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Author Topic: Fire Emblem: Mystic Plague. (OPEN)  (Read 27275 times)

Taricus

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Re: Fire Emblem: Mystic Plague. (OPEN)
« Reply #375 on: September 11, 2012, 05:52:49 pm »

That'll happen, at a later date though Praefect. Still working that into the plot as a whole...
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Sirus

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Re: Fire Emblem: Mystic Plague. (OPEN)
« Reply #376 on: September 11, 2012, 05:56:03 pm »

...yep, b...

...pick another skill.
Ffffffff-
Alright, gimme some time...

Also, because I remember someone mentioning it before I left, Cyrus will be specializing in Recurve bows.
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Dwarmin

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Re: Fire Emblem: Mystic Plague. (OPEN)
« Reply #377 on: September 11, 2012, 06:32:40 pm »

I'll likewise specialize in Recurve Bows

As for my skill, hows this?

Quote
Skill: Stylish Flair
Trigger: Mia attacked an enemy successfully in the previous turn
Effect: +10 Critical
« Last Edit: September 11, 2012, 06:34:12 pm by Dwarmin »
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Johnfalcon99977

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Re: Fire Emblem: Mystic Plague. (OPEN)
« Reply #378 on: September 11, 2012, 06:36:57 pm »

Already PM'd my skill to all the GMs, and since they haven't said anything about it I assume its cool with them.
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KujiUn

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Re: Fire Emblem: Mystic Plague. (OPEN)
« Reply #379 on: September 11, 2012, 06:38:20 pm »

Already PM'd my skill to all the GMs, and since they haven't said anything about it I assume its cool with them.

Why do people keep assuming this? Honestly, just pretend we're lazy idiots and haven't seen it yet.

I'd nerf your skill to half MAG, personally.
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Sirus

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Re: Fire Emblem: Mystic Plague. (OPEN)
« Reply #380 on: September 11, 2012, 06:42:18 pm »

I was thinking of something similar to Dwarmin's:

Devastating Charge
Trigger: All MOV is used in a round.
Effect: +10 Critical
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KujiUn

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Re: Fire Emblem: Mystic Plague. (OPEN)
« Reply #381 on: September 11, 2012, 06:43:09 pm »

That's good.
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Taricus

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Re: Fire Emblem: Mystic Plague. (OPEN)
« Reply #382 on: September 11, 2012, 06:44:28 pm »

Already PM'd my skill to all the GMs, and since they haven't said anything about it I assume its cool with them.

Why do people keep assuming this? Honestly, just pretend we're lazy idiots and haven't seen it yet.

I'd nerf your skill to half MAG, personally.
Right, you've heard him. 1/2 MAG to your attacks with that skill.
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Johnfalcon99977

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Re: Fire Emblem: Mystic Plague. (OPEN)
« Reply #383 on: September 11, 2012, 06:45:21 pm »

Why do people keep assuming this? Honestly, just pretend we're lazy idiots and haven't seen it yet.

I'd nerf your skill to half MAG, personally.

I was expecting you do something like that, actually :P.

Yeah, half my MAG was my fallback.

Ninja Edit: If anyone is wonder, my skill was to add +1 attack for each point of MAG I had. Or half my MAG, as it now seems. At least now that MAG growth has some sort of purpose :P

Also, I've only just noticed that my MAG increase wasn't on my Level up Macro till now. You mind if I roll to see if it would've increased during those levels (Now that my MAG skill matters, anyway.)
« Last Edit: September 11, 2012, 06:48:30 pm by Johnfalcon99977 »
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Sirus

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Re: Fire Emblem: Mystic Plague. (OPEN)
« Reply #384 on: September 11, 2012, 06:48:23 pm »

I can't wait to start getting Killer weapons. I plan to be a myrmidon on horseback :D
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Grek

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Re: Fire Emblem: Mystic Plague. (OPEN)
« Reply #385 on: September 11, 2012, 06:56:36 pm »

So, I was thinking. I have this useless magic skill as well. Could I possibly trade out Renewal for Imbue so that I can actually make use of it? Not a huge change, admittedly, but it would make those growths put into magic mean something.
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Dwarmin

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Re: Fire Emblem: Mystic Plague. (OPEN)
« Reply #386 on: September 11, 2012, 06:58:16 pm »

Honestly, I also want to start hammering out affinities/supports in the next session. I already know mine (Syl, Dar and Cala), I just need it official. :P

It's not that hard to understand...though the first post lists a few people with double affinities, which is odd.
« Last Edit: September 11, 2012, 07:09:53 pm by Dwarmin »
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Nicholas1024

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Re: Fire Emblem: Mystic Plague. (OPEN)
« Reply #387 on: September 11, 2012, 07:02:41 pm »

Anyway, I've got a few possible skills, I want to know which ones would be possible before I decide.

Wall of fire:
Raynen may elect to sacrifice one counter-attack in order to increase DEF by half his MAG stat for the battle.

Overcharge:
Raynen may choose to increase the damage on his attack by sacrificing HP, at the rate of 1 damage for every 2 HP lost.

Full power:
When over 90% health, Raynen gains +2 MAG (alternatively, +2 SPD).
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Taricus

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Re: Fire Emblem: Mystic Plague. (OPEN)
« Reply #388 on: September 11, 2012, 07:03:08 pm »

Not double affinities, just the tarot they got :P
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KujiUn

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Re: Fire Emblem: Mystic Plague. (OPEN)
« Reply #389 on: September 11, 2012, 07:04:02 pm »

The people with double affinities are just the people who took out a card and replaced it with another. The latter one is the only one that matters.

Also, in other HOW THE HECK news, how the heck are Mia and Dav or Mia and Cala relations?
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