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Author Topic: 8-Bit Deathmatch: A Megaman RTD: No this does not still exist.  (Read 18195 times)

Greenstarfanatic

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Re: 8-Bit Deathmatch: A Megaman RTD: Mettaurs, the peak of Robotics.
« Reply #30 on: August 30, 2012, 10:31:46 pm »

Bumping for Quickman and Metalman.
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Dwarmin

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Re: 8-Bit Deathmatch: A Megaman RTD: Buttons, the peak of Distractions.
« Reply #31 on: August 31, 2012, 01:28:37 pm »

Bumping for the bump.

Can we destroy these Dr. Light fools yet? :P
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Greenstarfanatic

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Re: 8-Bit Deathmatch: A Megaman RTD: Buttons, the peak of Distractions.
« Reply #32 on: August 31, 2012, 02:03:24 pm »

Metalman! Quickman! Are you there!? You have 12 hours to respond before I'm sending in someone else!
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dragnar

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Re: 8-Bit Deathmatch: A Megaman RTD: Buttons, the peak of Distractions.
« Reply #33 on: August 31, 2012, 02:17:40 pm »

(Whoops... I was almost sure I'd posted.  Oh well, fixed now. >.>)

Charge around until an enemy is spotted, then fling high-speed mets at them.
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TCM

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Re: 8-Bit Deathmatch: A Megaman RTD: Buttons, the peak of Distractions.
« Reply #34 on: August 31, 2012, 04:02:27 pm »

Run around until enemy spotted. Then throw some tricky diagonal blades.
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Greenstarfanatic

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Re: 8-Bit Deathmatch: A Megaman RTD: Buttons, the peak of Distractions.
« Reply #35 on: September 01, 2012, 01:52:15 pm »

Snakemen used his superior leaping ability to begin clambering up the nearby wall. An excellent angle for an ambush, he thought.

He consulted his WILYTACTICIAN 4000 Combat System for guidance.

Quote
~Page 1~
Query: Is MEGAMAN targeting you?
If YES, BEGIN EVASION PROGRAM (JUMP AND SHOOT IN SEMI-RANDOM YET PREDICTABLE PATTERN)
If NO GOTO PAGE 2

~Page 2~
Are your enemies unarmed and/or non-robotics?
If YES, DESTROY ALL HUMANS/ENEMIES (EXCEPT DR. WILY!)
If NO, GOT TO PAGE 3

~Page 3~
Are your enemies aware of you?
If NO, INITIATE SNEAK ATTACK MODE (SHOOT THEM IN THE BACK, QUICK, WHILE THEY'RE NOT LOOKING)
If YES, GO BACK TO PAGE 1 AND REPEAT PROGRAM. THAT'S AN ORDER SOLDIER.

Action: Use the walls to climb up and get a good vantage point
[2]
Snakeman jumps on the wall...
And immediately slides down it. Looks like they've been covered in machine oil over the years.
CURSES! His one weakness! Well, besides needles, that is.
Check the crates to see if there are any Energy Tanks.
[1]
Bubbleman waddles over to the crate stack, and pulls one of the crates out of it to look inside. Aww, nothing but booze. What a shame.
Suddenly a rumbling is heard above. Apparently, Bubbleman took the bottom crate, and now the wall is collapsing like that stupid Jengaman project did.
[5 Vs. 2] Bubbleman runs away from the avalanche of boxes, narrowly escaping being crushed by the heaping mounds of...SHTUFF.
The teams finally have a look at each other.
Check the crates to see if there are any... Energy Tanks. Then push any available button a random amount of times.
[6]
Crashman stumbles towards the stack, grabbing several of what he thinks are 'Energy Tanks' and...chugs them. Hiccupping, he swaggers over to a button, and starts pounding on it. Both the conveyor belts start up.
Airman readies his fancannon and marches around the mound of crates
[5]
Airman gets an air blast ready and marches towards the crate stack. Suddenly, it collapses, making his idea obsolete. Stupid bubbleman, ruining all his plans...
(Whoops... I was almost sure I'd posted.  Oh well, fixed now. >.>)

Charge around until an enemy is spotted, then fling high-speed mets at them.
[4]
Quickman revs up, charging over the crates and flinging the mets at
[1] Snakeman!
One of the mets lands beside him, and the other smack him in the face, knocking him into the wall and doing 2 damage!
Run around until enemy spotted. Then throw some tricky diagonal blades.
[6]
Metalman Rushes at the trio of bots, throwing blades at all of them!
SM: [6 Vs. 1] Snakeman deftly dodges the attack despite being injured.
AM: [5 Vs. 1] Airman blows the blade into the wall!
CM: [6 Vs. 1] Crashman dodges the blade by...falling over.

Both doctors facepalm.

Spoiler: Statuses (click to show/hide)
« Last Edit: September 01, 2012, 02:11:52 pm by Greenstarfanatic »
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TCM

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Re: 8-Bit Deathmatch: A Megaman RTD: Metalman, The Peak of Robotic Accuracy.
« Reply #36 on: September 01, 2012, 01:56:31 pm »

Shoot Crashman with dem' Metal Blades.
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ReDeadEr

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Re: 8-Bit Deathmatch: A Megaman RTD: Metalman, The Peak of Robotic Accuracy.
« Reply #37 on: September 01, 2012, 03:04:19 pm »

Fire a Bubble Lead at Airman.
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GraveHaunter92

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Re: 8-Bit Deathmatch: A Megaman RTD: Metalman, The Peak of Robotic Accuracy.
« Reply #38 on: September 01, 2012, 03:15:23 pm »

Blast Bubbleman across the room with my windcannon
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dragnar

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Re: 8-Bit Deathmatch: A Megaman RTD: Metalman, The Peak of Robotic Accuracy.
« Reply #39 on: September 01, 2012, 05:46:01 pm »

Fling quick boomerangs at Snakeman, one straight at him and the other two bounced off nearby walls.
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Dwarmin

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Re: 8-Bit Deathmatch: A Megaman RTD: Metalman, The Peak of Robotic Accuracy.
« Reply #40 on: September 01, 2012, 09:02:59 pm »

Action: Fire back Search Snakes at Quickman!
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Spinal_Taper

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Re: 8-Bit Deathmatch: A Megaman RTD: Metalman, The Peak of Robotic Accuracy.
« Reply #41 on: September 03, 2012, 01:43:06 pm »

Fling quick boomerangs at Snakeman, one straight at him and the other two bounced off nearby walls.
(2v4,1v1-1,5v4-1) Quickman dashes out from behind cover, firing off a boomerang as he runs. The first flies at Snakeman directly, but Snakeman twists out of the way, his head-tail trailing behind him. Quickman then has an idea. He rolls into a crouch, from which he fires boomerangs at the wall. The two of them reflect off of the wall, both smashing into Snakeman and cutting small holes in him. (2+2=4)

Action: Fire back Search Snakes at Quickman!
Not even blinking from the pain, Snakeman lines up his shot and fires a Search Snake at Quickman. (4v3-1)The twin robotic snakes flit across the ground at an incredible rate, both of them smashing into Quickman and firing their static charges! (4 damage)

Fire a Bubble Lead at Airman.
(6v4) Bubbleman leaps atop the pile of collapsing boxes then screams a war cry before opening fire upon Airman. The Bubble Lead captures Airman, and Bubbleman immediately leaps back behind cover.

Shoot Crashman with dem' Metal Blades.
Metalman nimbly leaps backwards, letting lose a single blade at Crashman. (3v2-1) It smashes directly into Crashman, but the alcohol running his circuits deaden his senses enough to eliminate some of the pain (5-1=4 damage)

Blast Bubbleman across the room with my windcannon
Airman sneaks around the boxes, trying to flank Bubbleman. Suddenly, he feels something hit him, before trapping him. (5) Kicking and twisting, he shoves his way out of the bubble, before giving Bubbleman a glare.

Quote from: Dr. Wily
"Crashman! Wake up! Lights robots are still there!"

Spoiler: Statuses (click to show/hide)
« Last Edit: September 03, 2012, 01:54:46 pm by Spinal_Taper »
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Errol

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Re: 8-Bit Deathmatch: A Megaman RTD: Metalman, The Peak of Robotic Accuracy.
« Reply #42 on: September 03, 2012, 01:47:08 pm »

IT IS ON.

Wildly fire Crash Bombs at the enemy team. In particular, that Metal Blade-slinging little [long sound effect bleep]
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GraveHaunter92

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Re: 8-Bit Deathmatch: A Megaman RTD: Metalman, The Peak of Robotic Accuracy.
« Reply #43 on: September 03, 2012, 01:51:59 pm »

"Bubbleman... you die first."
Airman will try to blast Bubbleman with his Aircannon, and fling him out of a factory window.
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Dwarmin

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Re: 8-Bit Deathmatch: A Megaman RTD: Metalman, The Peak of Robotic Accuracy.
« Reply #44 on: September 03, 2012, 01:57:29 pm »

Snakeman landed in a crouch. His snakes could help Crash Mans bombs find their target, he thought.

Action: Reorient target! Launch Search Snakes at Metalman!
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