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Author Topic: Roll to SpecOps :: Yes, it is dead for the foreseeable future.  (Read 8432 times)

Greenstarfanatic

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Re: Roll to SpecOps :: Mission 1 :: Go Go Derp Rangers
« Reply #105 on: August 31, 2012, 06:56:30 pm »

Joseph crouch-walks to the outer wall of the office and listens.

If anyone come out, silently bash them with the crowbar, otherwise go past the doorway and look for an air vent to crawl into.
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Geen

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Re: Roll to SpecOps :: Mission 1 :: Go Go Derp Rangers
« Reply #106 on: August 31, 2012, 07:04:35 pm »

Pull myself up, then offer G.E. a hand if the room is safe.
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Flying Dice

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Re: Roll to SpecOps :: Mission 1 :: Go Go Derp Rangers
« Reply #107 on: August 31, 2012, 08:10:45 pm »

Should I give you my sheet now or just save it?
((Probably save it until the point where you'd be dropping into the game. Otherwise I'll forget where it is.))
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Donuts

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Re: Roll to SpecOps :: Mission 1 :: Go Go Derp Rangers
« Reply #108 on: September 01, 2012, 02:26:39 am »

Climb through the window with my grappling hook, firing towards where i got shot from with tye M.nagant.
« Last Edit: September 06, 2012, 11:51:32 pm by Donuts »
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lawastooshort

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Re: Roll to SpecOps :: Mission 1 :: Go Go Derp Rangers
« Reply #109 on: September 01, 2012, 03:35:23 am »

Get through the window.
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TCM

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Re: Roll to SpecOps :: Mission 1 :: Go Go Derp Rangers
« Reply #110 on: September 03, 2012, 12:33:01 pm »

Get into the building.
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Geen

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Re: Roll to SpecOps :: Mission 1 :: Go Go Derp Rangers
« Reply #111 on: September 06, 2012, 10:52:33 pm »

Badum-BUMP
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Flying Dice

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Re: Roll to SpecOps :: Mission 1 :: Go Go Derp Rangers
« Reply #112 on: September 06, 2012, 11:23:43 pm »

Badum-BUMP
((I know, I know. Probably some time tomorrow when I'm trying to find something to use as an excuse to put off writing papers.))
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Donuts

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Re: Roll to SpecOps :: Mission 1 :: Go Go Derp Rangers
« Reply #113 on: September 06, 2012, 11:55:18 pm »

So i got a cool sniper, and snipers are expensive. Lucky me.
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Flying Dice

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Re: Roll to SpecOps :: Mission 1 :: Go Go Derp Rangers
« Reply #114 on: September 07, 2012, 10:34:13 pm »

So i got a cool sniper, and snipers are expensive. Lucky me.
((Actually, you got a piece-of-shit Mosin Nagant; around a century old and poorly maintained. Generally the stuff enemies have will be on par with or slightly worse than what you're using.))
____

Smitty tries to take cover and reload.

[1]

He stops in the middle of the small field and fumbles with a magazine, trying to tell which side is up.
____

Tessan [3] manages to pull himself through the window, taking stock of his situation. Sasha is to his right, crouched next to a dumpster. The chain-link fence is about three meters to the north.
____

Joseph decides to listen at the wall of the office.

[6]

He walks up the stairs into the poorly lit office, over to the open second-floor doorway, and out onto the catwalk. Once there, he presses an ear against the office wall.

[6]

He hears someone asking if anyone else heard something.
____

Snake [4] manages to pull himself into the room. It is too dark to see anything.
____

John throws his grappling hook yet again.

[5]

It catches on something, and seems to hold his weight. He runs to the wall of the north-west office building, slinging the rifle and pulling himself up hand over hand. Once in the room on the fourth floor, he [5] realizes that he already pulled the sniper out of the window with the grappling hook, and is in fact carrying his rifle. The room is empty; the door is closed, and the lights are off.
____

G.E. tries to climb through the window after Snake.

[2]

He fails yet again to climb through the ground floor window.
____

Sasha tries to climb back through the window into the gas station.

[2]

She nearly cuts her hand on broken glass and stops trying.
____

The rifleman on the roof of the north-west building fires, barely able to pull the trigger. He fires at Smitty.

[2] v. [1]

The shot misses entirely, but Smitty still panics, fumbling the magazine.
____

The injured sniper on the ground draws a pistol, firing at Smitty as well.

[4] v. [3]

The low-velocity slug tears into his thigh, thankfully missing the major blood vessels.

6 damage received.
____

The submachine gunner fires at Smitty, him being the only one of your team in his visual range.

[6] v. [5]

Bullets rip past Smitty, but he somehow manages to avoid them all.
____

((Like I said at the start, you're assumed to always have ammunition on hand and loaded for the weapons you started the mission with, except as flavor for failures.))
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Remalle

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Re: Roll to SpecOps :: Mission 1 :: The Cursed Window
« Reply #115 on: September 07, 2012, 10:39:18 pm »

"Oh shi-"

Get low, grab that clip, and belly crawl through the grass towards the building.
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Greenstarfanatic

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Re: Roll to SpecOps :: Mission 1 :: The Cursed Window
« Reply #116 on: September 07, 2012, 10:59:55 pm »

((Yay! Updates!))

Joseph tries to keep silent as he moves towards the foreman's office, but if someone sees him, he discreetly shoots them with his pistol. The UZI would be too loud.
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Caellath

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Re: Roll to SpecOps :: Mission 1 :: The Cursed Window
« Reply #117 on: September 07, 2012, 11:51:10 pm »

Try to get close to the place Snake is. Assess surroundings.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

TCM

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Re: Roll to SpecOps :: Mission 1 :: The Cursed Window
« Reply #118 on: September 08, 2012, 12:56:57 am »

Get in through the office complex. Naow.
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Donuts

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Re: Roll to SpecOps :: Mission 1 :: The Cursed Window
« Reply #119 on: September 08, 2012, 02:00:09 am »

(I meant the fact that i actually got a sniper, since it will help for stealthy playthroughs)

Turn on the lights, look around, then turn them off.
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