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Poll

Predict the winner, yo.

Waterplouf, and the Submarine Eskimos
- 5 (13.5%)
Shadowgandor, and the Descendants of Giant Popsicles
- 0 (0%)
Boksi, and the Climate Change Deniers
- 4 (10.8%)
a1s, and the Recycled Italians
- 0 (0%)
Korbac, and the Japanese Porn Industry
- 12 (32.4%)
Il Palazzo, and the Dreamy Octopi
- 12 (32.4%)
Bluerobin, and the Power Metal Band
- 1 (2.7%)
EuchreJack, and the Best Judea
- 0 (0%)
Karlito, and the Animal Farm
- 3 (8.1%)

Total Members Voted: 37


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Author Topic: Dominions 3 Round 9  (Read 81982 times)

Karlito

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #390 on: October 09, 2012, 10:00:37 am »

I thought it went like this:
1) Recruit Samurai Archers
2) Win game
 :P
Or, more specifically
1) Samurai Archers
2) Alteration 4
3) Enchantment 5
4) Small Onmyo-Ji Communion casts Wind Guide + Flaming Arrows
5) Win Game

Quote
Question: What are the benefits/mechanics for a reverse-communion?  I didn't know that communion slaves could cast spells.
Slaves inherit buffs cast by communion masters. So you can have one master cast power of the spheres and then all the slaves also get power of the spheres (note that another master in the communion wouldn't get power of the spheres). A typical reverse-communion tactic is to have some masters cast a bunch of self-buffs and then have your slaves-who-are-now-thugs attack the enemy in melee. You have to be careful when doing something like that, since losing a bunch of communion slaves is really bad, even if you win that particular battle. For example, it'd be an effective tactic against an army of chaffy manikins, but not if that army also contains minotaurs  ;).
« Last Edit: October 09, 2012, 10:02:09 am by Karlito »
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Il Palazzo

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #391 on: October 09, 2012, 12:06:23 pm »

Question: What are the benefits/mechanics for a reverse-communion?  I didn't know that communion slaves could cast spells.
The other important bits of information to remember are:
1.All the communion slaves that in a given round have cast their spells AFTER the master will NOT do anything else in battle but sit there and soak up the fatigue.
All the slaves casting BEFORE the master can still continue to act in the following turns.

2.The commander ID number is the order in which they cast spells in battle. So the mages you've recruited erlier will cast their spells earlier in battle. You can find out which mage has a lower ID number(casts earlier) by looking at the army screen - the topmost mages cast spells first.
Remember that you can view all the armies arriving in a given province at once(i.e.in one army screen) by giving them all move orders, selecting the destination province, and selecting the army screen.


Check these two guides on communion for more information:
http://dom3.servegame.com/wiki/User:TheDemon/Communion_Guide
http://dom3.servegame.com/wiki/User:Baalz/Guide_to_communions

the former one is more concise, the latter is more in-depth, if less clearly laid out.
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EuchreJack

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #392 on: October 09, 2012, 05:37:16 pm »

Thanks Il Palazzo!

EDIT: But after seeing the graphs, I still think your nation needs to perish.  Research? Scary.  Forts? Scary.  Provinces? Scary.  Gems income? Scary.  Army? Next turn, you'll have more troops than the independents.

The only thing you really lack is gold.  But with all those gems, I'm sure you'll come up with something.

Il Palazzo

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #393 on: October 10, 2012, 07:03:57 am »

Definitely, the water nations have an edge thanks to the easy access to multi-sitesearching Voice of Tiamat.
For as long as me and TempAcc are slugging it out, the rest of you can ignore the issue, but as soon as one of us manages to dominate the seas, you should all bury your hatchets and figure out how to get rid of the winner.
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EuchreJack

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #394 on: October 10, 2012, 12:07:39 pm »

you should all bury your hatchets and figure out how to get rid of the Il Palazzo.

Got it.   :P

Bluerobin

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #395 on: October 11, 2012, 03:03:20 pm »

So I've done a lot of procrastinating this week and I figured I'd share some of the fruits of that labo(u)r (optional u for the non-Americans).

First, a mod nation I played around with a little bit, Myconos. It has some interesting mechanics with units with secondshape and units changing over time. The Dom3Mods forum as a whole is worth a look if you haven't poked around before.

Second, a couple Ermor LPs. I've been looking for LPs and other than the one on the lparchive and a couple on the SA forums there aren't a whole lot out there. These aren't finished (and judging by the dates they might not ever be), but they're a look at EA and LA Ermor through turn 40ish.

Third, and probably coolest, the Dom3 Mod Inspector. Particularly useful for looking at units without having to look at them in-game, it shows differences between the base game and mods. So far it looks like it includes AwesomeGods, CBM, and DominionsEnhanced and it's nice and slick with some cool filters.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Korbac

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #396 on: October 11, 2012, 05:18:16 pm »

Karlito, can I request a possible extension on Atlantis' behalf? I just noticed while submitting my turn close to the deadline that they still hadn't submitted.
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Karlito

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #397 on: October 11, 2012, 06:54:29 pm »

Yeah, I usually try and add some time if I notice it's a few hours away from the deadline and there's still a turn out.
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Korbac

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #398 on: October 11, 2012, 06:59:30 pm »

Yeah, I usually try and add some time if I notice it's a few hours away from the deadline and there's still a turn out.

You're a nice guy. :)
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Karlito

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #399 on: October 11, 2012, 09:36:08 pm »

I also approve of the work you're doing.

Spoiler (click to show/hide)
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Bluerobin

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #400 on: October 11, 2012, 09:38:17 pm »

It's about time! That fort's been under siege for something like a week and a half.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Il Palazzo

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #401 on: October 12, 2012, 01:36:41 am »

I also approve of the work you're doing.
Et tu, Brute?
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Karlito

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #402 on: October 12, 2012, 09:12:49 am »

I also approve of the work you're doing.
Et tu, Brute?
Back into the Seas where you belong!

And if you're Caesar, then Korbac is Pompey, EuchreJack is Gaul, and I'll be Augustus.

EDIT: Oh and TempAcc can be Ptolemy or something.
« Last Edit: October 12, 2012, 09:18:14 am by Karlito »
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TempAcc

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #403 on: October 12, 2012, 10:34:24 am »

Can I be hannibal :C?

Also, sorry for the late upload and stuff, they should be going faster on my end now that I finally did present my thesis and etc.
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On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
There is no God but TempAcc, and He is His own Prophet.

Il Palazzo

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #404 on: October 12, 2012, 11:29:51 am »

As far as I'm concerned, you're all quickly proving to be one big Gaul to me. The only questions I'm still unlcear on are: who's the Helveti, who's the Belgae, which one of you is Vercingetorix, and who wants to enlist in the auxilia.
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