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Poll

Predict the winner, yo.

Waterplouf, and the Submarine Eskimos
- 5 (13.5%)
Shadowgandor, and the Descendants of Giant Popsicles
- 0 (0%)
Boksi, and the Climate Change Deniers
- 4 (10.8%)
a1s, and the Recycled Italians
- 0 (0%)
Korbac, and the Japanese Porn Industry
- 12 (32.4%)
Il Palazzo, and the Dreamy Octopi
- 12 (32.4%)
Bluerobin, and the Power Metal Band
- 1 (2.7%)
EuchreJack, and the Best Judea
- 0 (0%)
Karlito, and the Animal Farm
- 3 (8.1%)

Total Members Voted: 37


Pages: 1 ... 4 5 [6] 7 8 ... 65

Author Topic: Dominions 3 Round 9  (Read 82054 times)

Karlito

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #75 on: September 04, 2012, 12:09:38 pm »

Quote from: THE ALL-MIGHTY MANUAL
Abysia does not have any clear inspirational sources. Malign devil-worshipping empires of the fantasy genre combined with some ancient Middle Eastern concepts, perhaps.
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This sentence contains exactly threee erors.

Boksi

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #76 on: September 04, 2012, 01:23:33 pm »

Quote from: THE ALL-MIGHTY MANUAL
Abysia does not have any clear inspirational sources. Malign devil-worshipping empires of the fantasy genre combined with some ancient Middle Eastern concepts, perhaps.
I have no idea where my copy of that thing has gone. I haven't seen it in two years. So thanks for clearing that out.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

TempAcc

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #77 on: September 04, 2012, 01:24:28 pm »

Yea, I think abysia and agartha are the most original nations in the game. While Agartha is an old name used for a mythical underground kingdom, I don't think pale ones are actualy based on anything, but I could be wrong. They're followed by r'lyeh, which is based on fictional works from d&d and lovecraft and early age ulm, which is based on cimmeria from conan the barbarian combined with some concepts from nordic mythology. All the other nations seem to be based on old civilizations and mythologies.

If you examine caelum's eras and compare them to the rise and fall of zoroastrianism, you can make both historical and mythological parallels. The Zoroastrians were eventualy beaten by the muslims, which is represented in dominions 3 by the raptor clan comming back and taking over, causing the bodies to be buried underground rather then left on towers of silence, "harab" elders, etc.
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Il Palazzo

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #78 on: September 04, 2012, 03:29:53 pm »

I'm sort-of back-ish.

We could start the game, but I'm having problems with setting it up on llamaserver. This particular WoW map hasn't been uploaded onto the server. There appears to be only WorldofWarhammerSquirellEdition(which is the actual balancing basis of the redux maps), but it's the dead seas version, which the Starspawns and Atlanteans don't like.
I can't really upload it myself, as my internet connection is really crappy and I can't reliably do much.

I need a volunteer to do it for me.

Whomever ends up uploading the map, should rename the files to contain no spaces(otherwise the sever won't accept them), and include a link to these renamed files in the map description, so that people can use it without wondering what exactly do they need to do to make it work.


Also, I believe(although am not 100% sure), that it doesn't matter which graphical version of the muted map we upload/tell the server to use. The .tga files appear to be just backgroung images for the .map file, so at least in my mind it shouldn't make any difference if some of us use the more muted one, while others use the one more saturated, as long as the .tga files are named the same.
Somebody correct me if I'm wrong.
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Bluerobin

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #79 on: September 04, 2012, 03:35:47 pm »

As far as I know it doesn't matter which map you use as long as the filename is right. I could do the upload tonight if no one else gets to it, but it'll probably be 5ish hours from now.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

TempAcc

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #80 on: September 04, 2012, 04:12:26 pm »

If you guys are willing, we could ask gandalf parker to use his server, he's online all the time and is pretty cordial, he could set up a game for us, though that would require some quick instructioning of everyone on how to play on his servers, and would deprive us from llamaserver's scoregraph, but its faster and generaly more reliable then llamaserver, at least for as long I've known it.
Its pretty easy though, all you need is to send him an email with the game's specifications, your mod file of preference and map of choice.

If you're willing to contact him about it, his email is
Spoiler (click to show/hide)

And here's a bunch of quick guides on how to request a game on his server.

Example of a game request form:
Spoiler (click to show/hide)

We should prob stick to llamaserver though, its better for HUEG longlasting games and what we agreed with in the first place.
« Last Edit: September 04, 2012, 04:21:48 pm by TempAcc »
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Il Palazzo

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #81 on: September 04, 2012, 04:25:15 pm »

I'm for staying with llama. It gives us more control over the game(deadlines) and everybody is familiar with it.
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TempAcc

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #82 on: September 04, 2012, 04:28:31 pm »

Aye, prob shouldn't have suggested at this point :P, we can try it another time.

Which maps you'd like uploaded? Both the normal and muted version with names changed to remove all the spaces?

EDIT: I just uploaded the World of Warhammer Redux map.
« Last Edit: September 04, 2012, 04:32:39 pm by TempAcc »
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Il Palazzo

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #83 on: September 04, 2012, 04:32:37 pm »

We need the .map file for WoW without the dead seas bit. Just rename it to:
world_of_warhammer_redux.map

and one of the .tga files(whichever you want, I suppose it doesn't matter) to:
world_of_warhammer_redux.tga
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TempAcc

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #84 on: September 04, 2012, 04:33:41 pm »

Erm, forgot the download link AND proper renaming, reuploading :P
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On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
There is no God but TempAcc, and He is His own Prophet.

TempAcc

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #85 on: September 04, 2012, 04:39:23 pm »

Done.

EDIT: Does llamaserver also need the TGA? Apparently it only uses the .map file and the you use whichever .tga you want as long as it has the same name as the map file.
« Last Edit: September 04, 2012, 04:41:11 pm by TempAcc »
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On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
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Il Palazzo

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #86 on: September 04, 2012, 05:39:03 pm »

The server needs the .tga, yes. It did ask you for it when you were uploading, no? Probably just so that it can show the image in the map browser.

TempAcc, can you upload these same two files(zipped would be best) onto some filesharing server and PM me the link?
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TempAcc

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #87 on: September 04, 2012, 07:07:34 pm »

Odd, it does show the image on the map browser to me, even though I only uploaded the map. It didn't really ask me for a .tga though :I

Anyway, i'll put them in a zip and upload it now.
EDIT: Sent.
« Last Edit: September 04, 2012, 07:23:32 pm by TempAcc »
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Bluerobin

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #88 on: September 04, 2012, 07:32:06 pm »

I do love the lobster Arch Mage pretender's description, especially since I tend to skip the first couple lines since they're not normally mechanically relevant. "He also manipulates people, in particular, the human tool that he wears as a hat, to wear the magic items that will not fit his inhuman form."

Edit: Also, I keep getting mages named Gandalf in my test games.
« Last Edit: September 04, 2012, 07:46:44 pm by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

EuchreJack

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #89 on: September 04, 2012, 08:54:03 pm »

Ok, I finally got a pretender that I like.  I only wish that the changes of this mod were detailed somewhere.  I'm still basically going into this blind.
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