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Poll

Predict the winner, yo.

Waterplouf, and the Submarine Eskimos
- 5 (13.5%)
Shadowgandor, and the Descendants of Giant Popsicles
- 0 (0%)
Boksi, and the Climate Change Deniers
- 4 (10.8%)
a1s, and the Recycled Italians
- 0 (0%)
Korbac, and the Japanese Porn Industry
- 12 (32.4%)
Il Palazzo, and the Dreamy Octopi
- 12 (32.4%)
Bluerobin, and the Power Metal Band
- 1 (2.7%)
EuchreJack, and the Best Judea
- 0 (0%)
Karlito, and the Animal Farm
- 3 (8.1%)

Total Members Voted: 37


Pages: 1 ... 40 41 [42] 43 44 ... 65

Author Topic: Dominions 3 Round 9  (Read 82212 times)

EuchreJack

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Re: Dominions 3 Round 9
« Reply #615 on: October 31, 2012, 10:37:18 pm »

If I'm still conscious after my next two and a half beers, I'll bounce a turn. :)


No rush, I won't be submitting a turn for at least 12 hours, probably.  I'm finalizing my move (so packing, washing, vacuuming, driving, etc).

FAKEEDIT : OH MAN SHIT IS GOING DOWN
THING IS I VISUALIZE ALL THIS EPIC STUFF HAPPENING
IT'S LIKE RAGNAROK AND WE AREN'T EVEN LATEGAME YET FOLKS
Waters of the world freezing over is one sign of Ragnarok, I think.

Korbac

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Re: Dominions 3 Round 9
« Reply #616 on: October 31, 2012, 10:47:26 pm »

Thank you. :) I've gotta get up in 5 hours and I'm not 'drunk', but there will be a mega hangover, I'm sure of it. :P
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Shadowgandor

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Re: Dominions 3 Round 9
« Reply #617 on: November 01, 2012, 06:07:20 am »

Thank you. :) I've gotta get up in 5 hours and I'm not 'drunk', but there will be a mega hangover, I'm sure of it. :P

Although I'm probably too late, try drinking lots of water before going to sleep after having a drink. No hangover at all, apart from tiredness. It works for most people I speak too, as long as they don't forget it :p
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Korbac

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Re: Dominions 3 Round 9
« Reply #618 on: November 01, 2012, 12:52:22 pm »

Thank you. :) I've gotta get up in 5 hours and I'm not 'drunk', but there will be a mega hangover, I'm sure of it. :P

Although I'm probably too late, try drinking lots of water before going to sleep after having a drink. No hangover at all, apart from tiredness. It works for most people I speak too, as long as they don't forget it :p

Cheers bro. :) Yeah this tends to work very well if you've had mixers; if you've had pints like I did too much water tends to bloat your stomach even more.

Lesson learned : I cannot hold down 6 pints any more. :P

EDIT : Turn submitted, nice try Il Palazzo; I'm liking my graphs, I hope you guys like forts.  ;)
« Last Edit: November 01, 2012, 01:10:56 pm by Korbac »
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Karlito

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Re: Dominions 3 Round 9
« Reply #619 on: November 01, 2012, 01:38:49 pm »

You have more than 1 fort for every three provinces. Aren't you basically at the saturation point?
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Bluerobin

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Re: Dominions 3 Round 9
« Reply #620 on: November 01, 2012, 01:41:50 pm »

You can never have too many!
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Il Palazzo

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Re: Dominions 3 Round 9
« Reply #621 on: November 01, 2012, 01:46:47 pm »

EDIT : Turn submitted, nice try Il Palazzo; I'm liking my graphs, I hope you guys like forts.  ;)
Keep your snake near my lake and he'll dream of the stiffs sooner or later.*

*message approved by Dr S.Freud
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Korbac

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Re: Dominions 3 Round 9
« Reply #622 on: November 01, 2012, 01:48:15 pm »

You have more than 1 fort for every three provinces. Aren't you basically at the saturation point?

IIRC forts increase money collected from a province. You're right on the admin (I'm not getting a production bonus). Another factor is the recruitment of armies anywhere, a spreading of my mage support / research base, and greatly increased defenses against raiders. :)

You can never have too many!

Exactly! :D

EDIT : Turn submitted, nice try Il Palazzo; I'm liking my graphs, I hope you guys like forts.  ;)
Keep your snake near my lake and he'll dream of the stiffs sooner or later.*

*message approved by Dr S.Freud

Is he really worth 3 astral gems a turn? If so, cool! He's still useful! :D
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Bluerobin

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Re: Dominions 3 Round 9
« Reply #623 on: November 01, 2012, 02:12:09 pm »

Yeah, stacking forts can actually be a useful way to spend money if you're not actively at war. Building troops you're not using is just a waste in upkeep costs (and if you have a ton of forts you can quickly recruit an army later). It's definitely a long-term strategy though, since the income boost is going to take longer than 10 turns to recover the cost of the fort.

Definitely useful against raiders, though. Especially teleporting ones.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Boksi

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Re: Dominions 3 Round 9
« Reply #624 on: November 01, 2012, 02:19:30 pm »

The saturation point of forts in Dominions 3 is when every province has a fort at every point in time.

Mental note: Make a lot of gate cleavers and siege golems before my inevitable invasion of Jomon.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Bluerobin

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Re: Dominions 3 Round 9
« Reply #625 on: November 01, 2012, 02:38:13 pm »

Oh flying units: do they have fort attack AND defense bonuses or just one/the other? Also, animals have a penalty, right? So... how effective are the black hawks from Call of the Winds for fort sieging/defending (apart from their pretty low strength 5)?
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Korbac

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Re: Dominions 3 Round 9
« Reply #626 on: November 01, 2012, 02:48:48 pm »

From the Wiki :

Quote
Animal

The unit is an animal. It is affected by animal awe. (Normal units are not). According to the manual, animals get a penalty sieging a castle, this is false. Some animals, like the Black Hawk, get a hidden siege penalty.

Quote
Fly

Flying units may move far distances and may cross enemy lands without restrictions, they ignore all terrain restrictions excluding water. They are also able to launch quick attacks on archers and commanders in battles. Flying units are very good at patrolling your lands. They are also difficult to besiege and will have an advantage when besieging others.

Looks like Flying units have both advantages. I'm going to (probably wrongly) assume flying gives a 2x siege multiplier, which would make the hawks as good as normal human soldiers.

Of course, hawking a fort would probably just result in a pair of mages and 20 or so chaff just coming out to mince you the following turn. :P
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Bluerobin

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Re: Dominions 3 Round 9
« Reply #627 on: November 01, 2012, 02:54:27 pm »

Sounds good, thanks!
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Il Palazzo

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Re: Dominions 3 Round 9
« Reply #628 on: November 01, 2012, 02:55:41 pm »

Oh flying units: do they have fort attack AND defense bonuses or just one/the other? Also, animals have a penalty, right? So... how effective are the black hawks from Call of the Winds for fort sieging/defending (apart from their pretty low strength 5)?
    For every sieging unit: (str^2 / 10) + (10 if flying) + 10*(siege skill)
    For every non-mindless defending unit: (str^2 / 10) + (10 if flying) + 10*(guard skill)
    For every mindless defending unit: 1 + 10*(guard skill)

Remainders in the divisions are being rounded down. Those two values, the siege and the "desiege" strength, are then again in a final step being divided by 10, rounded down, which results in the formulas that are in the manual, except for mindless units.
tl;dr;
-animals don't have penalties, apart from black hawks and shikigami.
-mindless units are atrocious at castle defense
-flying gives large bonuses to both siege and defense
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Karlito

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Re: Dominions 3 Round 9
« Reply #629 on: November 01, 2012, 03:03:59 pm »

Huh, I was not aware that strength was a factor in castle sieges.
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