #442 on: October 14, 2012, 09:21:43 pm »

Of course, there is the other reason that the Vastness and Visitor combo is hard to combat: I have no idea where they'll strike.  Map move 10, flying, astral, these jokers could appear anywhere at any time.

So even if I create the ultimate Vastness destroyer, I also need something that I can mass-produce and station everywhere.  Pretty much the only benefit is PD (mine includes a random bloodmage/priest at 20).

Karlito

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #443 on: October 14, 2012, 09:40:57 pm »

So even if I create the ultimate Vastness destroyer, I also need something that I can mass-produce and station everywhere.  Pretty much the only benefit is PD (mine includes a random bloodmage/priest at 20).

Or just have one with your army and ignore his raiding.
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This sentence contains exactly threee erors.

EuchreJack

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #444 on: October 14, 2012, 10:47:40 pm »

So even if I create the ultimate Vastness destroyer, I also need something that I can mass-produce and station everywhere.  Pretty much the only benefit is PD (mine includes a random bloodmage/priest at 20).

Or just have one with your army and ignore his raiding.
Four.  He has four Vastness with his Visitor prophet, and the commander's no slouch either.

Overall, the hardest part about devising Anti-Vastness/Anti-Visitor strategies is the fact that I can't reliably create a Visitor-Vastness army for test purposes.  Vastness are a rare summon from R'lyeh's Hole 'O Fun, and the Visitor just shows up whenever it choses it.  It took a bit of luck Il Palazzo's reality-warping abilities to create that army.

Il Palazzo

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #445 on: October 15, 2012, 02:49:41 am »

Euchre, come on. Who says I'm going to fly around your puny kingdom and burn your precious temples? I only took one watery province from you, and might just as well stop at that. You took one, I took one.
Providing you divert your silly company of oversized Israelites from going further into my precious lands. Besides, these precious lands are not so precious anyway. I've been bleeding them dry ever since I got them, so unrest is in the hundreds. You're better off invading the lush, fertile, sexy Jomon.

Oh, and don't listen to Karlito. You should totally listen to my lies.


As for the anti-Visitor's Inquisition(nobody expects etc.) methods - you've got astral mages, right? Magic Duel gives 100% success chance of winning only if a given mage has six astral picks more than the other one. With Visitor's 4S it gives even 1S astral mages a chance at instakilling him(it?).
(note, magic boosters don't count in magic duels)
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EuchreJack

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #446 on: October 15, 2012, 03:31:18 am »

Euchre, come on. Who says I'm going to fly around your puny kingdom and burn your precious temples? I only took one watery province from you, and might just as well stop at that. You took one, I took one.

Thanks for telling me EXACTLY where you'll be striking next turn.  Especially since I never took a temple from you.  Quite foolish of you to tell me you'll be attacking my temple this turn, especially since only one of any of my coastal provinces has a temple.

Oh, and don't listen to Karlito. You should totally listen to my lies.

I'm at war with Karlito's Pangea.  It seems you don't want me to make peace with him and divert all my forces to attack you.  While I'm normally happy to leave everyone but you alone, Pangea's Carron Woods unit generation plus Mother of Monsters unit generation leads to unstoppable unit generation that I feel the need to combat.  Plus they killed my God.  That sucked.  But since it scares you so, I'll consider peace with Pangea, if the price is right.   :P

As for the anti-Visitor's Inquisition(nobody expects etc.) methods - you've got astral mages, right? Magic Duel gives 100% success chance of winning only if a given mage has six astral picks more than the other one. With Visitor's 4S it gives even 1S astral mages a chance at instakilling him(it?).
(note, magic boosters don't count in magic duels)
I must commend you for offering a way to kill your own overpowered troops.  Mighty cool.  I'm still going to destroy you, but I respect you.  In fact, my colossal fear and fury is mostly out of respect for your awesomeness.

You're better off invading the lush, fertile, sexy Jomon.
But if I did that, I'd risk destroying the source of Japanese Porno!  And I really, really like Japanese Porno.  Long live the sexy Jomon!   ;D

Bluerobin

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #447 on: October 15, 2012, 11:27:54 am »

Argh, all this ganging up on Il P makes me want to be friends with him... until I realize that if I do that he'll build up and just Wish me away. Or drown me in insane people. Or both, plus mind hunts. Oh well, may as well stay friends for now.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Il Palazzo

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #448 on: October 15, 2012, 12:39:21 pm »

Overall, the hardest part about devising Anti-Vastness/Anti-Visitor strategies is the fact that I can't reliably create a Visitor-Vastness army for test purposes.
About that.
When examining battles, you can press 'U'(upper case) to create units on the battlefield. I've never played with this feature much, so I'm not sure if it's only enemy units you can create this way. (Perhaps the affiliation depends on which side of the battlefield they're placed?)
Anyway, you can't create commanders, or at least I don't know how, and you can't give orders. There might be some more detailed description of the feature available somewhere, but a cursory search hasn't found any.
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Karlito

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #449 on: October 15, 2012, 03:09:05 pm »

Hehe, appropriately Bogus (and friends) appeared in Troll Country.

Less funny is that I now completely broke.
« Last Edit: October 15, 2012, 03:10:47 pm by Karlito »
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