Turn 1Check surroundings. Also what clothes I have on.[/b
(1) After getting up you check what you are wearing. You find yourself in flimsy rags that would best be used for wiping the floor, which they would likely fail at as they seem to be falling apart. You should probably find something better to wear as these clothes have seen better days. While you are pondering your fashion sense you are suddenly crushed underneath something extremly heavy. The thing is too heavy for you to lift, so you lie face-down, pinned by whatever is on your back.
(Pinned: Unable to move)
Check if armor is equipped.
(2) Like Sun, you only seem to be wearing thin cloth, though yours doesn't seem to be falling apart. Still, it offers little to no protection and you'd be much better off finding something more suitable to your needs.
KILL A CHICKEN
(1) As you awake you look up. But you only see chickens. Where there should be walls, there are chickens. Where people should stand, chickens are annoyingly pecking at the ground. Within you a burning rage starts to dwell up as you start to despise anything feathered. Your hatred of chickens becomes so strong that you go into a berserk rage. While swinging your arms wildly like a drunk hobo, you step foward and trip. On the way down, you hit your head on the ground, knocking yourself dizzy. You also seem to have landed on something soft but you can't really be bothered to check now.
(Dizzy: -1 to movement related actions, lasts 1 turn)
Quickly prepare powers in case the people around me prove hostile.
(1+
1) Being the cautious tentacle-beast you are, you attempt to ready your immense powers in case anyone nearby tries to harm you. But instead of your mind being focused, you still feel dazed from just waking up and the only thing your magics cause are little fizzles.
Action: Examine self and surroundings.
If possible, examine the ceiling and floor, walls for windows or any openings.
(4) You get up and start looking around the room. Noticing that there doesn't seem to be an exit you start searching the sides for hidden buttons or weaknesses that would allow you to break through it. However, as you examine the walls you find that the room is built completely perfect, with not a single scratch on any part of it. Everything is solid and in an unbelievably good condition. It seems almost
too perfect to you.
Examine the room for anything interesting
(5) As you stand up you search the room for anything of interest, but looking around there doesn't seem to be a single thing anywhere in the room, except for the people of course. However, just as you are about to give up on your search, you see a little medallion laying on the spot where you were laying a moment ago. At closer inspection you see that it is a medallion with the picture of a skull on it and two small emeralds where the eyes would be. Unsure of what it does, you hang it around your neck bones for now.
Pull lever. It's the dwarves thing to do.
(4) As you get up, you look around the room. Soon you spot a lever on one side of the room and your dwarven instincts take over. You quickly run over to the wooden stick and walk beneath it. It's a little high for you so you need to jump to reach it, but after a few attempts, you hold onto the lever and pull it down with you. Right as it reaches the bottom of its arc, a click is heard. For a few seconds nothing happens and you look around wondering if you opened a lava chute somewhere. But then a small area next to the lever opens up to reveal a smooth, spherical object. As you approach it, a red light starts to shine from within and the sphere suddenly starts to speak.
Sphere: GREETINGS ORGANIC BEING. MY DESIGNATION IS MAL 8000. MY ASSIGNMENT IS TO PROVIDE YOU WITH BASIC EQUIPMENT. EACH OF YOU MAY REQUEST ONE OBJECT AND ONE CLOTHING SET OF YOUR CHOICE. MAKE YOUR CHOICE MEATBAG.----------
Race: Nekomimi
Location: Wooden Room
Health: Pinned
Equipment: Cloth Tunic, Cloth Underwear
Abilities: Sneaky
Race: Half-dog
Location: Wooden Room
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear
Abilities: Close-quarters Combatant
Race: Orc
Location: Wooden Room
Health: Dizzy 1 Turn
Equipment: Cloth Tunic, Cloth Underwear
Abilities: Warrior
Race: Dwarf
Location: Wooden Room
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear
Abilities: Tinkerer
Race: Illithid
Location: Wooden Room
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear
Abilities: Psionicist
Race: Kitsune
Location: Wooden Room
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear
Abilities: Unarmed Combat
Race: Human Skeleton
Location: Wooden Room
Health: Healthy
Equipment: Cloth Tunic, Cloth Underwear, Mysterious Amulet
Abilities: Necromancer
Wooden Room (1 lever, MAL 8000)
=====
Alright, first turn done and everything is ready. Also, the random number gods don't seem very benevolent today. At least no one rolled a 6 yet. Yet.