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Author Topic: The non-violent crime squad  (Read 3995 times)

EuchreJack

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Re: The non-violent crime squad
« Reply #15 on: August 26, 2012, 08:57:35 am »

I think you may stop getting juice when your juice exceeds your subordinates, but I'm not sure.

celem

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Re: The non-violent crime squad
« Reply #16 on: August 28, 2012, 07:35:37 am »

Cant say I had many issues playing a non-violence route.  I've just completed my first successfull playthrough of the game by trying out a new (for me) tactic.  Completing the game required 5 attempts total (this was the first with this tactic though).  Caveat:  classic (no ccs) and democrat victory conditions, though that second strikes me as an epic pointless feature, the true hurdle in this game is getting a liberal in as pres and then getting incumbents out.  I cant see it being possible to complete without these steps.  Once those 2 are done then you probably couldnt stop elite liberalism even if you tried, so the difference in the 2 victory conditions is likely a couple of months on 'w'.

I didnt fire a single gunshot during the game (ed: actually i did shoot a mad cow:P ), my leader (and 90% of my organization) never commited any crimes.  Was never seiged by any group.  Took about 15 yrs to liberate the country, much of that waiting for the removal of incumbents.

It takes a little longer maybe than a militarized terror campaign (which i guess galvanizes the voters), but everytime i've tried to be rough I end up getting seiged.  This shouldnt be an issue, I did rapidly discover that a reasonable block of liberals with .45's will waste seiges, but my main issue is that they like to drop onto safehouses containing non-combatants, and I cant find anyway to lift seiges from another safehouse with a small militarized squad.

Tactic I followed:
Spoiler (click to show/hide)

Since im going for a more combat route this next time, I may as well ask.  Is there any solution to extreme heat other than moving safehouses every few days?  'cos I can see that getting exceptionally tedious.
« Last Edit: August 28, 2012, 09:04:20 am by celem »
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brainfreez

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Re: The non-violent crime squad
« Reply #17 on: August 28, 2012, 09:11:53 am »

you could attack the police station and get it closed down , this would stop any police raids .
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celem

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Re: The non-violent crime squad
« Reply #18 on: August 28, 2012, 10:32:57 am »

It strikes me as funny, re-reading my tactics now...

We go to all the trouble to rescue poor enslaved liberals from the mean arch-conservative fabric mills...you just know they aint being paid nearly enough money for the job they do.

Then we 'free' them, 'recruit' them and have them do basically the same thing only now for no money at all.  I guess the difference is the working hours/conditions and that wonderful feeling you only get when truly free.  (thats probably how I sold it anyway)

Thanks for the lockdown advice.  I did actually once manage to lockdown the sweatshop on one of my militarized attempts so I think I get what you mean.  Raid the place, kill everything red and generally cause a nuiscence till they shut up shop.  Im guessing that with a police station though im going to have to maintain the lockdown or they will immediately seige me.
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Jboy2000000

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Re: The non-violent crime squad
« Reply #19 on: August 28, 2012, 10:36:03 am »

I just built the Liberal Guardian and had 6-9 people hacking at once, then just let then die in death row when they got raided.
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