Turn 10Use branch and begin using it to clear a way down the incline
(3) Remembering that you still have that large branch with you from back at the temple, you take it out from who-knows-where. Thinking that you might be able to get through the woven vines with this, you start making your way through the woods again, this time using the it as an improvised, headless axe. You slowly make your way down the hill, snapping through the branches (and small animals) blocking your path. Progress is slow and the openings you manage to make are barely enough for your bones to fit through. However, you something in the distance, but it may still take a while to get there with the speed you're going at.
Barmot gives up his search for herbs, and chops a path deeper into the forest, forging ahead in a random direction that could very well be the right way.
(2+1) Frustrated at the lack of things to enchant your axe with, you decide to put your weapon to use in another way. You turn your head, looking for a good entry way into the forest. Making your way over there, you pull back your mighty battleaxe and start chopping away at the vines ... only to have your axe bounce back. These things seem to be a lot more resilient than you originally expected. However, the sharp tool does come in handy and you soon find yourself getting a ways into the jungle. As you march over the fallen leaves, partially throwing tree trunks aside as need be, you see something in the distance that seems to be man-made.
Lyri called out to her allies on their position at the moment.
(4) Deciding to be helpful to your allies, you call out about your own position to your allies and then ask them to yell back. Using your animalistic senses, you wait for their responses with your extraordinary hearing and then, using some kind of fox-bat echolocation determine their exact location. After hearing two shouts, you wait and presume that no one else will answer. You quickly make your way up the tree again with your flash-step and, looking at the areas the voices came from, search for anything near them. From the area Barmot's voice emerged, you see a small clearing with something that seems to resemble a stone temple, the entrance looking like a large, deformed face of a human being, the eyes being replaced by what seems to be huge gemstones. You can't see what the skeleton is approaching as your view is blocked by some trees, so you get down again to report what you saw.
Head smokewards.
(4) Knowing that the locals might be able to be of some help, either as guides or brain-supplies, you start heading towards the rising smoke. Unlike your team-mates, you make steady progress through the woods, finding paths through the thick brushes and large vine entanglements. Even when there doesn't seem to be a way to get through, you manage to squeeze through small gaps as if you were a giant octopus. As you make your way into the forest, you hear the sounds of splashing water and you can see something sparkling in the distance. Presuming that you must be nearing the body of water, you continue on and soon find yourself at the end of the woods. Emerging from the thicket, you stand in front of the water, crashing onto the sand next to you. The fact that there's a beach and that you can't seem to see the end of the water, you assume that this is an large ocean. Off to the side, you see the smoke rising relatively close to you, a small hut seemingly made out of a tree trunk being the source.
Sunbeam puts a flower in her hair, and then starts creating "armor" for her team out of flowers.
(6) Flowers are so pretty, you can't believe how nice they are! Not wanting to waste this opportunity, you tuck a particularly nice one into your hair and, seeing that there are so many of them left, you decide to do your team a favor and make some armor for them. You sit up and start weaving the flowers together expertly, somehow managing to not rip them apart and creating a relatively stable material. After about half an hour, you make a full set of plant armor, including a short-sleeved jacket, some short pants and a cute boater hat. Glistening with little water drops on the flower pads that cover it, the set is somehow solid enough to not only deflect blows, but also seems to be giving off live energy as if from the very forest itself. However, your little construction seems to have used up all the flowers in the clearing, leaving you with only one set.
Equipment gained: Flower Armor SetKeep moving down the path. Examine the possibility of moving with more agility.
(5) Deciding that you might as well continue your training in martial arts, you decide that being more resilient is nice and all, but you'll have to be able to dodge and attack quickly as well. With this in mind, you head into the jungle, hoping to find a way to improve your agility on the way. As you walk through the woods, you spot a four-legged creature almost as tall as you. It lifts its head and, upon wittering your scent, starts running away. Seeing your opportunity, you once again clear your mind and, with full concentration, sprint after the animal. The wild creature hops over the vines and logs as if they weren't even an obstacle, always finding a way through. You find yourself having trouble keeping up, but you know that in order to become stronger you must be able to overcome challenges such as this. The veins start popping out from your skin as you strain your body to its limits, somehow managing not to reopen your wound. You inch closer and closer to your prey, eventually seeing a chance as you jump over a large tree trunk and jumping onto the beast, tackling it to the ground. After a few seconds of dizziness, you get up and, noticing this, the animal takes off. You don't mind, however, as you can feel your body having improved from the experience. You think you'll be able to release a burst of adrenalin like this whenever you want, though it seems like it would take a while to recover your power after doing so.
Ability gained: Martial Arts:
Adrenaline Boost
Back at the clearing that the party originally arrived at, a sort of whizzing sound could be heard. Sunbeam and Lyri turn their heads, looking for the source, as they spot something in the sky. At first a small dot, it seems to be quickly approaching, growing in size. Before either of them can react to it, a loud sound is heard, akin to an explosion, as a wave of dust emerges from the point of its impact. The entrance of this thing, very much reminding you of Sariel's, becomes clear as the cloud of dirt settles. Standing in the small crater is, what doesn't seem to be a human, as it has angel wings. But "he" doesn't quite seem to be an angel either as he has small horns poking from his head and a long, pointy tail as well. The being starts to speak and introduces itself as Sigarial, as Tyri and Sunbeam still look on, not quite sure what to make of its appearance.
------
Race: Nekomimi
Health: Healthy
Equipment: Artifact Warhammer, Flower Armor Set
Abilities: Sneaky
Race: Half-dog
Health: Healthy, Three Chest Scars
Equipment: Cloth Tunic, Cloth Underwear, Mirror Shield, Padded Chainmail
Abilities: Close-quarters Combatant; Martial Arts: Steel Body, Adrenaline Boost
Race: Orc
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear, Plated Mail, Battleaxe
Abilities: Warrior
Race: Illithid
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear, Quarterstaff, Black Robe
Abilities: Psionicist
Race: Kitsune
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear, Iron Neko-te, White Silk Cloak
Abilities: Unarmed Combat, Flash-step
Race: Human Skeleton
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear, Mysterious Amulet, Blood-red Grimoire, Armoured Robe, Big Branch
Abilities: Necromancer
Race: Angel-Demon Hybrid
Health: Healthy
Equipment: Plate Armor, Kite Shield, Iron Warhammer
Abilities: Hammerer
Race: Dwarf
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear, Toolbelt, Pink "I <3 Candy" Shirt
Abilities: Tinkerer
Rainforest
-> Round Clearing
World Tree
Cyrus Ocean
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Sorry that took so long, had some family issues. At least Tarran is in now, one down one to go.