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Poll

Predict the winner, yo.

Waterplouf, and the Submarine Eskimos
- 5 (13.5%)
Shadowgandor, and the Descendants of Giant Popsicles
- 0 (0%)
Boksi, and the Climate Change Deniers
- 4 (10.8%)
a1s, and the Recycled Italians
- 0 (0%)
Korbac, and the Japanese Porn Industry
- 12 (32.4%)
Il Palazzo, and the Dreamy Octopi
- 12 (32.4%)
Bluerobin, and the Power Metal Band
- 1 (2.7%)
EuchreJack, and the Best Judea
- 0 (0%)
Karlito, and the Animal Farm
- 3 (8.1%)

Total Members Voted: 37


Pages: 1 2 3 [4] 5 6 ... 65

Author Topic: Dominions 3 Round 9  (Read 81963 times)

Doctor Blood

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #45 on: August 30, 2012, 02:42:29 pm »

May someone please redirect me to a topic where I can get more information on this or can someone give me a brief description maybe?
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Bluerobin

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #46 on: August 30, 2012, 02:46:57 pm »

The Round 8 OP has a nice concise summary of the game towards the bottom of the post as well as links to some resources for figuring out more of the game's details. The actual game site is here for purchase/forums/developer info: http://www.shrapnelgames.com/Illwinter/DOM3/DOM3_page.html

Edit: Wow, that was some seriously screwy copy/pasting on my part.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Boksi

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #47 on: August 30, 2012, 04:15:47 pm »

I'd just like to note that I'm going to get my computer's fan replaced tomorrow, so I might very well be unavailable until after the weekend. Hopefully that doesn't inconvenience anyone.
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Bluerobin

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #48 on: August 30, 2012, 04:25:30 pm »

Well I'm not going to complain, I needed some more time to fiddle with strategies.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Il Palazzo

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #49 on: August 30, 2012, 04:41:18 pm »

I'll be not-exactly-available during the upcoming week myself. So yeah, no rush.
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EuchreJack

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #50 on: August 30, 2012, 04:49:32 pm »

I was also going to mention that I probably won't be available this weekend.  Plus, my puny giant strategy still needs work.

TempAcc

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #51 on: August 30, 2012, 05:53:06 pm »

Have no objections either, I need to actualy put some sort of strategy togheder :P
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Karlito

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #52 on: August 30, 2012, 08:23:19 pm »

If there's room for a ninth, I'll jump in as Pangaea.
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EuchreJack

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #53 on: August 30, 2012, 09:13:11 pm »

Province-wise, it would only mean a loss of one province for each of the existing landlubbers (I'm not counting Atlantis as a "landlubber"), so there certainly seems to be enough room.

Bluerobin

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #54 on: August 30, 2012, 09:15:15 pm »

Yeah the map's pretty big. If everyone who's joining can stick with the 24 hour hosting period then I don't see much of a problem starting with 9.

Edit: Oh, do we want to go with the normal redux map or the muted one? The normal one seems to be desaturated enough that the map shouldn't be too distracting, but the muted one might help even more. I don't have much of an opinion myself.
« Last Edit: August 30, 2012, 09:21:01 pm by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

EuchreJack

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #55 on: August 30, 2012, 09:24:27 pm »

I'm not sure how to switch between the two maps, other than "throw out normal and rename muted".

Bluerobin

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #56 on: August 30, 2012, 09:51:29 pm »

Yeah, that's one way and probably the easiest. The other one is to go into the .map file and change the filename of the referenced map picture to the muted one. That was a terrible explanation, but if you open the .map file with notepad or some other text editor you should be able to see the filename you need to change at the beginning of the file.

Hmm... I really like the pretender I have set up. Actually I'm a pretty big fan of Midgard in general. I've stayed away from the norse-inspired nations thus far for some reason (I think the giants scared me off), but that may have been a mistake. That's not saying I think I could actually win or that I'm any good with them necessarily, but it's a fun nation/pretender combo. Also, this map is a little odd and the cave systems are going to be an interesting twist.
« Last Edit: August 30, 2012, 10:06:18 pm by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

a1s

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #57 on: August 31, 2012, 03:43:43 am »

a1s: Ermor (has chosen to die first)
Well, you know what they say, "Early to die, early to rise makes a lich healthy, wealthy and ruling the world."
I'm not sure if I'm going with a master lich yet, but it looks like a good idea.
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TempAcc

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #58 on: August 31, 2012, 10:24:20 am »

This isn't my first time with frozen atlantis, I just chose it again cause I find it an often overlooked nation by late age players. Its also one of the most original ones too. This mod changes the pretender design quite a bit, so I'll have to plan the design carefuly and adapt my strat around it.

Also, LA atlantis has a tendency of starting in a land province, so if you see me heading towards the sea..
« Last Edit: August 31, 2012, 10:26:02 am by TempAcc »
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On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
There is no God but TempAcc, and He is His own Prophet.

Karlito

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Re: Dominions 3 Round 9 - SETUP CHOICES
« Reply #59 on: August 31, 2012, 04:11:35 pm »

The oceans are all going to be filled with insane void spawn, so by all means you're welcome to them. Not that any of my three magic paths will give me much chance to get underwater anyway.
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