Quickman shrugged off the blows, rapid-firing more and more boomerangs in Snakeman's direction.
Quickman shrugs indifferently before unloading two more sets of boomerangs in the general direction of the Snake-Bot.
[6 Vs. 6] Snakeman flicks the first boomerang away with his tail.
[2 Vs. 5] He catches the second one and throws it back! [4 Vs. 1] Knocking him over before he can fire the second set and doing 3 damage!
[6 Vs. 4] The Third one hit Snakeman directly in the face, knocking him over as well!
Snakeman landed in a crouch. His snakes could help Crash Mans bombs find their target, he thought.
Action: Reorient target! Launch Search Snakes at Metalman!
[5] Snakeman gets up from the hit easily, sending a pair of his minions along the ground towards the Blade-Wielding Bot!
[3 Vs. 4-1]
[5 Vs. 6-1] But Metalman crushes them both flat!
Fire another Bubble Lead at Airman.
: "You can't defeat Bubbleman!"
[6 Vs. 5] The bubble climbs over the boxes in front of Bubbleman, easily dropping down on top of the unsuspecting Airman, dealing 5 damage and trapping him!
Shoot Crashman in the face with more Metal Blades.
[2 Vs. 5] The first blade bounces off the wall next to the disoriented bot, and back at Metalman! [1 Vs. 4] He catches it and puts it back!
[5 Vs. 1] The second blade slices horizontally, and is now stuck IN Crashman. His face, specifically. (-1 to visibility and accuracy) The alcohol numbs some of the pain!
"Bubbleman... you die first."
Airman will try to blast Bubbleman with his Aircannon, and fling him out of a factory window.
[2] Airman tries to use his aircannon, but he's still stuck. He begins thinking up a devious plan to get out, involving a dove, and E-Tank, and some Dynamite.
IT IS ON.
Wildly fire Crash Bombs at the enemy team. In particular, that Metal Blade-slinging little [long sound effect bleep]
[5-1] You can barely see through the metal blade lodged in your visual processor, but are able to fire off two crash bombs in the general direction of Metalman!
[5 Vs. 1+1] It clamps onto his face, causing him to run around in a blind panic, before Crahsman hears a pleasant
BOOM in the corner of the factory.
Several crates have broken open to reveal 3 Healing items, and a TON of Booze.
Weapons: Buster, Bubble Lead (8/10 Uses, traps enemies until they get a 5/6. Each turn trapped deals five damage)
Alignment: Dr. Light
Health: 10/10
Speed: 50
Strength: 30
Defence: 10 (1 in 10 chance of damage reduction
Robot Master: Quick Man
Weapons: Buster (2 damage), Quick Boomerang (22/25 Uses on full. Shoots three boomerangs, doing three damage each to whatever they hit.)
Alignment: Light
Health: 13/20
Speed: 60
Strength: 20
Defence: 0 (No chance of damage reduction)
Robot Master: Metalman
Weapons: Buster (4 damage), Metal Blades(24/30 uses. Does 5 damage)
Alignment: DACTAH LITE
Stats:
Health: 18/25
Speed: 25
Strength: 40
Defence: 10 (1 in 10 chance of damage reduction)
Robot: Snakeman
Weapons: Buster (2 damage), Search Snake (21/25 uses. Homes in on enemies, doing 4 damage and giving a -1 to defense rolls for those being attacked)
Alignment: Dr. Wily
Health: 11/20
Speed: 50
Strength: 20
Defence: 10 (1 in 10 chance of damage reduction)
Robot Master: Airman
Weapons: Buster (3 damage), Fan (20/20 uses. Tosses enemies into the air. Depending on how high they go, they take respective damage.)
Alignment: Wily
Health: 25/30
Speed: 20
Strength: 30
Defense: 20 (2 in 20 Chance of Damage Reduction)
Status Effect: Bubble-Bot.(Takes 5 damage each turn without rolling a 5 or higher.)
Robot Master: Crash Man
Weapons: Buster (5 damage), Crash Bomb (13/15 uses. Takes a bit to arm, giving a +1 to enemy defence from it, but does 7 damage.)
Alignment: Doktuh Wahwee
Health: 12/20
Speed: 20
Strength: 50
Defense: 10 (1 in 10 chance of damage reduction)
STATUS EFFECT: Drunk. Takes less damage from attacks.