Turn 16Advanced Action: If creature attacks, dodge then try to flank it but only if Sunbeam attacks.
If she doesn't attack, turn on heel and run along with her to Thale's...last known position.
(4) You stare at the creature for a moment and attempt to communicate with it, saying that you come in peace and mean it no harm, but you presume that your words fall upon death ears as the creature stares at you with its black, empty eye-sockets, drool running down its skeletal mouth. Noticing that Sunbeam appears to be standing next to you, hammer in hand, you give her a quick nod and quickly run around the beast, readying your neko-te. As you sprint around, you see Thale's familiar figure approaching rather quickly. With a smile on your face, you jump onto the beast's body and slash at its furry back. (2+1) However, the monster's skin appears to be harder than you thought as you only manage to scratch its back up. As the beast suddenly moves away from under you, you quickly jump back to the ground next to it.
Use Adrenaline Rush, move over to the opponent and shield-bash it.
(6+1) Immediately sensing that your team mates are in danger, you ignore the squid's fooling around for now and start to make your way back to the location of the other two. Sprinting through the woods, you force your body to start pumping out exceptional amounts of adrenaline, causing you to run even faster and arriving there in time to see Lyri running around a large beast and jumping on its back. You assume that this is the enemy you were sensing and set out to give it a friendly welcome, dog-man style. As you rush toward it, shield in hand, you push yourself of the ground, jumping towards the beast body and using your speed and weight to bash into the creature. (3+2) You smash right into the monster's side, throwing all your force into the side of its chest. Bones crack within the monster's body as you can see it being knocked back a bit by your attack, but as you land on the ground, the beast appears to still be standing, though it does seem to have taken a serious beating.
Hit it over the head with my warhammer!
(5) The beast standing before you has just interrupted your prancing session and you won't let it get off easily. Showing that you can be quite serious between your fits of silliness, you take your huge war-hammer in hand and get ready to strike. You wait for a second as Lyri gives you a signal and runs around the beast. As it is distracted by her actions, you stand still and wait for the right moment. As a single beam of sunlight breaks through the tree canopies above you, it reflects off of your eyes, showing your pupils to have turned into the slits of a prowling cat. In an instant, you launch yourself into the air, whipping your hammer behind your back with both hands. Flying at the monster in an arc, you perform a front-flip to further increase the velocity of your weapon and thereby the power of your strike. As gravity takes effect, you come rushing down and swing the massive war-hammer over your head, bringing it down with the full force of its weight and slam it straight on top of the creature's head. (6+1) As your weapon slams into the creature's head, the impact crushes the entire skull, breaking it into several pieces and shattering them across the ground. However, the force of your blow hasn't been stopped and the hammer continues on, hitting the creature in the back and slamming the entire beast into the ground. You land back on the ground next to it, leaning your hammer on your shoulder and surveying your catch.
Psionic Shockwave!
Harpoon cannon squid-man in the face.
(Derm: 3+1, McCoy: 2) In some kind of feud that seems to be growing stronger by the second, Derm compliments the fisher-man on his tenacity and then concentrates, channeling his mind into a wave of energy in front of him. This time however, he actually succeeds, causing a blast of energy to emerge from his forehead and fly towards McCoy, leaving him no real room to evade the attack. The wave crashes into him, knocking him off his feet and sending him flying, (2) but as the crashes into the ground, the soft sand absorbs most of his fall, leaving him completely unharmed, if somewhat disgruntled. As he gets up, he lets off a comment about the annoyance that the squid-man is presenting and takes aim with his harpoon gun. However, he does seem to have been thrown off by the flight and fall enough for his harpoon to miss its mark and sail by the squid's head and not very closely at that. The two of you stare each-other down, akin to some kind of wild-west battle.
Venture forth into the temple with our new teammate and begin to look for what is negating my powers
(3) Wondering what could be causing your powers to falter in this place, you seem to suddenly suffer from a acute case of "old age" as you lean on your staff to support your aching bones. With your staff as a walking stick, you slowly start to make your way down the stairs, taking your sweet old time to carefully take each step. Jeez you're being a drama queen right now.
Follow the skeleton!
(1) After jesting a little about the necromancer's sudden realization at his state of advanced decay, you see him making his way into the staircase. You follow suit, expecting your little bat to light up the way for you, but as you make your way down the first few steps, you notice a certain absence of floating light-source. Looking back out of the temple's entrance, you see Sen fooling around outside, rolling himself in the grass and enjoying his little demon-y life. Sigh.
Seeing as I have not actually entered the temple, use all my strength to rush inside, trying to catch up to the rest of the gang.
(2) Between your fits of attempting to rip apart trees with your bare hands, you notice that all of your team mates seem to have disappeared during your span of non-attention. Looking to the temple's entrance, you see Nefarious and Sigarial making their way in. Not wanting to be left behind, you start to run over to the entrance, but the exhaustion from constantly knocking over trees and the extra weight of your cast cause you to be quite slow. You take a quick break in front of the entrance when you see a little bat-creature rolling itself in the grass, accidentally starting small fires, which you quickly put out. You play with the little bat for a bit, because bawww, just look at it, it's so
cute!
Wonder where head went and attempt to crush puny creatures.
(5) Coming as a surprise to all three of you, the crushing of its ribs and removal of its floaty head seem to not have been enough to bring the monster down. Before any of you have a chance to jump back, the monster gets back to its feet and swings itself in a circle around its own center, attempting to smash the people surrounding it with its tail-club. (Lyri: 3, Sunbeam: 4, Thale: 4) All three of you manage to evade the blow in time, Lyri being barely swiped by the monster's tail-mace. You stand around the creature with your weapons ready as it stands there headless, but still fighting.
-------
Simple Rituals:
Ancient Summoning of Spirits ~ Conjures a Corinus, a spirit sphere, from surrounding souls and shadows
Simple Spells:
Shade Blaze ~ Creates a blast of shadow flames proportional to the energy used up from a Corinus
A collection of souls is only as strong as its wielder, those who know how to use it can harness its true power. -Elror A.
Race: Nekomimi
Health: Healthy
Equipment: Artifact Warhammer, Flower Armor Set
Abilities: Sneaky
Race: Half-dog
Health: Healthy, Three Chest Scars
Equipment: Cloth Tunic, Cloth Underwear, Mirror Shield, Padded Chainmail
Abilities: Close-quarters Combatant; Martial Arts: Steel Body, Adrenaline Boost CD: 3 turns remaining, Canine Smelling
Race: Orc
Health: Healthy, Left Arm: Bandaged and Splinted
Equipment: Cloth Tunic, Cloth Underwear, Plated Mail, Battleaxe
Abilities: Warrior
Race: Illithid
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear, Quarterstaff, Black Robe
Abilities: Psionicist, Eviscerate
Race: Kitsune
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear, Iron Neko-te, White Silk Cloak
Abilities: Unarmed Combat, Flash-step
Race: Human Skeleton
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear, Mysterious Amulet, Armoured Robe, Elror's Grimoire, Wooden Branch
Abilities: Necromancer, Elror's Scholar
Race: Angel-Demon Hybrid
Health: Healthy
Equipment: Plate Armor, Kite Shield, Iron Warhammer
Abilities: Hammerer
Race: Human
Health: Healthy
Equipment: Top Hat, Fancy Suit, Pack of Cigarettes, Harpoon Cannon
Abilities: Gentleman Diplomat
Race: Dwarf
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear, Toolbelt, Pink "I <3 Candy" Shirt
Abilities: Tinkerer
Name: Sen
Race: Candlebat
Disposition: Servant
Master: Sigarial (Tarran)
Health: Healthy
Abilities: Unknown
Race: Unknown
Disposition: Hostile
Health: Injured, Headless
Abilities: Unknown
Rainforest
-> Round Clearing
Stone Temple
World Tree
Cyrus Ocean
-> Tree Stump Hut
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Arrrggghhh, things keep coming up IRL, but the stressful weekend+1 is over and everything should be back on track from here on.