Snakemen used his superior leaping ability to begin clambering up the nearby wall. An excellent angle for an ambush, he thought.
He consulted his WILYTACTICIAN 4000 Combat System for guidance.
~Page 1~
Query: Is MEGAMAN targeting you?
If YES, BEGIN EVASION PROGRAM (JUMP AND SHOOT IN SEMI-RANDOM YET PREDICTABLE PATTERN)
If NO GOTO PAGE 2
~Page 2~
Are your enemies unarmed and/or non-robotics?
If YES, DESTROY ALL HUMANS/ENEMIES (EXCEPT DR. WILY!)
If NO, GOT TO PAGE 3
~Page 3~
Are your enemies aware of you?
If NO, INITIATE SNEAK ATTACK MODE (SHOOT THEM IN THE BACK, QUICK, WHILE THEY'RE NOT LOOKING)
If YES, GO BACK TO PAGE 1 AND REPEAT PROGRAM. THAT'S AN ORDER SOLDIER.
Action: Use the walls to climb up and get a good vantage point
[2]
Snakeman jumps on the wall...
And immediately slides down it. Looks like they've been covered in machine oil over the years.
CURSES! His one weakness! Well, besides needles, that is.
Check the crates to see if there are any Energy Tanks.
[1]
Bubbleman waddles over to the crate stack, and pulls one of the crates out of it to look inside. Aww, nothing but booze. What a shame.
Suddenly a rumbling is heard above. Apparently, Bubbleman took the bottom crate, and now the wall is collapsing like that stupid Jengaman project did.
[5 Vs. 2] Bubbleman runs away from the avalanche of boxes, narrowly escaping being crushed by the heaping mounds of...SHTUFF.
The teams finally have a look at each other.
Check the crates to see if there are any... Energy Tanks. Then push any available button a random amount of times.
[6]
Crashman stumbles towards the stack, grabbing several of what he thinks are 'Energy Tanks' and...chugs them. Hiccupping, he swaggers over to a button, and starts pounding on it. Both the conveyor belts start up.
Airman readies his fancannon and marches around the mound of crates
[5]
Airman gets an air blast ready and marches towards the crate stack. Suddenly, it collapses, making his idea obsolete. Stupid bubbleman, ruining all his plans...
(Whoops... I was almost sure I'd posted. Oh well, fixed now. >.>)
Charge around until an enemy is spotted, then fling high-speed mets at them.
[4]
Quickman revs up, charging over the crates and flinging the mets at
[1] Snakeman!
One of the mets lands beside him, and the other smack him in the face, knocking him into the wall and doing 2 damage!
Run around until enemy spotted. Then throw some tricky diagonal blades.
[6]
Metalman Rushes at the trio of bots, throwing blades at all of them!
SM: [6 Vs. 1] Snakeman deftly dodges the attack despite being injured.
AM: [5 Vs. 1] Airman blows the blade into the wall!
CM: [6 Vs. 1] Crashman dodges the blade by...falling over.
Both doctors facepalm.
Weapons: Buster, Bubble Lead (10 Uses on full, traps enemies until they get a 5/6. Each turn trapped deals five damage)
Alignment: Dr. Light
Health: 10/10
Speed: 50
Strength: 30
Defence: 10 (1 in 10 chance of damage reduction
Robot Master: Quick Man
Weapons: Buster (2 damage), Quick Boomerang (25 Uses on full. Shoots three boomerangs, doing three damage each to whatever they hit.)
Alignment: Light
Health: 20/20
Speed: 60
Strength: 20
Defence: 0 (No chance of damage reduction)
Robot Master: Metalman
Weapons: Buster (4 damage), Metal Blades(30 uses. Does 5 damage)
Alignment: DACTAH LITE
Stats:
Health: 25/25
Speed: 25
Strength: 40
Defence: 10 (1 in 10 chance of damage reduction)
Robot: Snakeman
Weapons: Buster (2 damage), Search Snake (25 uses. Homes in on enemies, doing 4 damage and giving a -1 to defense rolls for those being attacked)
Alignment: Dr. Wily
Health: 18/20
Speed: 50
Strength: 20
Defence: 10 (1 in 10 chance of damage reduction)
Robot Master: Airman
Weapons: Buster (3 damage), Fan (20 uses. Tosses enemies into the air. Depending on how high they go, they take respective damage.)
Alignment: Wily
Health: 30/30
Speed: 20
Strength: 30
Defense: 20 (2 in 20 Chance of Damage Reduction)
Robot Master: Crash Man
Weapons: Buster (5 damage), Crash Bomb (15 uses. Takes a bit to arm, giving a +1 to enemy defence from it, but does 7 damage.)
Alignment: Doktuh Wahwee
Health: 20/20
Speed: 20
Strength: 50
Defense: 10 (1 in 10 chance of damage reduction)
STATUS EFFECT: Drunk. Take what you will of that.