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Author Topic: Roll to SpecOps :: Yes, it is dead for the foreseeable future.  (Read 8433 times)

Greenstarfanatic

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Re: Roll to SpecOps :: Mission 1 :: Innocents Shot: 1
« Reply #60 on: August 27, 2012, 07:07:41 pm »

Joseph pockets the PCA, looking for people that might shoot at him.

He makes his way towards the closed warehouse door as quickly and quietly as possible.
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Caellath

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Re: Roll to SpecOps :: Mission 1 :: Innocents Shot: 1
« Reply #61 on: August 27, 2012, 08:58:23 pm »

Tessan looks at the area around him. Not a particularly good situation.

If the clerk is still alive, then knock him out. Move into cover anyway.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Geen

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Re: Roll to SpecOps :: Mission 1 :: Innocents Shot: 1
« Reply #62 on: August 27, 2012, 10:08:37 pm »

Snake does a sneaky shimmy shuffle up the drain pipe! Hooray for alliteration or whatever the hell it's called.
Also, IRL if you get shot in say, the stomach, it'll take a while for you to bleed to death. ALSO, awww, no Paranoia-rate TPKs?
« Last Edit: August 27, 2012, 10:26:39 pm by Geen »
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Flying Dice

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Re: Roll to SpecOps :: Mission 1 :: Innocents Shot: 1
« Reply #63 on: August 27, 2012, 10:30:05 pm »

((Oh, the possibility is there. But it won't be likely until later in the game. Just know that a number of things currently available for purchase in the store are already capable of one-shotting a PC. Shouldn't be hard to guess which.))
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

lawastooshort

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Re: Roll to SpecOps :: Mission 1 :: Innocents Shot: 1
« Reply #64 on: August 28, 2012, 02:13:59 am »

Er. Whoops. Read it all and still didn't post. Erm.

G.E heads to the central drainpipe using as much cover and stealth as possible. Don't climb it yet.
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Donuts

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Re: Roll to SpecOps :: Mission 1 :: Innocents Shot: 1
« Reply #65 on: August 28, 2012, 06:19:04 am »

Grapple up behind the rooftop terrorists and take them out

"So much for being stealthy, except for me..."
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Geen

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Re: Roll to SpecOps :: Mission 1 :: Innocents Shot: 1
« Reply #66 on: August 28, 2012, 02:43:48 pm »

((Oh, the possibility is there. But it won't be likely until later in the game. Just know that a number of things currently available for purchase in the store are already capable of one-shotting a PC. Shouldn't be hard to guess which.))
Let's see...
The lazers? The explosives? I wonder...
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Flying Dice

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Re: Roll to SpecOps :: Mission 1 :: Innocents Shot: 1
« Reply #67 on: August 28, 2012, 05:07:38 pm »

((Oh, the possibility is there. But it won't be likely until later in the game. Just know that a number of things currently available for purchase in the store are already capable of one-shotting a PC. Shouldn't be hard to guess which.))
Let's see...
The lazers? The explosives? I wonder...
((No and no. There will be exploves capable of that in the future, though.))
____

Smitty decides to go ahead and kill the clerk.

[6] v. [5]

He opens fire as the clerk drags himself behind the counter, hitting the latter's leg.

3 damage dealt. The clerk is bleeding heavily and nearly unconscious.

Smitty [3] decides that having the entire gas station between him and the office compound isn't good enough, and goes inside.
____

Sasha moves to investigate the gas station.

[3]

She gets stuck in the door, kicking out the rest of the shattered glass. She sees the clerk on the floor behind the counter, lying in a small pool of blood.
____

Joseph pockets his PCA, heading for the warehouse door.

[3]

Gravel crunches beneath his feet as he crosses the open ground. He presses up against the wall beside the partially-opened door.
____

Tessan [4] ducks into the gas station after Smitty and Sasha. He notices the bleeding clerk and goes to knock him out.

[2]

Tessan misses the attendant's head, cracking the tile next to it.
____

Snake moves towards the drainpipe, intent on climbing up.

[1]

He makes it about two meters up before slipping, falling back to the ground. He lands poorly, making some noise and knocking him around a bit.

2 damage received.
____

G.E. decides to back up Snake.

[4]

He climbs the fence, crouching over towards the central office. He halts at the corner, watching Snake do an accidental half-flip off of the drainpipe.
____

John tries to throw his grappling hook up four stories and across forty meters of horizontal distance.

[2]

It flops to the ground barely fifteen meters away with an audible *thunk*.
____

Smitty, Sasha, and Tessan can see that the gas station is a solid structure apart from the door and a row of windows in the far wall.

The clerk shoot back at [1] Smitty.

[5] v. [6]

Smitty bashes his head into a flimsy rack of junk food as he narrowly avoids being shot.
____

[2]

Nobody hears Joseph's footsteps.
____

[3]

Snake's accidental acrobatics don't seem to attract any attention.
____

[1]

Absolutely nobody notices John's failed grappling attempt, even him.
____

The two masked individuals on the roof of the north-west building continue firing on the trio in the gas station, shattering some of the north-facing windows. [3, 2]

[5] v. [6] Tessan dives to the floor behind the counter as bullets pockmark the wall behind him.

[3] v. [2]  Sasha slips on the clerk's blood; the poorly-aimed fire tears through bags of crisps.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

TCM

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Re: Roll to SpecOps :: Mission 1 :: Innocents Shot: 1
« Reply #68 on: August 28, 2012, 05:12:55 pm »

Get behind cover, return fire.
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Caellath

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Re: Roll to SpecOps :: Mission 1 :: Innocents Shot: 1
« Reply #69 on: August 28, 2012, 05:42:43 pm »

Tessan raises an eyebrow as he prepares to return fire. Awfully angry, they seem...

Get to cover, return fire.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Remalle

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Re: Roll to SpecOps :: Mission 1 :: Waitlisters Removed For Being Pests: 1
« Reply #70 on: August 28, 2012, 06:04:58 pm »

"I don't think that one will be a problem any more.  Now the real trouble begins."
Smitty glances down at the bleeding clerk as he dives for cover, the faintest trace of regret visible on his face.
"Shame he had to get in our way, though.  Someone should call an ambulance."
Get behind the cashier's counter, return fire!
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Greenstarfanatic

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Re: Roll to SpecOps :: Mission 1 :: Waitlisters Removed For Being Pests: 1
« Reply #71 on: August 28, 2012, 07:36:05 pm »

((Who was removed, and what were they being a pest about?))

Joseph Takes his UZI out and loads it, before sneaking into the warehouse, trying not too attract attention. If he does, kill them as quietly as posible.
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lawastooshort

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Re: Roll to SpecOps :: Mission 1 :: Waitlisters Removed For Being Pests: 1
« Reply #72 on: August 29, 2012, 03:08:01 am »

Check Snake is ok, then wait for him to climb again and follow him up there.
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Zako

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Re: Roll to SpecOps :: Mission 1 :: Waitlisters Removed For Being Pests: 1
« Reply #73 on: August 29, 2012, 05:26:55 am »

Why am I off the wait list? I haven't done anything! D:
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Donuts

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Re: Roll to SpecOps :: Mission 1 :: Waitlisters Removed For Being Pests: 1
« Reply #74 on: August 29, 2012, 07:18:00 am »

Retry!

"Damn it, why  is it always me that does stuff wrong?"
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