You wake up on a table, being that it's the most cliched way to wake up. You look at your metal hands, wondering who, or what for that matter, you are. Suddenly a voice can be heard from the shadows.
I see you're awake. You might be wondering why I have you here. I'll tell you. To help me with...someone. I'll tell you who later. I'll introduce you to, well, yourself, seeing as you're a bit confused.Now that the lame intro is over and done with, WELCOME to a new RTD featuring Spinal_Taper and I co-GMing. Pretty simple mechanics, based on both the Megaman Series and 8-Bit Deathmatch. Once you defeat an enemy, you can take their power if you want. Since there's not much left to explain, let's get right to it!
Character sheet:
Robot Master: Choose a Master from any one of the 10 Megaman games, plus Megaman and Bass.
Weapons: You get your buster and the weapon that goes with your Robot Master. Each Special Weapon has NO cool-down, but has a limited amount of uses, which can be refilled by collecting energy. Health is refilled similarly, and can also be refilled completely by an E-Tank.
Alignment: Are you fighting for Dr. Light, or Dr. Wily? Half will be fighting for each, so first come, first serve.
Stats: Put 100 Points among these:
Health: When you run out, you die.
Speed: Can let you avoid attacks completely.
Strength: Obvious.
Defence: Also Obvious.
Buster Shots do 2 damage without upgrades.
Robot Master: Bubbleman
Weapons: Buster, Bubble Lead (10 Uses on full, traps enemies until they get a 5/6. Each turn trapped deals five damage)
Alignment: Dr. Light
Health: 10
Speed: 50
Strength: 30
Defence: 10
Ooh, neat, megaman.
...I'm going to make so many Megas/Protomen references.
Robot Master: Quick Man
Weapons: Buster, Quick Boomerang (25 Uses on full. Shoots three boomerangs, doing three damage each to whatever they hit.)
Alignment: Light
Health: 20
Speed: 60
Strength: 20
Defence: 0
Robot Master: Metalman
Weapons: Buster ; Metal Blades(30 uses. Does 5 damage)
Alignment: DACTAH LITE
Stats:
Health: 25
Speed: 25
Strength: 40
Defence: 10
Robot Master: SnakemanWeapons: Buster/Search Snake (25 uses. Homes in on enemies, doing 4 damage and giving a -1 to defense rolls for those being attacked)
Alignment: Dr. Wily
Stats: Put 100 Points among these:
Health: 20
Speed: 50
Strength: 20
Defence: 10
Hiss!
Look up in the sky it's a bird it's a plane it's Airman BITCH and I'm bringing the pain!
Robot Master: Airman
Weapons: Buster, Fan (20 uses. Tosses enemies into the air. Depending on how high they go, they take respective damage.)
Alignment: Wily
Health: 30
Speed: 20
Strength: 30
Defense: 20
Robot Master: Crash Man
Weapons: Buster, Crash Bomb (15 uses. Takes a bit to arm, giving a +1 to enemy defence from it, but does 7 damage.)
Alignment: Doktuh Wahwee
Health: 20
Speed: 20
Strength: 50
Defense: 10
They gon'ta hafta glue yoo back together. IN BOSS RUSH!