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Poll

Predict the winner, yo.

Waterplouf, and the Submarine Eskimos
- 5 (13.5%)
Shadowgandor, and the Descendants of Giant Popsicles
- 0 (0%)
Boksi, and the Climate Change Deniers
- 4 (10.8%)
a1s, and the Recycled Italians
- 0 (0%)
Korbac, and the Japanese Porn Industry
- 12 (32.4%)
Il Palazzo, and the Dreamy Octopi
- 12 (32.4%)
Bluerobin, and the Power Metal Band
- 1 (2.7%)
EuchreJack, and the Best Judea
- 0 (0%)
Karlito, and the Animal Farm
- 3 (8.1%)

Total Members Voted: 37


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Author Topic: Dominions 3 Round 9  (Read 82087 times)

TempAcc

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #180 on: September 13, 2012, 02:25:29 pm »

Derped myself this turn as well. Nobody routed, and while we took out most of them, some very lucky crossbow headshots killed 3 arssatuts and caused the rest of the army to flee before we finished them off :P
No matter, I have enough resources to not have any need for the lowest tier troops anymore, time for some angry heavy infantry.
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On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
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Boksi

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #181 on: September 13, 2012, 02:53:20 pm »

I'm rather pleased that despite my army being crushed last turn, this turn I managed to take a province with just Abaddon and 9 soldiers. And I only lost 1 guy!
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EuchreJack

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #182 on: September 13, 2012, 04:25:32 pm »



Yup, the freak army doesn't qualify as an effective combat force.  Shame about that mage and troops I sent with them.

Karlito

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #183 on: September 14, 2012, 12:37:36 pm »

I postponed the turn deadline to Monday evening so Ermor can get his turn in.
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a1s

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #184 on: September 14, 2012, 01:08:51 pm »

I postponed the turn deadline to Monday evening so Ermor can get his turn in.
Turns out I'm not going- my brother is sick.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

EuchreJack

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #185 on: September 14, 2012, 01:23:20 pm »

I postponed the turn deadline to Monday evening so Ermor can get his turn in.
Turns out I'm not going- my brother is sick.
Cursing your own brother just so you can continue playing Dom3: Both commendable in your devotion to our game, and despicable in your methods.   :P

Karlito

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #186 on: September 14, 2012, 02:16:14 pm »

Well, I don't really feel like moving the deadline back, so everyone just send your turn in promptly.

Also, what the hell is with this dominion flatline I've got going? Roll better numbers temples!
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EuchreJack

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #187 on: September 14, 2012, 02:22:09 pm »

Looking at the several High-Dominion factions, I'd bet your problem is more "other factions preventing dominion spread" rather than your temples failing.  Also, several factions chose awake pretenders, which boosts dominion spread by a lot.

Since we don't have a border, I'd cheerfully suggest killing your neighbors to boost your dominion.  :P

Evidently, the makers of this mod love Gath as much as the rest of us.  My temples only cost the traditional 400 gold, not the inflated 800 gold as in the standard game.

Boksi

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #188 on: September 17, 2012, 10:24:06 am »

In case you guys don't know, there's a new version of AwesomeGods out. Won't have much effect on this game, but I felt I should mention it.
Link

Some highlights:
 - Arch Mage now has Reinvig 10, starts with 1 in each elemental path, and has Magicboost 1 for all elemental paths.
 - Master Alchemist can now shapechange into a monstrous alter-ego with MR 30, 10% regen, 57 base HP, immortal, 50% resist to all damage types, Fear 0, and Awe 1, and -10 to all paths.
 - Crone now has 25% forge bonus, is mapmove 3 and flying, because she is Baba Yaga riding around in a flying mortar.
 - Forge Lord raised to the forge bonus cap of 80, starts with Hammer of the Forge Lord innate weapon because hell why not?
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Bluerobin

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #189 on: September 17, 2012, 10:31:45 am »

Huh, there are some neat changes in there. I think I like how they're making the rainbow mages good casters but bad blessers and the large beasts the reverse. The Master Alchemist is something I'd like to play around with, too.\

Edit: It might be worth doing a draft game like the SomethingAwful SADDASS thing. I really like the idea of it.
« Last Edit: September 17, 2012, 11:24:02 am by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Boksi

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #190 on: September 17, 2012, 11:31:00 am »

Edit: It might be worth doing a draft game like the SomethingAwful SADDASS thing. I really like the idea of it.
Yeah, I've been considering suggesting it. I'd even be willing to do the modding necessary for it.
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Bluerobin

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #191 on: September 17, 2012, 11:31:43 am »

Yeah I'd be willing to help with that. Or I can do map, you can do nations, something like that.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Karlito

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #192 on: September 17, 2012, 05:34:19 pm »

Huh, that sounds really neat. I could definitely help with the modding side of things.

Also, this map is really really big. I realize some of that is because the provinces themselves are large, but it'd still probably take me 100 turns to conquer the world even if I only had to fight independents :P.
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a1s

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #193 on: September 17, 2012, 07:20:33 pm »

Wow, I'm still alive. I was sure I had about 2-3 turns to live after that beating my forces took. Thankfully the RNG gods seem to like me.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

EuchreJack

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Re: Dominions 3 Round 9 - What a nice warhammer you've got there.
« Reply #194 on: September 18, 2012, 07:47:23 pm »

Sleep in once and everyone submits their turns before me...
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