Turn 12Try to localize the location of the rest of the teammates through heightened senses, move towards someone who seems to be ahead of the group.
Follow Thale.
Trailing off as they went, Lyri helped in directional sensing, directing towards the locations of others (and most likely) their objective.
(5, 2, 3) The three of you head out, making your way through the forest. Having seen Lyri's near supernatural senses, Thale, not wanting to be outdone, attempts to utilize his dog-given powers as well. Sniffing at the air, Thale's heightened senses seem to come back alive, many different smells and scents entering his nose. A little bit confused by all this information, it takes him a few minutes to get used to it, but with a little bit of Lyri's help, he manages to make out the exact locations of the other three who are dispersed throughout the forest. However, the fact that Derm seems to be far away from Barmot and Nefarious gives the group some trouble of deciding where to head, but if you manage to decide you think that there won't be any problems getting there quickly. (You may choose which way to head and will automatically arrive there at the beginning of the next turn, so you may already post your actions for when you get there as soon as you have made your decision.)
Ability gained: Canine SmellingOpen door and examine contents. Eat anyone inside.
(5) Being sick of waiting for someone to open the door for you, you decide to simply let yourself in. Attempting to open the door, you notice it is locked tight, so you search for an alternative way in. However, you can't seem to find any other entrance as even the windows seem to be solidly held in place. Annoyed by the fact that a flimsy wooden door is holding you back from the delicious brains that could be waiting inside, you walk back to the front and start concentrating. Calling upon the power of your mind, you begin to collect energy from the air around you in your hands. Sucking all of the heat from the air around you and condensing it as a small ball in your hand, the area surrounding you becomes colder and colder, decreasing so rapidly in temperature that you can feel the ground freezing beneath your feet. When you think that you have just enough heat to blast through the door without destroying the inside of the house, you grab the ball floating above your hand and throw it at the door. Almost instantly the little sphere smashes into it and blows a large, round hole into the wood, leaving the edges seared and still smoking as ashes fall to the ground. "Not bad," you think as you crawl through the newly made hole, which already seems to have cooled down to room temperature levels. Going inside the house, you notice the apparent lack of brains to devour. Saddened by this development, you do notice that this room seems to be holding a lot of supplies ranging from small stone tools and medical supplies to some hunting equipment, including several short spears and a few bolas. The delicious smelling soup that is cooking in the pot over the fire in the side of the room appears to be the source of the smoke. It seems that it has been cooking for a while already and you wonder where its owner could be.
Ability gained: Eviscerate"Ow. God, DAMMIT that hurts!"
Barmot makes a mental note of the location and tries to find the guy who made that evil mini plant thing earlier. He seemed like he could heal somehow.
(6-2) Somehow managing to withstand the immense amount of pain you have just inflicted on yourself, you slowly lift yourself up. Though you are seriously hurting, your mind still functions well enough to let you remember that the skeleton was able to create a little plant creature from the "corpse" of the man-eater and that he may be able to help you somehow. Before you try to make your way to him, however, you arm is a more immediate concern. Halfway through natural instincts and your own power of will, you grab your crippled left arm and push it. With a short cracking noise, your shoulder snaps back into place, resulting in another short burst of pain, but you manage to bite your way through it. With your floppy appendage back in place, your mind clears up a bit and you feel like it may be easier to think straight again, but your arm is still useless in this state.
Roll to Bleed: (1) It seems that putting your shoulder back in place has caused blood circulation to increase and the bones sticking out of your arm appear to have ripped the wound open even more. The bleeding starts to intensify and your consciousness is starting to fade. If you don't to something soon, bleeding out will become a real possibility.
Make haste to the structure and see if a quick burst of flames cannot melt the door away.
(4) Remembering that Lyri called out your relative positions not to long ago, you quickly make your way to where you believe the orc to be. It doesn't take you long to get through the thicket as your fire has cleared a way in his general direction, allowing you to use it as a shortcut. You soon arrive at the stone temple where you notice Barmot kneeling on the ground, his arm looking pretty much fucked. But hey, you've got more important things to deal with than assisting the person who killed your little pet. Turning your attention to the large stone gate, you decide to utilize your newly acquired powers and point your catalyst towards the doors. (3) Not wanting to be wasteful, you fire a single charge of the corinus towards the entrance, soaking it in small, black flames. You let the fires die out quickly as they don't seem to be hurting it much, but as they disappear you see that cracks seem to have formed along the doors, leading you to assume that their structural integrity may have been weakened.
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Simple Rituals:
Ancient Summoning of Spirits ~ Conjures a Corinus, a spirit sphere, from surrounding souls and shadows
Simple Spells:
Shade Blaze ~ Creates a blast of shadow flames proportional to the energy used up from a Corinus
A collection of souls is only as strong as its wielder, those who know how to use it can harness its true power. -Elror A.
Race: Nekomimi
Health: Healthy
Equipment: Artifact Warhammer, Flower Armor Set
Abilities: Sneaky
Race: Half-dog
Health: Healthy, Three Chest Scars
Equipment: Cloth Tunic, Cloth Underwear, Mirror Shield, Padded Chainmail
Abilities: Close-quarters Combatant; Martial Arts: Steel Body, Adrenaline Boost, Canine Smelling
Race: Orc
Health: Left Arm: (Humerus: Transverse Fracture Ulna: Comminuted Fracture, Extreme Bleeding Radius: Compound Fracture)
Equipment: Cloth Tunic, Cloth Underwear, Plated Mail, Battleaxe
Abilities: Warrior
Race: Illithid
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear, Quarterstaff, Black Robe
Abilities: Psionicist, Eviscerate
Race: Kitsune
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear, Iron Neko-te, White Silk Cloak
Abilities: Unarmed Combat, Flash-step
Race: Human Skeleton
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear, Mysterious Amulet, Armoured Robe, Elror's Grimoire, Corinus Catalyst
Abilities: Necromancer, Elror's Scholar
Race: Angel-Demon Hybrid
Health: Healthy
Equipment: Plate Armor, Kite Shield, Iron Warhammer
Abilities: Hammerer
Race: Dwarf
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear, Toolbelt, Pink "I <3 Candy" Shirt
Abilities: Tinkerer
Rainforest
-> Round Clearing
Stone Temple
World Tree
Cyrus Ocean
-> Tree Stump Hut
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I blame Borderlands 2 for the delay.
Also, I'd like to remind you (i.e. tell you for the first time) that you can ask in the thread or pm if you'd like to know anything about any of the mechanics, abilities, background rolls or the game in general.